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Pttrns - Mobile User Interface Patterns. Introducing Adtile Motion Ads. Nils Forsblom wrote this on Advertisers deal with eye-candy and interaction with their audience, and therefore want access to the coolest features of the smartphone’s hardware and software.

Introducing Adtile Motion Ads

Today, we’re introducing something very cool that has never been done before — we call them Motion Ads. Motion Ads are an entirely new solution to Adtile’s native iOS SDK, Design Desk and ad serving technology that transforms mobile advertising to support it’s native promise — being truly mobile. This is a huge leap from the standard static ad images, GIF’s, videos or app installs that we all experience daily. Adtile Motion Ads are uniquely designed to take advantage of the smartphone’s GPS, gyroscope, motion coprocessor, accelerometer and digital compass for the motions and gestures.

什麼是陀螺儀(Gyroscope)? - iPhone. iOS apps reviews, how to advice, and news. TUAW - The Unofficial Apple Weblog. Animated iWatch Concept Is the Most Realistic You've Ever Seen. Although Apple remains tight-lipped about any plans to release a wearable device, the persistent rumors and concept mock-ups continue to stir excitement among fans and industry analysts alike.

Animated iWatch Concept Is the Most Realistic You've Ever Seen

The latest conceptual take on the rumored iWatch is a video animation that presents an extremely realistic look at how the device might work if it becomes a real product. Created by San Francisco-based professional interface designer Todd Hamilton, this new iWatch concept fuses the sleek design of the Nike FuelBand with the minimalist interface treatments of Apple's iOS 7.

Hamilton says the initial inspiration for the concept came from a similar mock-up that cropped up late last year. “It was an impressive concept that got a lot of people excited including myself,” Hamilton wrote in a blog post accompanying the video. While Apple’s CEO, Tim Cook, wears a Nike FuelBand and has dropped hints about new product categories, for now, this is closest and most realistic take on a possible iWatch we’ve seen. Pinterest 3.0 for iOS设计过程——升级iOS7设计思路详解. iOS Human Interface Guidelines: Interactivity and Feedback. Users Know the Standard Gestures People use gestures—such as tap, drag, and pinch—to interact with apps and their iOS devices.

iOS Human Interface Guidelines: Interactivity and Feedback

Using gestures gives people a close personal connection to their devices and enhances their sense of direct manipulation of onscreen objects. Skala Preview, a Mac app by Bjango. Articles about the App Store, design and Bjango. UI4App - iOS App UI 欣赏 - 分享精美的App界面设计 - UI4App.com. Sizes of iPhone UI Elements. How to detect the current device size and kind Other dimensions common to all screen sizes: Points vs.

Sizes of iPhone UI Elements

Pixels Apple introduced retina displays starting with the iPhone 4. You don't have to modify your code to support high-res displays; the iOS coordinate system uses points rather than pixels, so the dimensions and position in points of all UI elements remains the same across all devices. iOS supports high resolution displays via the scale property on UIScreen, UIView, UIImage, and CALayer classes. To refer to an image in your code (or in Interface Builder), use the filename of the standard sized image. iOS will automatically detect and use the @2x version if the device supports it: imageView.image = [UIImage imageNamed:@"button.png"]; Adjusting Sizes Click here to see how to adjust View Frames and Bounds.

Additional References Apple Documentation: Points vs. iOS Mobile Patterns Library. 四大情境告訴你蘋果 iBeacon 技術的無限可能. UIColor: Understanding Colour in iOS. Something as trivial as changing a colour or adding a colour should be pretty simple to achieve, one that shouldn’t take long to do or much thinking.

UIColor: Understanding Colour in iOS

Sadly with iOS this isn’t as straight forward as you assume at first and because of this i thought i would throw together a really simple tutorial explaining how colours work. This really is the most basic tutorial i can think of, i mean i think someone who’d recently suffered a massive head injury could come to terms with UIColor on iOS after this tutorial. So lets get to it. How Colours Work Lets look at the colour in terms of HTML simple because i’m a web designer and it’s the most simple solution i can think of.

In HTML/CSS you would typically define a colour outright, for example to make the background of the website red, you’d apply red to the background of body. iOS / iPhone / iPad 实现各种各样的cover flow效果代码 iCarousel for Cover Flow - 滚动视图(ScrollView)开源代码 - Code4App.com. The iOS Design Cheat Sheet Volume 2 - Ivo Mynttinen / User Interface Designer. The iOS Design Cheat Sheet Volume 2 - Ivo Mynttinen / User Interface Designer. iOS 7 Design Resources. How To Create Your First iPhone App (2012 Edition) Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009.

How To Create Your First iPhone App (2012 Edition)

It was thoroughly revised and updated by the author in September 2012. — Editorial Team Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app? The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. Be sure to bookmark this article because it will serve as a guide for learning the process for creating your first iPhone app, going step by step from idea to the App Store. What Is Your Goal? The first thing to look at when embarking on any product development or entrepreneurial venture is your goals for the project.

Let’s look at an example. Here are some examples of project goals: What Are Your Expectations? Starter's Guide to iOS Design. As someone who does work on both the development and design side of iOS apps I find that many designers struggle with the transition to UI work, or with the different processes involved in iPhone and iPad app design.

Starter's Guide to iOS Design

In this guide I'll describe the deliverables you'll be expected to produce, outline the constraints of the medium and introduce fundamental iOS and UI design concepts. The Medium Knowing your medium and its quirks is an important part of being a good designer. I'm sure you've been witness to large print-outs with horrible pixelation artefacts - the result of misunderstanding print media. Similarly misunderstanding the role of pixels on screen can result in blurry, squished, or pixellated designs. iOS Fonts. iOS Human Interface Guidelines: Designing for iOS 7. iOS Fonts.