Maldin's Greyhawk - A Guide to Mapmaking by Denis Tetreault Version 4.0 One of the questions I am frequently asked is "How do you make your maps?" After seeing the maps I've done, both for my website, and my big City of Greyhawk poster map published by Wizards of the Coast for the Living Greyhawk Journal, many people assume I must use a mapping program, and then promptly ask "Which mapping program do I use? Surely you must use CC2?" The short answer is that I do not use a mapping program. All my maps are crafted using a variety of techniques, and using mainly two programs/suites... Fantastic Maps I’ve been asked a few times recently about how I draw isometric buildings. Here’s the run down. Continue reading Jerry's Map: Drawing an Imaginary World for 50 Years with the Outcome Determined by a Deck of Cards It’s a video that went undiscovered on Vimeo for years, and a project that’s been evolving for decades… with no clear end in sight. Jerry Gretzinger has an obsession unlike anyone else we’ve heard of: he’s spent almost his entire adult years creating a single never-ending map using hand painted pages and a special deck of cards to determine the outcome for his imaginary populous. It’s an all encompassing personal project that greatly predates modern games like SimCity and Minecraft, and Jerry’s brilliant (some would say obsessed) mind is at the controls.
Worldbuilding Reference: Cultural Quirks by Joe Wetzel (joewetzel at gmail dot com) A portion of the Papyrrus of Ani from the Egyptian Book of the Dead. Physical Characteristics Unique Physical Features The people of the culture may have a unique physical feature. Some groups in the world are know for having large noses, red hair, wide feet, or something else that is relatively unique outside of the specific culture. Software - City Designer 3 - map making for fantasy, modern and SF RPGs, and historical cartographers CD3, the latest version of our award-winning map-making software is out now, with amazing new features and artwork. From the smallest village to the greatest metropolis, the City Designer 3 add-on for CC3 is the only RPG tool that lets you create beautiful, incredibly detailed city maps with ease and speed. City Designer 3 gives you astonishing control over every aspect of city creation. You can specify everything from global light direction for different zones and districts, right down to the style and shape of each house (even the chimneys). Every detail you could want is easy to find, simple to use - and looks great.
2016 Social Media Image Dimensions [Cheat Sheet] Social media platforms are always being updated, which means they’re constantly changing their profile and cover photo dimensions, layouts, and dimensions for uploaded images – it can be tough to keep track of. And we understand you’re busy; you can’t spend all your time sweeping the internet for information that changes time and time again. However, high-quality and creative imagery is imperative to your social media marketing success, so it’s important that you know the proper dimensions for each network you use. That’s why we decided to gather the information for you and keep it in one, continuously updated place for your convenience.
Mapmaking Monday, December 16, 2013 A good map is, I’d venture to say, just as vital to you as it is to your characters; you need a map to know the size of the world they occupy, the length of their journey, its difficulty, and distance. Furthermore, a good map serves as an important tool for your readers as well. It can give them perspective in a completely foreign world, offer subtle clues to the history and culture of your creation, and create mystery and the promise of adventure. But just as a good map can bring a novel to life, a bad map can highlight an author’s shortsightedness, reinforce weak conceptual links between the stages of a plot, and direct reader attention to lazy writing and worldbuilding. Maps as Writing Tools
www.howstuffworks.com/ad-slogan2.htm A perfectly-formed tagline should fulfill several criteria. First, it should be memorable. Memorability has to do with the ability the line has to be recalled unaided. A lot of this is based on the brand heritage and how much the line has been used over the years.
Worldbuilding: Timelines Note: this is part of a series on worldbuilding. See the worldbuilding section of the sidebar for discussions on designing religions, creating a local campaign area, and more. A timeline or history of your world can add a great deal of depth that can have as much impact on your storylines as you like. Timeline facts will often even suggest new story ideas.