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Posted: January 14th, 2014 | Added by: Dave Gray | Filed under: Facilitator resources | No comments » Check out this Gamestorming cheat sheet by master Gamestormer Brynn Evans. Rating: 6.2/10 (6 votes cast) Posted: January 14th, 2014 | Added by: Dave Gray | Filed under: Facilitator resources | 1 comment » Check out this excellent Gamestorming design kit created by expert Gamestormer Brynn Evans. Rating: 8.5/10 (2 votes cast)

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Check the error messages » Blog Archive » Simple (non-coding) TDD Game I did an intro to test driven development (TDD) talk for TechMeetup Aberdeen last night and started with the ‘ simple TDD game ‘. I modified the game based on comments there, and made a few changes of my own. I used 2×4 Lego bricks as ‘rulers’ to be the ‘testing tool’ as this was easier than finding a large number of actual rulers. I also added the ’round zero’ as suggested to show ‘current state’. Creating Open & Collaborative Cultures through Play Since 2004 IBM conducts every two years a Global CEO Survey among global business and public sector leaders to research what keeps them busy (at night in bed). The survey consists of in-person interviews with (in 2012) over 1700 CEO’s worldwide. More than half of all CEO’s see Human Capital, Customer Relationships and Innovation as key sources of sustained economic value (report 2012).

3 Signs You're Too Busy to Be Brilliant The last five years have produced an increasingly fevered body of business-speak that has achieved almost cult-like status. Expressed variously as 'always be shipping', or 'fail fast', the people who promote this approach would have us believe that leadership--indeed, the very act of creation--is achieved by mere momentum alone. Just keep doing things, say these proponents--get stuff out the door--and success will be guaranteed. 10 Life Lessons Worth Teaching Next Year What should you be teaching? Every class has standards and curricula to attend to, but we have so many options for teaching our materials. Creative instruction is important to maximizing learning for students and enjoying our classroom time as educators. What happens when we teach from a slightly different angle–when we layer our teaching with elements of social and emotional learning, empathy, creativity, analysis, and the arts, and consciously access the different learning styles? Can we use our content areas as a vehicles to teach skills and add in the other areas?

AndreasZecher Understan ding Games Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. TDD: Test Driven Drawing Timing: 30 minutes Materials: Preferably an even number of players as they play in pairs, but you can have one team of 3. Creating isn’t easy, try not to forget Posted April 20th, 2012 at 6:29 am by Tanner Christensen To be a successful creative you have to make the time and do the hard work first. The artist who works long hours in the day just to pay the bills still comes home at night and paints until she can’t keep her eyes open. The writer who has a family to look after does the work required to help them be happy and healthy and then writes from 1 am until 3 am each day in pursuit of his passion. It’s the same story for entrepreneurs, designers, illustrators, film makers, photographers, craftspeople, and anyone else who creates. You can come up with all of the excuses in the world for why you don’t have time to do creative work, but then you’ll be just like everyone else: unsuccessful at pursuing your creative endeavors.

What Innovators Can Learn From Artists By Tim Leberecht - January 2, 2013 Andy Warhol knew it all along: “Good business is the best art.” And lately, a number of business thinkers and leaders have begun to embrace the arts, not as an escapist notion, a parallel world after office hours, or a creative asset, but as an integral part of the human enterprise that ought to be woven into the fabric of every business—from the management team to operations to customer service. John Maeda, the president of the Rhode Island School of Design (RISD) and author of the book Redesigning Leadership, predicts that artists will emerge as the new business leaders and cites RISD graduates Joe Gebbia and Brian Chesky, co-founders of Airbnb, as prominent examples.

Modern Lessons Welcome to the new online learning platform for the Global Education Database! It’s a free, simple, and quick way to learn new skills, find new education resources, and figure out how to do just about anything a modern teacher or student needs. Take as many courses as you like – they’re free and all you need to do is sign up to get started. 10 Gamification Predictions for 2012 In 2011, "gamification" grew from what many considered a funny-sounding word to a significant and sustainable business strategy. Now top analysts and business leaders are predicting gamification to be one of the top trends of 2012, and for good reason. As the gold standard for gamification and reputation programs, it has been quite a remarkable year for Badgeville, following our launch in the fall of 2010. Along with the rise of gamification, we have grown from just 4 employees in 2010 to 50 at the end of 2011, and our client roster now includes over 100 global businesses, and we are supporting over 1 Billion API calls per month. Next year, gamification will undoubtedly be one of the largest trends for the enterprise.

The Airplane Factory Game « Agile Way One of the best ways to introduce a new culture, methodology or processes is using a game. The reason is simple: people understand better when they practice the theory, besides only listen to it. The Airplane Factory Game is a simple game to introduce people to Agile and SCRUM. And also, it could be easily adapted to Lean, XP, etc. This article will explain briefly the game, showing the rules, some tips and results.

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