FXPHD – C4D213: Cinema 4D Essential Motion Graphics Techniques | GFXDomain Blog 3.6 GB | Project Files: Included | Software used: Cinema 4D This term Tim Clapham returns with a brand new Cinema4D course. Throughout the term, Tim will be exploring many techniques which will become essential in your day to day production workflow. Features of Cinema4D covered this term will include MoGraph, Dynamics, Xpresso, Deformers, Materials and Lighting. We consider some of these powerful features and how they can simplify our workflow and enhance our productivity. Based in Sydney Australia, Tim Clapham is a multi-disciplinary animator and compositor. As the owner of Motion Graphics and Animation company Luxx, Tim is hands on with every project that the company produces. Home Page: Download Links:- Mirror :- Mirror :-
mSmokes - 100 pre-keyed 2K smoke compositing elements - motionVFX What is mSmokes? mSmokes is a collection of 100 professional, high quality, organic, 2K and pre-keyed smoke elements designed to be used within any compositing or non-linear editing software (such as Final Cut Pro X, Apple Motion, Adobe Premiere Pro, After Effects, Nuke, Smoke, etc.). mSmokes are simply huge Quick Time PNG Millions+ (yes, with an Alpha Channel), 24p files. Over 100GB of Data! Amazing quality! Only $0.99 per file! For those who don't really care about an Alpha Channel, the download link includes 4GB H.264 version. To use mSmokes in your production, just drag the file onto your timeline and you are done.
Tron Legacy (2010) Year: 2010 Tron Legacy permalink I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and David "dlew" Lewandowski. This page has taken a long time to be published because I've had to await clearance. A lot of my team's work was done using Adobe software and Cinema 4D. The rest of it got written in C++ using OpenFrameworks and wxWidgets, the way I've always done it with this team ;) Uniquely however, Digital Domain's CG artists were able to port my apps over to Houdini for further evolution and better rendering than OpenGL could ever provide. Interview with GMUNK about the team's process In addition to visual effects, I was asked to record myself using a unix terminal doing technologically feasible things. HexVirus is a spherical map of the globe that features vector outlines of the continents. The scoreboard was the first element I worked on. Fireworks, mmmm.
Prologue About Introduction InteractiveSpaces is an interdisciplinary research center bringing together architecture, engineering, and computer science with the research mission to create new concepts for future interactive spaces. InteractiveSpaces.net also bring together companies and public researchers in a R&D activities leading to new products and services for specific domains.The research activities focus on six themes which may be applicable to one or more of the application domain projects undertaken in the center. The application domains to be studied include schools, libraries, museums, homes and specific workplaces. InteractiveSpaces is an IT research center, and it includes competences within a number of IT research areas such as augmented reality, virtual reality, hypermedia, human-computer interaction, context-awareness, tracking, mobile computing, etc. Contact Center Manager Kaj Grønbæk, Professor, Department of Computer Science, University of Aarhus, Åbogade 34, DK-8200 Århus N.
AFTRS Open Showing 74 courses Television Vizrt: Intro to Viz Artist Introductory Sydney, NSW: May 07 2014 Vizrt is a leading-edge real-time 3D graphics company and one of the most commonly used graphics delivery packages in Australian Broadcast TV. Worldwide clients include CNN, Fox, BBC, BSkyB, CCTV and locally Seven, Nine, Ten, SBS, Fox Sports, Sky News and more. Vizrt is a content production tools for the digital media industry and creates 3D graphics & maps through integrated video workflow solutions and online publishing tools.The actual artwork for VIZ is created in Viz Artist. This is an …More about Vizrt: Intro to Viz Artist Television Avid Media Composer V7: 101 - Editing Essentials Industry, Introductory Sydney, NSW: May 13 2014 This two evening plus one weekend Avid-accredited course is the first step in achieving confidence, creativity, and efficiency with Avid Media Composer 7, the non-linear film/video editing application used in most television productions.
Tutorials | A Pile Of Grains This post will try to explain how to write and install your own VEX DSO plugin for Houdini, written in C++. The included example project creates a plugin called VexImageReader. This plugin can be used to read all sorts of images, including psd and dds files. The reader can be used in all vex context layers and is added as a function called: readimage. The function takes as input arguments a U and V coordinate, an input string (image name) and a wrap mode. By calling the function Houdini evaluates the image at that specific coordinate and returns an interpolated color value (RGBA). Before we start, download the necessary files right HERE. As mentioned above, I included the compiled plugin. The code should be cross-platform compatible. Notes on compiling the VexImageReader DSO Compiling a VEX DSO is pretty much the same as compiling any other DSO. After compiling the project VexImageReader.dll should be stored in the Output directory specified for the project. Famous Last Words Links
Visual and Special Effects Film Milestones Greatest Visual-Special Effects (F/X) Milestones in Film History: From even its earliest days, films have used visual magic ("smoke and mirrors") to produce illusions and trick effects that have startled audiences. In fact, the phenomenon of persistence of vision (it was first described to some degree in 1824 by British physician Peter Mark Roget) is the reason why the human eye sees individual frames of a movie as smooth, flowing action when projected. The earliest effects were produced within the camera (in-camera effects), such as simple jump-cuts or superimpositions, or were created by using miniatures, back projection, or matte paintings. Optical effects came slightly later, using film, light, shadow, lenses and/or chemical processes to produce the film effects. Film titles, fades, dissolves, wipes, blow ups, skip frames, bluescreen, compositing, double exposures, and zooms/pans are examples of various optical effects. Note: The films that are marked with a yellow star
Welcome to The Computer Graphics Society How the “internet of things” will replace the web The second in a series. We’ve already written about why 2014 is really, finally the year that the “internet of things”—that effort to remotely control every object on earth—becomes visible in our everyday lives. But most of us don’t recognize just how far the internet of things will go, from souped-up gadgets that track our every move to a world that predicts our actions and emotions. The internet of things will create a world of “invisible buttons” Rooms that know when you’re present and how you’re feeling can illuminate themselves appropriately Philips The pioneer species of the internet of things is the smartphone. That smartphones gather traffic data without their users ever being aware that they’re doing so shows how the internet of things replaces the internet-related actions we already know—click a button, navigate a webpage—with context. If invisible buttons were just rigidly defined on-off switches, they wouldn’t be terribly useful. Apple’s play for the internet of things