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Gamification

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Skilly. Www.miunygames.com. CloudSpokes - Crowdsourcing Development Community. Recyclebank. La gamification pour résoudre des problèmes, progresser. En exploitant les ressorts du jeu via un design adapté, nous pouvons concevoir des solutions innovantes et efficaces pour répondre à une problématique.

La gamification pour résoudre des problèmes, progresser

A travers des exemples éprouvés, voyez comment la gamification peut permettre de : Sauver des vies, en limitant les excès de vitesse Additionnez sécurité routière et lotterie et vous obtenez : moins de morts sur les routes. C’est l’équation ambitieuse qu’a voulu démontrer Kevin Richardson à travers son dispositif radar « Speed Camera Lottery ». Le principe est simple : au lieu de se contenter de flasher les excès de vitesse et de distribuer des contraventions aux véhicules en excès, la « speed camera lottery » flashe aussi les « bons » conducteurs respectant les limitations. Préserver l’environnement à l’instar du programme Recycle Bank L’organisation américaine Recycle Bank a souhaité gamifier le recyclage et l’économie d’énergie.

Sauver le monde et s’adapter aux défis de demain : l’exemple du jeu World Without Oil. Khan Academy. From kindergarten to calculus, Khan Academy is here to help.

Khan Academy

Sharpen your skills with over 100,000 interactive exercises. Over 100,000 interactive exercises. You may have heard about our videos, but did you know that Khan Academy has fun interactive math exercises that cover skills ranging from counting to calculus, grade by grade? Every exercise has step-by-step hints, so your child can practice as much as needed. Created and peer-reviewed by a team of math educators, our exercises include full coverage of US Common Core and beyond, ranging from early math through calculus. Review student progress in real time. You will be empowered with instant, in-depth feedback and reports so you’ll know exactly where each student and your class as a whole stand at any time throughout the year. Stay up to date with your child’s progress. Qui sont les « Social Gamers » en une infographie. 10 Gamification Predictions for 2012. In 2011, "gamification" grew from what many considered a funny-sounding word to a significant and sustainable business strategy.

10 Gamification Predictions for 2012

Now top analysts and business leaders are predicting gamification to be one of the top trends of 2012, and for good reason. As the gold standard for gamification and reputation programs, it has been quite a remarkable year for Badgeville, following our launch in the fall of 2010. Along with the rise of gamification, we have grown from just 4 employees in 2010 to 50 at the end of 2011, and our client roster now includes over 100 global businesses, and we are supporting over 1 Billion API calls per month. Next year, gamification will undoubtedly be one of the largest trends for the enterprise.

A Conversation with Ed Catmull. With the release of Toy Story in 1995, Pixar Animation Studios President Ed Catmull achieved a lifelong goal: to make the world's first feature-length, fully computer-generated movie.

A Conversation with Ed Catmull

It was the culmination of two decades of work, beginning at the legendary University of Utah computer graphics program in the early 1970s, with important stops along the way at the New York Institute of Technology, Lucasfilm, and finally Pixar, which he cofounded with Steve Jobs and John Lasseter in 1986. Since then, Pixar has become a household name, and Catmull's original dream has extended into a string of successful computer-animated movies. Each stage in his storied career presented new challenges, and on the other side of them, new lessons. In our interview this month, Catmull shares some of the insights he has gained over the past 40 years, from the best way to model curved surfaces to how art and science interact at Pixar. ED CATMULL We were all quite close. I thought that worked great! PH I see. [Gamification] Faites vos jeux et raflez la mise ! Home Page EN. Les Pros de la performance énergétique. Futurelab – We are marketing and customer strategy consultants with a passion for profit and innovation.

Business & Games by Eliane Alhadeff on 7 April, 2009 - 16:05 The IBM Service Management Virtual Simulator (IBM V Sim) is an immersive learning game where players learn through a variety of hands-on sessions, experiencing issues affecting service management and corporate profitability in a simulated, virtual organization. With each game session, the participants actively experience how practical process improvements can help operations meet service level agreement (SLA) targets and enhance overall corporate service management and profitability.

Through the virtual simulation experience, the player gains a better understanding of the challenges facing different people in a company from the CEO to technical support, the value of processes and tools, and how various parts of the company positively and negatively impacted the hypothetical company’s performance. Green Man Gaming. Daesign innove dans le marketing des Serious Games… HOW TO: Gamify Your Marketing. Adam Kleinberg is co-founder and CEO at Traction, an interactive agency that aligns psychology with technology to create ideas that work.

HOW TO: Gamify Your Marketing

Look for Traction's LinkedIn page and free toolkit. Catch him tweeting at @adamkleinberg and blogging at tractionco.com/blog. The scale of the audience accessible through gaming is simply staggering. In terms of potential reach, it rivals television as a medium. Yet, according to Forrester, 84% of marketers have no plans to use games in their marketing efforts. Is this a giant missed opportunity just waiting to be seized? As with most shiny objects, the answer is “it depends.” Who Are Gamers? Throw your stereotype about "gamers" out the window.

29 WAYS TO STAY CREATIVE. Gamification: How Competition Is Reinventing Business, Marketing & Everyday Life. The Buzzword Breakdown Series is supported by The Network, Cisco's technology news site.

Gamification: How Competition Is Reinventing Business, Marketing & Everyday Life

The Network features technology news, trends and information on video, collaboration, core networks, mobility, security, data center, Cisco culture and social media. Can life, and all the menial or routine tasks that come with it, be transformed through game mechanics into an engaging, social and fun recreational activity? Such is the idea behind the emerging trend of "gamification. " Gamification is most often defined as the use of gameplay mechanics for non-game applications. The term also suggests the process of using game thinking to solve problems and engage audiences. The word "gamification," much like the phrase "social media" a few years back, is being lobbed around in technology circles as the next frontier in web and mobile.

A recent Gartner report from April of this year suggests as much. Here we take a deeper look at the term, the trend, the mechanics and the real world implications.