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46 Tips & Tricks for 2D mobile Performance in Unity. | Sicklebrick If this is your first jump into the world of Unity, my first tip (this one’s a freebie) is to stop trying to use it like other languages and environments. You will be using GameObjects, you will be adding multiple script components, and you will have to think differently. When I first started, my approach was to largely ignore prefabs (or use them like Flash’s display list) and get a copy of Box2D running. Without further ado, let’s get started: Physics: -Use the built-in physics.It might seem like a waste of cycles to have a fully 3D physics engine running the show for a 2D game, but bear in mind that the Nvidia PhysX engine will be running in Unity’s native core. -Try to use a 1/1 scale. -Get your object Mass right. -Mesh colliders can be slow compared to primitive box/sphere colliders. -You can simulate more complex shapes by combining primitive colliders. -Multiple basic joints are not supported on one game object… …but multiple configurable joints are. -Lower your timestep! Sounds:

Thierry Guibert » Mécanique Générale Mécanique Générale | Thierry GuibertExposition au Festival du nouveau Cinéma de Montréal MecaniqueGenerale2 Mécanique Générale is a creative interactive film project. The material and the model is Dziga Vertov’s Man with a Movie Camera, deconstructed here to the molecular level. Thierry Guibert has imagined a new structural plasticity that makes the film interactive and “playable”: a film-game. The Online Art School | UArtsy Getting Started First things first. If you have no idea what Unity3D is go check out their website or check out the section of our site called What is Unity3D? So at this point you should be getting that Unity3D is software that you can use to make games. I've been making games for over 20 years and I definitely believe Unity3D offers the most painless learning curve of any game dev platform I have used, but with that said, if you don't know anything about 3D modeling, developing in 3D environments, character animation, and especially programming, learning to build a game in Unity3D isn't going to be easy. You're going to have to learn at least a little bit about all these things and more to make a working game from scratch. Still here? Cool! So go ahead and download the free version of Unity 3D and install it on your computer. Open the program. To create a new project you have to select a folder on your computer for Unity to build your project in so make a new folder and create a new blank Unity project.

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Fractal Lab - Interactive WebGL Fractal Explorer Fractal Lab is a WebGL based fractal explorer allowing you to explore 2D and 2D fractal. The fractals are rendered using the OpenGL Shading Language (GLSL) to enable real-time interactivity. Watch the introduction video. WARNING: it is possible to create GLSL fractal shaders that will lock up your GPU requiring a hard reboot if pushed too hard. WINDOWS USERS: you may experience long compile times as the fractal shaders are automatically converted from GLSL to a D3D9 compatible format. Click the Render button to start, or choose from a preset in the Fractal library. Navigation controls Click and drag with the mouse to pan the camera. w - forward s - backward a - strafe left d - strafe right q - move down e - move up z - decrease speed x - increase speed f or Esc - toggle fullscreen mode p - toggle preview mode i - save image Holding shift while moving will increase speed by 10 times. Parameters All parameters apart from those in the Constants tab will be immediately effective. Rendering images