Manifesto: The 21st Century Will Be Defined By Games u Systems thinking – according to Peter Senge of the Center for Organizational Learning at MIT – is “a discipline for seeing wholes. It is a framework for seeing interrelationships rather than things, for seeing patterns of change rather than static snapshots.” Systems thinking probes the underlying nature of how things work. To survive in a time of increasing complexity, becoming a systems thinker would be key. Could it be that an especially maligned group – gamers – might be preparing themselves uniquely well for the challenges of the future?
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The Gamification of Poverty I’ve been unemployed for just one month, and already I’ve sent my only child to school crying because other kids make fun of him for being on the free lunch program, driven away from a fender bender with a parked car because I didn’t have the money to pay for the accident (luckily no one was around), been fired from my temp job for talking to a union organizer, put my kid’s dog to sleep because we couldn’t afford its medical care, and applied for food stamps—which won’t arrive until next month. I’m not proud of myself, but this is what it takes to survive as a poor person in America—and now I know, because I played the game Spent, designed by Jenny Nicholson, herself once a child who grew up in poverty. Sponsored by the advertising firm McKinney and Urban Ministries of Durham, which helps people in poverty, Spent is designed to show that when you have no money, you have to make really hard choices. Games, it turns out, aren’t necessarily about entertainment. [via Fast Company]
Octalysis: Complete Gamification Framework - Yu-kai Chou (This is the Gamification Framework that I am most known for. Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework