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Gamification

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Driving User Behavior with Game Dynamics. Octalysis: Complete Gamification Framework. (This is the Gamification Framework that I am most known for.

Octalysis: Complete Gamification Framework

Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) What’s the Big Deal about Bartle’s Player Types? A Deeper Look at Richard Bartle’s Player Types Achievers are motivated to win.

What’s the Big Deal about Bartle’s Player Types?

Explorers like to discover the intricacies and secrets of their world. Socializers enjoy human interaction, helping others, and building alliances, while killers like to dominate those around them. If you’ve played any kind of multi-player game or been involved in a community organization (whether online or in the real world), you’ve run into all of these player types. This player typology was developed by Richard Bartle, a multi-user dungeon (MUD) creator and academic, during the 1980′s and formally published in 1996.

Grow the life you want. The best time to plant a tree was 20 years ago.

Grow the life you want.

The next best time is now. Mindbloom was created by people who know that life improvement can be hard, time-consuming and expensive. The Life Game seeks to make life improvement accessible to everyone. What’s the Big Deal about Bartle’s Player Types? Six interesting examples of gamification in ecommerce. The video game industry is worth more than $100bn worldwide, so it's no surprise that businesses are using gamification to try to boost sales.

Six interesting examples of gamification in ecommerce

The idea is that by adding gaming elements to the sales process, such as small challenges and rewards, you can increase customer loyalty and advocacy. As in every game or competition, the participants have to be motivated by a worthwhile reward. It’s also true that the greater the reward, the more you can ask people to do to earn the reward. Gamification Examples & Apps - How to Use Gamification to Increase Ecommerce Sales. BrandVoice: Gamification Comes of Age. It is human nature to play. We are programed to do it from day one. Play enables us to explore new things, to stretch our abilities, to learn and adapt. Sadly, as we get older, adulthood sneaks up on us. We stop “playing” and the very phrase “playing games” takes on exasperating, tear-jerking and time-wasting connotations.

However, the explosion of mobile and Internet-enabled technologies over the last decade means we have been able to create, participate and play in new ways. To illustrate, the finger-achingly addictive game Angry Birds has now been downloaded over a billion times. How to Use Gamification for Better Business Results. Have you ever collected frequent flyer miles, taken pictures of your record MPG in your Toyota Prius, or filled out a complete profile on LinkedIn (because you wanted to reach that 100% on the profile completeness)?

How to Use Gamification for Better Business Results

If so, you’ve been gamified. Gamification is the concept of using game design elements in non-game applications to make them more fun and engaging. And it’s growing – M2 research predicts that the gamification market will reach 2.8 billion in direct spending by 2016. Supporting Gamification User Types. Supporting Gamification User Types Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system.

Supporting Gamification User Types

Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ideas, now I shall add a few more. I am not concerned here about the intrinsic vs extrinsic debate. These are just things that can help support certain types – the intention being that giving this support will encourage the intrinsic motivations. If you look at the 8 user type model, you will see the difference between the intrinsic types and extrinsic types – the latter only being involved in a system for personal material gain in one form or another. With that in mind, here we go. Addressing each supporter Socialiser Social Connections / Relationships With the socialiser, this is the key. Free Spirit Customisation Give the the user the ability to make the environment feel like it is theirs. Inbox (3,733) - mikepuxley - Gmail.

Cdn.business2community.com/wp-content/uploads/2013/06/supporting-user-types.jpg. Cdn.business2community.com/wp-content/uploads/2013/06/supporting-user-types.jpg. Gamification Plugins. Welcome to Badgeville. Gamification icons. Let’s Play - Making Travel a Game. Continue reading the main story Video IT WAS A SUNDAY AFTERNOON in SoHo and while most New Yorkers were having brunch, Makeda Peters and her boyfriend were on a street corner craning their necks at a seven-story art installation called “The Wall,” about to embark on what’s known among travelers who love puzzles and prizes as a “gamified city tour.”

Let’s Play - Making Travel a Game

For the next three hours the couple would explore the area and learn about its history by tackling trivia questions and accepting benign dares — challenges that came not from a tour guide, but from an app called Stray Boots that Ms. Peters had downloaded to her . The first question seemed like a test to ensure that they were in the right spot: “What color is the wall painted?” Ms. Photo “As we answered questions correctly, we were high-fiving in the middle of the street,” said Ms. 5 examples of great gamification. Here, we discover why gamification is an important aspect of web design and take a look at the best examples from around the web.

5 examples of great gamification

What is gamification anyway? Gamification is the concept of bringing game mechanics or design to something that isn't usually considered game-like, whether it's a website, web app or native app. The goal is to make that traditional platform more engaging by adding a gaming edge to it. Online Fundraising Website to Raise Money Online for a Cause. Top 10 Social Gamification Examples and Cases that Save the World. Gamification Summit Video - Gamification Summit. Gabe Zichermann: Gamification: The Hard Truths. Gamification -- or the use of game, loyalty and economic concepts to engage consumers and employees -- has its fair share of detractors.

Gabe Zichermann: Gamification: The Hard Truths

Many of their criticisms dismiss gamification as a fad, criticize its use of game concepts, suggest its methods are shallow or believe its sole use is for marketing "evil. " More often than not critics trot out examples of gamification that "failed" without any facts beyond their own personal opinion of the design. Our industry embraces these dissenting voices more than most -- we regularly invite skeptics to headline at GSummit, our industry's main conference.

However we believe good criticism should be grounded in facts and a shared desire to make the world a better place. What gamification's detractors often ignore is that the industry is delivering tangible results. In short, gamification works -- and it's just getting started. Since the beginning of the gamification industry in 2010, over 350 companies have launched major gamification projects.

SessionM Gamification Tools Increase Engagement By 250 Percent. With gamification being a great way to retain and engage users, a new study by SessionM shows that their tools helped increase retention by 35 percent and increased engagement by 250 percent. This is a huge jump for mobile publishers who continue to have a difficult time keeping users entertained and using their apps. SessionM helps developers add game mechanics to their apps including mPoints, a rewards system.

Through analyzing publisher data and performing A/B testing while comparing SessionM users to non-users, they found that using their tools led to a large increase in engagement, and that users were forty times more likely to perform in-app activities such as checking in or sharing content. From Chief Revenue Officer, Bill Clifford: “More than 80 percent of app developers aren’t able to generate enough revenue to make their app viable as a standalone business.

CEO Lars Albright says that they’re not just going after the young male demographic, but the entire mobile market. BigDoor Media Inc.: Products & Services. Gamification Platform. BigDoor Media Inc.: Overview. Gamification improves user engagement, employee productivity and customer loyalty. Gabe Zichermann: Gamification: The Hard Truths. Gamification API – Gamification. Designing Gamification Level 1 (Certification) Smart Gamification: Seven Core Concepts for Creating Compelling Experiences. Gamification of Marketing Webinar with Gabe Zichermann. Gabe Zichermann on the Gamification Revolution (GSummit SF 2013) Game mechanic youtube. Fun is the Future: Mastering Gamification. Putting the Fun in Functional: Applying Game Mechanics to Functional Software.