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COMPARISON BETWEEN WATERFALL, AGILE, LEAN AND DEVOPS. Technology has evolved over time, this has forced a need for the different software process methodologies that has been used to create these artefacts to evolve as well.

COMPARISON BETWEEN WATERFALL, AGILE, LEAN AND DEVOPS

These common software methodologies are agile, devOps, and lean. These software methodologies are intertwined and better than the 1970 software methodology waterfall. The extract below expands on the software development processes. The waterfall development model was first discovered by Herbert D. Benington when he made a presentation at a symposium on an advanced programming methods for digital computers which was sponsored by the Navy Mathematical Computing Advisory Panel and the Office of Naval Research in June 1956 (BENINGTON, 1983).

Thereafter in 1970 was it formally introduced in software engineering as an idea through a paper published by Winston Royce.

Post mortem

Customer relations. Mentoring. CodeCombat. SCRUM. Overtime. Leadership. Time management. Work relationship. Planning & to-do lists. Bullet Journal: An analog note-taking system for the digital age. Mark Kilborn's Blog - What I've Learned About Management. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Mark Kilborn's Blog - What I've Learned About Management

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I've been the Audio Director at Raven Software for about two years now. At 32, with about 7 years of experience in the industry, I'm one of the youngest Audio Directors I know. Prior to my position here I'd been in an audio lead position on a project before, but "lead" really meant "only person. " I was never managing a team. So I've been making it up as I go along: absorbing ideas I see in books, getting tips from other department directors and Audio Directors at other studios, and generally just trying to follow my instincts.

I am not the grizzled veteran Audio Director with two decades behind me, so I’m sure there are other perspectives and better ways out there. I'm ripping a quote from the leaked Valve handbook. In Raven Audio, there are a handful of traits we seek: You have zero ego. Ernst ten Bosch's Blog - What Makes a Good Game Producer? Part 2. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Ernst ten Bosch's Blog - What Makes a Good Game Producer? Part 2

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Although I work for Blizzard Entertainment, the opinions expressed here are my own and not representative of Blizzard’s policy or conduct in any way, shape or form. In Part 1 of this article, I talked about the role of a game producer within game development, and the main principals by which he should allow himself to be guided. In this second and final part of my article, I will focus more on what a good game producer should do in certain situations, and what he ought not to do.

So now that we’ve established what a game producer generally does and what his role is within the development team, let us delve a little deeper into a few specific and common situations in which a producer will find himself, and subsequently determine how a *good* producer would deal with those situations. Tasking. Ernst ten Bosch's Blog - What Makes a Good Game Producer? Part 1. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Ernst ten Bosch's Blog - What Makes a Good Game Producer? Part 1

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Although I work for Blizzard Entertainment, the opinions expressed here are my own and not representative of Blizzard’s policy or conduct in any way, shape or form. For Part 2 of this article, click here. A question I often get asked is: what does it take to become a Game Producer? The answer is simple: Nothing. Tulay Tetiker McNally's Blog - Part 3: BioWare QA - A Culture of Integrity, Problem Solving - and Fun! The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Tulay Tetiker McNally's Blog - Part 3: BioWare QA - A Culture of Integrity, Problem Solving - and Fun!

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. As leaders we need to help others understand the value that a QA team can add to development by making our contributions more visible. This is especially important in cultures where testing or testers have been under-valued. Tulay Tetiker McNally's Blog - Part 1: The End of the Dark Ages for QA in game development.

Achieving Agile Leadership. This article introduces the concept of Agile Leadership and the Leadership Manifesto.

Achieving Agile Leadership

Presents some well-known leadership concepts and models and problems that leaders face nowadays. The Game Industry's Crunching Problem: An Interview with Stardock's Derek Paxton. Yesterday evening, development studio Crytek boasted of how the team developing Ryse was served more than 11,500 dinners over the course of its development, which was described by the Twitter account as a "crunching team," implying that the game had been in crunch mode for a very long time under the hashtag #RyseFacts.

The Game Industry's Crunching Problem: An Interview with Stardock's Derek Paxton

By the time #Ryse ships for #XboxOne, we will have served the crunching team more than 11,500 dinners throughout development. #RyseFacts— Ryse: Son of Rome (@RyseGame) October 15, 2013 Many gamers, developers and industry insiders alike took offense to the notion that games should be developed under crunch time, with many expressing their disgust to the practice, which treated developers with a certain callousness rarely exhibited in industries outside of the game industry. As of now, the #RyseFacts hashtag has been almost completely overtaken by reactions against the tweet. Why does crunch make zero sense? Because it makes games worse. There are two answers to that. No.

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