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Grids Library for Unity: Gamelogic.Grids.FlatHexGrid< TCell > Class Template Reference A grid for flat hexagons, that is, hexagons with two horizontal edges. More... A grid for flat hexagons, that is, hexagons with two horizontal edges. Version 1.0: Added Construct a new grid in the default shape with the given width and height.

The Big Welcome @SUARTS You can apply to have a student welcomer! Student welcomers are here to show you the ropes, answer questions, take you for a cup of tea (or coffee!), introduce you to London life and help you find your feet here at UAL. You will be matched with a friendly faced Student Welcomer from your college who will guide you through your first term here. We match students based on preferences and interests where possible and aim to send you your welcomer’s details as soon as possible after the start of term! Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? What is your title?

Game Character Creation Series: Kila Today we're extremely excited to welcome veteran 3D artist, character modeler and author, Antony Ward to the site as we launch an amazing new software independent tutorial series, for all you aspiring character modelers and game artists. Over the course of this extremely in-depth series, you'll learn the techniques and theory behind creating a stylized, high quality female character for modern games. Focused on traditional poly-modeling, rather then digital sculpting techniques, this series will help you build a solid foundation and a true understanding of the character creation process. With nearly 20 years of production experience in some of the game industries top studios, Antony offers invaluable insight into the various aspects of professional character creation. Staring from the very basics, you'll learn how to prepare, gather reference and get started in your 3D app of choice.

3DMotive Creating Terrain with UDK 3DMotive - C# for Unity | 335 MBEnglish | AVC1 1280x720 30 fps | AAC 128 Kbps 44.1 KHzGenre: eLearning In this lesson, Alan Thorn is going to be covering C# fundamentals as well as how to script in Unity using the C# language. Here you'll learn how to create basic script files and get and understanding for variables, functions, events, loops, conditional statements, and classes as you get your feet wet with programming in Unity. 3DMotive - C# for Unity.rar

Geodesic globe WIP Right now, that shot is just random noise; ie: a random height applied to each hex-center vertex, and then a version of the terrain fractal subdivider routine from the flat map is run on that low-res mesh. It really wasn't anything I intended to publish; but when I saw it, I knew it was something you guys who were following the thread would want to see, so I took a screenie I am working on making the map data image like the flat map. This is a map that I pulled off the net, with a grid overlaid, followed by the working map data file that I traced from that.

Virtual events go social Virtual events platform provider InXpo rolled out a suite of social networking features last week – including built-in support for Twitter, Facebook and LinkedIn – as well as a social gaming platform. InXpo is a “pseudo 3D” virtual meeting platform. InXpo’s Web-based virtual meeting platform combines multimedia – video, presentations and chat channels – with the ability to track where attendees go and who they interact with. InXpo Social Media Lounge (Image courtesy InXpo.) The various rooms in a particular conference venues are shown as if they were located in a 3D virtual environment, but the platform doesn’t actually allow visitors to create avatars and physically enter 3D spaces.

heavy industries » Blog Archive » ICE point distributions on surfaces Here are some ICE attempts at making even point distributions on arbitrary meshes. It’s hard to beat the look of evenly packed points. I used this problem as my first experiment in xsi ICE. Making of Varga This tutorial is dedicated to AREA community. 1.Intro2.Game modeling workflows3.Tools used4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial.I will summarize the workflow i used for one of my characters with lots of images and some print-screens directly from the applications used ( maya/mudbox/photoshop etc ...), also in the end i will provide some info about tangent space normal maps so you could think of this tutorial as mainly normal mapping related stuff. Tip:whenever you see a hand cursor while hovering over an image you can click on it to see a high rez version of the image , like in the image below :)

Mind Traveler Design: Tutorial: Battle Guy -The making of. Battle Guy: Game Ready Character Creation Tutorial Tutorial By: Anwar Bey-Taylor - Model By: Anwar Bey-Taylor - Concept By: Clement Sauve - Introduction: This walk through will guide you through the process of the creation of "Battle Guy", a game ready character model. This tutorial is written with broad strokes, allowing the reader to start to gain an understanding of the many stages that the model went through during creation.

Tower Defense Kit Requires Unity 4.0.1 or higher. This Tower Defense Kit is a great starting point for anyone looking to create a Tower Defense game for mobile, PC, Mac or Web! It is ready to go, just add art and effects!

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