Creating Ambient Occlusion with transparency texture– Tutorial In my previous post Dissecting the mib_amb_occlusion node. I talked about using transparency in Ambient occlusion, but I didn’t really cover the subject of using texture with alpha and having that casing AO on the nearby object. In this simple scene we have a texture file with alpha assigned to a separate geometry. If we would to render, we get this result. A regular AO pass would look something like so This in theory is accurate, since ambient occlusion doesn’t recognize alpha in texture files. Jim Jagger - Animator Useful Animation Tools Reference Galleries If you ever struggle to find video reference, try these online databases. They are free (after a quick registration) and their archives are huge. Artbeats Gettyimages BBC Motion Gallery Corbis Motion Screen Capture Fraps and SnagIt are two of the best screen capture utilities around. They are great for capturing in-game footage or creating software tutorials.
70+ Sexy, beauty and glamour Photoshop tutorials Today, most businesses want a website. Some already have one. Others want one. They don’t want to hire IT staff and probably can’t afford any. //game dev log of martins upitis: BGE Candy It has been a busy week with real life stuff, so I am not progressing very fast. Last 2 days I have been working on environment reflection mapping coordinates. Blender currently have only view-space reflection coords reflect(viewvec,viewnormal); and of course that is not nearly enough for a proper IBL (Image Based Lighting) setup. So first I implemented world space reflection coordinates so the environment texture is world oriented.
100 Creative Packages for 2010 Details April 18, 2010 by Tom McCracken Official 3D-Coat channel Upload 3d-coat.com Subscription preferences Loading... Working... 35 Incredible Digital Painting Tutorials Advertisement Many companies try to create a great experience for customers. But few are willing to make the changes required to deliver on that promise. In fact most don’t even realize just how bad their experience can be. This is why we made a new book called “User Experience Revolution,” a practical battle plan for placing the user at the heart of your company.
Augmented Reality for Sales Augment is a mobile app that lets you and your customers visualize your 3D models in Augmented Reality, integrated in real time in their actual size and environment. Augment is the perfect Augmented Reality app to boost your sales and bring your print to life in 3 simple steps. Your brand deserves the best. 3D printing 'Factory of the Future' opens in NYC 3D printing is changing the way creatives can make their designs and ideas a reality, and it's taken another big leap forward, with 3D printing marketplace and community Shapeways cutting the ribbon on its new 'Factory of the Future'. Based in New York and billed to be the world's largest 3D printing factory, it will house 30 to 50 high definition, industrial-sized 3D printers, each capable of producing more than 100 products a day and three to five million products a year. Shapeways' director of industrial engineering Kegan Fisher comments on its website: "We are building a factory that gives everyone the ability to create, where the only barrier to entry is imagination." We are building a factory where the only barrier to entry is imagination The 3D printing facility will have more than 50 engineers, craftsmen, 3D printing specialists, and industrial designers to ensure everything runs smoothly.
Populate:Terrain Populate:Terrain is a scripted plugin for Autodesk 3ds max. It assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it. It’s also a lot nicer to look at! The result is always standard 3ds max geometry, so there are no issues with future 3ds max versions, exchanging scene files or using 3rd party renderers.
Making Of 'Equilibrium' by Henning Ludvigsen Step 1: Line art I've always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions. I usually use the old trick by putting a grid on top of a reference photo I've shot, and then I copy the same grid onto a blank canvas and start drawing grid by grid from what I see on the reference photo. I make sure to keep the grid on a separate layer so that I easily can remove the grid at a later stage, and also keep the drawing on a separate layer underneath the grid. Step 2: Blocking in, and grey scale shading Once I have the line art version ready, I delete the layer with the grid, and then I make another layer behind the line art drawing which I fill with one grey scale colour using a hard brush.
Everyday 3D This Christmas, at Tool we wanted to create a small interactive experience to share with our friends and clients. Since lately I did experiment with compositing WebGL objets on a video [1, 2] I thought this is a cool technique that we can use. The idea was simple enough: we would shoot a Christmas tree in a nicely decorated room and composite-in a gift box that the user can interact with while watching the video.
Maya Tutorials Displacement Mapping in Maya with ZBrush Displacement Maps 2.97K Views0 Likes Displacement Mapping in Maya with ZBrush Displacement Maps by Mega J In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and rend... Maya Bifrost Shader Tutorial 4.30K Views0 Likes Maya Bifrost Shader Tutorial Maya Bifrost Shader Tips and tricks to get data out of Bifrost and into a shader to render images for Post.