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Digital Designs for Physical Objects Days Remaining: 0 Could you live on Mars? Certainly not without great design and engineering. Piggybackr Are you a parent, teacher, or student looking for new fundraising ideas for your school? Are you tired of bake sales, Krispy Kreme fundraisers, and car washes? See examples of how students in all 50 states have used crowdfunding to make money for their schools! is a crowdfunding website for teams of all ages and experience levels. We’re the only fundraising tool that is instructional and safe for users of all ages.

Gary Dahl's Blog - Trust in Crowd Funding The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Reposted from Sugar Pill Studios.] Enthusiastic game developers are understandably embracing the crowd funding dream. Who wouldn’t jump at the opportunity to make big money building the game of your dreams with complete ownership and control over the process, product, and intellectual property?

FingerReader Roy Shilkrot, Jochen Huber, Meng Ee Wong, Pattie Maes, and Suranga Chandima Nanayakkara. "FingerReader: a wearable device to explore text reading on the go". To appear in the proceedings of the International Conference on Human Factors in Computing Systems (CHI). 2015 ACM [PDF] RocketHub #SciFund Challenge Funding The first STEMulate Learning #SciFund Challenge through RocketHub did not reach its overall goal, but the STEMulate Learning project was still successful! Thanks to the generosity of our fuelers, we raised $122 in donations along with donated computer components from two older systems. Total Donations:

Biological Imaging - Morphbank Morphbank :: Biological Imaging is a continuously growing database of images that scientists use for international collaboration, research and education. Images deposited in Morphbank :: Biological Imaging document a wide variety of research including: specimen-based research in comparative anatomy, morphological phylogenetics, taxonomy and related fields focused on increasing our knowledge about biodiversity. The project receives its main funding from the Biological Databases and Informatics program of the National Science Foundation (Grant DBI-0446224). Morphbank :: Biological Imaging was established in 1998 by a Swedish-Spanish-American group of entomologists and is currently housed at the School of Computational Science (SCS) at Florida State University.

Create Something. Donate Login Remember Me Create An Account WarkaWater Inspiration The Warka’s water harvesting technique and construction system are inspired by several sources. Many plants and animals have developed unique micro- and nano-scale structural features on their surfaces that enable them to collect water from the air and survive in hostile environments. By studying the Namib beetle’s shell, lotus flower leaves, spider web threads and the integrated fog collection system in cactus, we are identifying specific materials and coatings that can enhance dew condensation and water flow and storage capabilities of the mesh. The termite hives have influenced the design of Warka’s outer shell, its airflow, shape and geometry.

STEMulate Learning! 12/01/11: Thank you, Elissa Malcohn, for believing in the need to educate our children in STEM subjects enough to fuel this project. Once I get the first node funded, know that your contribution will be actively working towards finding cures for diseases such as Leishmaniasis, AIDS, Malaria and Dengue Fever while also teaching children to be inspired in their studies! 11/21/11: Thank you for your support and fuel for this project! Kairos T-band Smartwatch: Best of analog-digital Watches express who you are. Kairos T-band allows you to wear your favorite wristwatch while enjoying all the benefits a smartwatch can bring. Smartwatches and wearable devices (smart bands) are here to stay. It began as a simple notification extension of your smart phone. It evolved into counting your steps, calories, and sleep patterns.

DataBase This is a database created in order to provide information related to the transcripctional regulation of three important bacteria: Escherichia coli K12, Salmonella typhimuriun LT2 and Pseudomona aeruginosa PA01. Get more information visiting our FAQs section. This is a data base that involves features related to transcriptional regulation on Escherichia coli K12 , Salmonella LT2 typhimuriun, Pseudomonas aeruginosa PA01

Satirical Art Drawings by Pawel Kuczynski These beautiful works of art are from Polish artist Pawel Kuczynski. Pawel was born in 1976 in Szczecin. He graduated the Fine Arts Academy in Poznan with specialization in graphics. Technology By the mid 20th century, humans had achieved a mastery of technology sufficient to leave the atmosphere of the Earth for the first time and explore space. Technology (from Greek τέχνη, techne, "art, skill, cunning of hand"; and -λογία, -logia[1]) is the making, modification, usage, and knowledge of tools, machines, techniques, crafts, systems, and methods of organization, in order to solve a problem, improve a pre-existing solution to a problem, achieve a goal, handle an applied input/output relation or perform a specific function. It can also refer to the collection of such tools, including machinery, modifications, arrangements and procedures. Technologies significantly affect human as well as other animal species' ability to control and adapt to their natural environments. The term can either be applied generally or to specific areas: examples include construction technology, medical technology, and information technology.

ODLIS — Online Dictionary for Library and Information Science In classification, one of the distinguishing characteristics of a class, identified as a means of differentiating it from other classes. As defined in FRBR (Functional Requirements for Bibliographic Records), one of a set of characteristics enabling users of information to formulate queries and evaluate responses when searching for information about a specific entity. Attributes can be inherent in the entity (physical characteristics, labeling information, etc.) or supplied by an external agent (assigned identifiers, contextual information, etc.). For example, the logical attributes of a creative work include its title, form, date of creation, intended audience, etc. As a general rule, a given instance of an entity exhibits a single value for each attribute, but multiple values are possible (a work may be published under more than one title or in more than one form), or a value may change over time (date of publication for serials).

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