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eXe

eXe
The eXe project developed a freely available Open Source authoring application to assist teachers and academics in the publishing of web content without the need to become proficient in HTML or XML markup. Resources authored in eXe can be exported in IMS Content Package, SCORM 1.2, or IMS Common Cartridge formats or as simple self-contained web pages. eXe grew out of the ​New Zealand Government Tertiary Education Commission's eCollaboration Fund and was led by the ​University of Auckland, ​The Auckland University of Technology, and Tairawhiti Polytechnic. It was later supported by ​CORE Education, a New Zealand-based not-for-profit educational research and development organisation. It has also been greatly assisted by a global group of participants and contributors. eXe was named a finalist in the New Zealand round of the ​IMS Global Learning Impact Awards 2008 and went on to claim a Leadership Award at the international judging.

http://exelearning.org/wiki

Related:  Authoring Tools

Quandary Home Page Quandary is an application for creating Web-based Action Mazes. An Action Maze is a kind of interactive case-study; the user is presented with a situation, and a number of choices as to a course of action to deal with it. On choosing one of the options, the resulting situation is then presented, again with a set of options. Working through this branching tree is like negotiating a maze, hence the name "Action Maze". Action mazes can be used for many purposes, including problem-solving, diagnosis, procedural training, and surveys/questionnaires.

Privacy Policy Our Commitment To Privacy IXL Learning knows that you care how information about you is used and shared, and we appreciate your trust that we will do so carefully and sensibly. This notice describes our privacy policy. This policy will answer the following questions: Welcome Welcome to The Xerte Project! The Xerte Project is an initiative to provide high quality free software to educators all over the world, and to build a global community of users and developers around our tools. The project began in 2004 at the University of Nottingham, when work began to create a Flash-based runtime engine that would help the in-house multimedia development team speed up the development of interactive learning materials, and provide a platform for re-using good solutions to common problems that developers were typically solving every time they began a new project. Accessibility, in particular, can be a difficult issue for content developers, and an early goal was to provide the very best support for high levels of native accessibility. To begin with, the tools were aimed at technical users: essentially the engine provided a library of useful classes that developers could access by writing XML to structure content, and writing code to develop interactivity.

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Progress Report NGLC Blended Learning Projects Blended learning, with its tantalizing potential to combine the benefits of face-to-face learning with the benefits of online learning, represents both aspiration and challenge for many postsecondary institutions as they consider issues of access, affordability, and student success. This was why blended learning was a core interest ever since the first NGLC request for proposals was issued. Now, as 10 blended learning-focused projects awarded grants in that first wave of NGLC funding near completion, the time is right to share some analysis and some thinking about what has marked the design and implementation phases of the grantees’ efforts to scale their models to other institutions.

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