Probably The Most Clever Mom Ever. A mom grounded her kids for being late to school.
But rather than just sending them to their rooms, she developed a creative way for them to “unground” themselves. This is what she sent them. How Deloitte Made Learning a Game - Jeanne C. Meister. By Jeanne C.
Meister | 8:00 AM January 2, 2013 “Training is a funny thing,” James Sanders, Manager of Innovation at Deloitte Consulting, told me recently. “No matter how easy you make it to access, or how brilliant the learning programs are, training is simply not the first thing people think of doing when they have some free time. Let’s face it, for most people, on a typical Sunday morning, if given the choice between ‘Am I gonna watch ESPN, or am I gonna do some training?’ Training will not win out.” And yet, by using gamification principles, Deloitte has seen use of its Deloitte Leadership Academy (DLA) training program increase. Gamification takes the essence of games — attributes such as fun, play, transparency, design and competition — and applies these to a range of real-world processes inside an organization, including learning & development.
Deloitte is well on its way to staying ahead of the trend. DLA’s design of its leaderboard is also instructive. Coop Gaming on the rise. Happy New Year!
I hope that 2013 is off to a good start for you. I've been heads-down busy with great projects -- completed a tablet coop game design, started working on a crowdfunding project, and giving an Coop game design workshop internally to a large, international AAA games company In my world, coop is on fire - so I wanted to take a moment and reflect on this rising trend. All the World’s a Game, and Business Is a Player. All the World’s a Game, and Business Is a Player. All the World’s a Game, and Business Is a Player. All the World’s a Game, and Business Is a Player. Gabe Zichermann: How games make kids smarter. Tom Chatfield: 7 ways games reward the brain. John Hunter: Teaching with the World Peace Game. Seth Priebatsch: The game layer on top of the world.
Jane McGonigal: The game that can give you 10 extra years of life. David Perry: Are games better than life? Jane McGonigal: Gaming can make a better world. Everything You’ll Ever Need To Know About Gamification. Editor’s note: Tadhg Kelly is a game designer with 20 years experience.
He is the creator of leading game design blog What Games Are, and consults for many companies on game design and development. You can follow him on Twitter here. A friend of mine once relayed this quote (as a joke) to me about consulting: “Why make money solving the problem, when you can make so much more by making it worse?” And, like all such quotes, it’s funny because it contains a kernel of truth. I provide consultancy services to people who need game design advice, like mechanics, user interface, progression curves etcetera, and mine is a position of some power. Rather than say things like “Well we really need to see the problem from all sides and develop a complex solution that tailors to all of your users’ needs” (Or “getting them on the tit” as Don Cheadle calls it in House of Lies), I tend to say “Just move that number over there.
This is all, not to put too fine a point on it, overheated extrapolation. Business Agility is a Serious Game. Something unexpected happens when companies combine the use of three types of systems: business process management (BPM); business intelligence (BI); and interactive simulation systems.
It creates something larger than the sum of its parts. It empowers people to see emerging threats and opportunities and get real good at managing business operations in our high change economy. In other words – they get agile. The combination of these three systems creates an engaging real-time feedback loop that causes a serious game to emerge. Serious games are what enable pilots, soldiers and surgeons to learn and excel at their professions (they become agile). Results Greater than the Sum of the Parts BPM systems collect and display continuous streams of data showing movement of transactions through business processes. Now add one more type of system to the combination - interactive simulation systems. Massively Multiplayer Online Games as Business Collaboration Platforms.
One of the fastest growing trends in video games is where multiple players play together.
Players are not as interested in competing one-to-one as they are in forming guilds or corporations with other players and working together to accomplish common goals. Collaboration may be more powerful than competition. And these games are setting standards for what business collaboration platforms could soon look like. As these games enable larger and larger groups of simultaneous players to cooperate and work together in real-time, they become what are known as “massively multiplayer online role-playing games” or MMOs for short.
On any popular MMO tens of thousands of simultaneous players from around the world work together to plan and carry out challenging and complicated missions.