Game based learning & Gamification Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. 3 Ways To Use Data In The Classroom The phrase “using data to drive instruction” is showing up everywhere in education circles lately. Particularly with the incorporation of the Common Core State Standards, and new standardized tests and teacher evaluation systems, the way that teachers use data is becoming more and more important. But what exactly does it look like in the classroom? And how can technology help make the process more manageable?
Chatterpix and YakIt: Great Apps to End the School Year This is a guest post from Samantha Morra of EdTechTeacher.org, an advertiser on this blog. The year may be winding down, but you still have your students for a few more precious weeks of school. If you have access to iPads in your classroom, a great end of the year activity with your students is to make pictures talk, create animations that anthropomorphize objects, or use personification to demonstrate understanding. It's actually a great activity anytime of the year.
Blendspace (formerly Edcanvas) - Create lessons with digital content in 5 minutes Make mobile learning awesome! Student creation Share materials Free! Get our new app! Save time by using free lessons & activities created by educators worldwide! Maria's blog: Learn with Passion KEY... Keep Educating Yourself When I was invited by Shelly Sanchez Terrell to participate in the The 30 Goals Challenge for Educators I thought about the tittle "Learn with Passion" but not from the students' point of view but... from the teachers' point of view. Why?
15 Technologies That Were Supposed to Change Education Forever Gotta give them credit, they were pretty much right on the money in most cases. 1. Electrified Books at the Turn of the 20th Century - "machines that translated books into audio" - Audio books. 2. Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program.
8: Go Get Glogged with Glogster This is the 8th post in the “30 days to using the best of the web’s free tools for educators” series. Be sure to subscribe to the Teacher Challenge blog by RSS, like us on facebook, and follow us on twitter to keep up with future challenge posts as they are published. This guest post is written by the groovy librarian – Glenda Morris. In today’s education climate it is essential that students acquire the skills to be creators, collaborators, critical thinkers and communicators in the 21st Century. One way to help students achieve those skills is for teachers to offer students a range of digital tools in which to present and share their work. One such tool I have found extremely useful in encouraging students to extend their thinking and be engaged in their learning is through GlogsterEDU.
Badges, Do We Need Them? #3dgamelab Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well as I imagined. I still wasn’t reaching all my students.