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GNU Image Manipulation Program. Cluster Maps. Statistics updated 11 Apr 2014@09:46GMT: 6,938 visits [?]

Cluster Maps

Count is updated every 24 hours, but map updates are deliberately different, as explained in Notes and FAQ. Total since 17 Jul 2010: 6,938. Previous 24hrs: 0. The map shows individual visits to the web site shown at the top of the page, clustered within a given distance. The location of each visit is based on the IP address of the computer used, one IP address per visitor per 24-hour period.No personally identifiable information is ever obtained or stored in order to place a 'dot on the map' [see Privacy statement]. Update frequency: The statistics for counting and the map udpates happen at different times. Our counters have proven to be extremely accurate and reliable over several years, but different counters work differently (e.g. some count hits rather than visits, and some count multiple pages or define a 'visit' differently). See FAQ for additional explanations. Programming Technologies. Logic gate. In electronics, a logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output.

Logic gate

Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device[1] (see Ideal and real op-amps for comparison). Logic gates are primarily implemented using diodes or transistors acting as electronic switches, but can also be constructed using electromagnetic relays (relay logic), fluidic logic, pneumatic logic, optics, molecules, or even mechanical elements. With amplification, logic gates can be cascaded in the same way that Boolean functions can be composed, allowing the construction of a physical model of all of Boolean logic, and therefore, all of the algorithms and mathematics that can be described with Boolean logic.

In reversible logic, Toffoli gates are used. TechRepublic - A Resource for IT Professionals. Wiki. Good torrent. Category:Troubleshooting. TestDisk Step By Step. This recovery example guides you through TestDisk step by step to recover a missing partition and repair a corrupted one. After reading this tutorial, you should be ready to recover your own data.

Translations of this TestDisk manual to other languages are welcome. Example problem We have a 36GB hard disk containing 3 partitions. Unfortunately; the boot sector of the primary NTFS partition has been damaged, anda logical NTFS partition has been accidentally deleted. This recovery example guides you through TestDisk, step by step, to recover these 'lost' partitions by: rewriting the corrupted NTFS boot sector, andrecovering the accidentally deleted logical NTFS partition. DesktopNerds. NTFS. NTFS (New Technology File System[1]) is a proprietary file system developed by Microsoft.[1] Starting with Windows NT 3.1, it is the default file system of Windows NT family.[7] History[edit] In the mid-1980s, Microsoft and IBM formed a joint project to create the next generation of graphical operating system.

NTFS

The result of the project was OS/2, but Microsoft and IBM disagreed on many important issues and eventually separated: OS/2 remained an IBM project and Microsoft worked on Windows NT. The OS/2 file system HPFS contained several important new features. When Microsoft created their new operating system, they borrowed many of these concepts for NTFS.[8] Probably as a result of this common ancestry, HPFS and NTFS share the same disk partition identification type code (07). Normal mapping. Normal mapping used to re-detail simplified meshes.

Normal mapping

In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents - an implementation of Bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. Normal maps are commonly stored as regular RGB images where the RGB components corresponds to the X, Y, and Z coordinates, respectively, of the surface normal. History[edit] The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc.

How it works[edit] GNU Image Manipulation Program. Game Artist - Introduction to Normal Mapping. Hi, my name is Andrei Ichim [andrei313].

Game Artist - Introduction to Normal Mapping

With this tutorial I hope I can help all beginners understand the best way to make a normal mapped model. In this tutorial I'm going to teach you how to create the dice above using just a box and a normal map. You are going to learn a lot of tips and tricks. I'm going to guide you step by steap so any person will be able to follow this tutorial. I'm using 3D Studio Max 8 but the techniques should apply to any 3d software that supports normal maps. I hope you will like it. Let's begin! Before starting to do anything you have to make sure you are working with the same units I do. Now you need to make the high poly model.