3DMotive Creating Terrain with UDK 3DMotive - C# for Unity | 335 MBEnglish | AVC1 1280x720 30 fps | AAC 128 Kbps 44.1 KHzGenre: eLearning In this lesson, Alan Thorn is going to be covering C# fundamentals as well as how to script in Unity using the C# language. Here you'll learn how to create basic script files and get and understanding for variables, functions, events, loops, conditional statements, and classes as you get your feet wet with programming in Unity. 3DMotive - C# for Unity.rar
September 2007 Wallpaper from the Top Cows, Comic Book version of Witchblade. The series originally starred Sara Pezzini, a NYPD homicide detective who comes into possession of the Witchblade, a supernatural, artifact with immense destructive and protective powers. Through the Comicbook series Sara struggles to hone the awesome powers of the Witchblade and fend off those with a nefarious interest in it. There have been many spin-off titles, which place the Witchblade in other times and settings. The character of Sara Pezzini was also featured in crossovers with characters from other franchises, including Lara Croft, JLA, and the X-Men's Wolverine. see all "Witchblade" Posts
Mind Traveler Design: Tutorial: Battle Guy -The making of. Battle Guy: Game Ready Character Creation Tutorial Tutorial By: Anwar Bey-Taylor - www.mindtravelerdesign.com Model By: Anwar Bey-Taylor - www.mindtravelerdesign.com Concept By: Clement Sauve - Introduction: This walk through will guide you through the process of the creation of "Battle Guy", a game ready character model. This tutorial is written with broad strokes, allowing the reader to start to gain an understanding of the many stages that the model went through during creation. Tools Needed: Pixologic Zbrush Autodesk 3ds Max Headus uv layout Xnormal 8 Monkeys Labs Marmoset Toolbag Concept: Concept was drawn by Clement Sauve (RIP)
Heavenly Sword Weapon, Character and Environment Concept Art By – August 14, 2007Posted in: Heavenly Sword, PlayStation 3, Screenshots, Sony About the Author Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere.
Thiago Costa » 3d Lagoa Rebirth Back in 2002 I was doing some programming gigs when I started in 3D by making interactive demos of industrial motors using HTML, Flash and 3D. The job paid badly but it was really fun. Creature Spot - The Spot for Creature Art, Artists and Fans I did this in the spring on commission. Pretty large size for me, so it was a real challenge balancing the amount of detail and keeping a good flow moving throughout the image without creating a nightmare for myself. It was for an office environment, so I tried to keep the creatures rather humanesque and benign in nature. And -- ya know -- let me take this moment to curse the posting editor here, which is frustrating as hell. I've spent half an hour trying to make this image show up properly. In fact, I can't get it to show up properly.
Creating Wrinkle Maps - Doc 3. Asset Creation Guide - CryENGINE 3 Free SDK Icon Obsolete. This documentation refers to either a deprecated system or an unsupported function or feature. Lowpoly characters do not usually have that many polygons for modeling wrinkles directly into morphs. To help accomplish this, use wrinkle map that are blended via morphtargets. Featured Member: beneto (Bernard Beneteau) With only seven posts in the two years that Bernard Beneteau has been a member at ZBC, he's definitely what you'd call a "lurker". But sometimes it's the quiet types who can surprise you the most. That was certainly the case when Bernard shared his recent work on Mortal Kombat vs.
Fat Thin Variations - Doc 3. Asset Creation Guide - CryENGINE 3 Free SDK Icon Obsolete. This documentation refers to either a deprecated system or an unsupported function or feature. This document is a general overview of the topics that need to be taken care of when modeling a character for the CryENGINE. Subinoy's sketchbook Hi,hello again i dont post here much because most of the recent stuff i did are just practice sculpts with no texture or post processing..so i thought of keeping this shabby sketchbook of mine to post those zbrush sculpts i will keep updating this sketchbook with better work and not just WIP's in future.. thanks for checking and as usual, suggestions and critiques are welcomethis one based on a concept sketch by Eric Spray couple of likeness study based on a concept of Kory lynn hubbell
SEGA’s Viking: Battle for Asgard (UPDATED APRIL 29) And here some storyboards i did for the game as well. I hope you all enjoy it!!Cheers Bjorn.