Scibermonkey top picks The pack contains a 3-D plant cell in which all major components necessary for KS3 can be seen, identified and explained, with an activity testing this information An extension/ homework task or project to survey the types of seeds in your neighbourhood. 15 minute streaming video from Teachers.tv. Classroom Guide We want to help you bring DIY to your classroom. DIY is a platform for students to discover Skills and share what they make and do with a global community. Educators everywhere are using DIY to explore skill-based learning and introduce collaboration into their classroom – during homeroom, Genius Hour, after school, and even regular classes. Blend the DIY Skills platform into your core curriculum, or let your students explore new subjects while practicing skills. Register
Institute of Scrap Recycling Industries, Inc. ISRI and JASON are proud to partner on a national recycling awareness campaign to help students and educators understand the importance of recycling and the recycling industry, as well as the science, technology, engineering, and math (STEM) topics that relate to recycling. The campaign includes rich, standards-based, multimedia curricular experiences for students in grades K–12, to be composed of the following elements: an annual recycling competition, interactive Web-based experiences to enhance student engagement, classroom posters featuring ISRI’s key educational messages, age-appropriate hands-on activities for students in three grade bands from kindergarten through high school, fact sheets, live events with STEM role models, a national distribution network, strategies for school visits to ISRI facilities, and more. Visit isri.org (link is external) or watch this video (link is external) to learn more about the recycling industry.
Smithsonian Science Education Center - Contents tagged with NGSS - Tags Informal Educators Also Face the Challenges of Meeting Next Generation Science Standards As the newest member of the SSEC team, I bring a unique perspective to our curriculum and publications department—that of informal science education. I’ve taught in informal science and environmental education programs for over twelve years, including managing park naturalist programs in Delaware, and starting up and running the Education and Outreach Program at the Smithsonian Environmental Research Center (SERC). I’ve worked with schools, clubs, senior centers, scouting organizations, pre-K groups, birding and environmental clubs, boating and yacht clubs, home schoolers, special needs groups, and more.
Math Techniques and Strategies: From STEM to STEAM: The Arts and Creativity in Math I believe that great math teachers bring creativity in to their classroom. It doesn't have to be a lot, but it needs to have creativity and imagination in the classroom. Math is about creativity and concepts people thought of using their imagination. Which is why there is a large push now from STEM (Science, Technology, Engineering, and Mathematics) to STEAM (includes the arts). 100 Best YouTube Videos for Science Teachers By now, YouTube’s value in the classroom should be rather self-evident. No matter the subject or grade level, the website offers up excellent videos to supplement lessons and provide windows into different facts and concepts. Science teachers especially have plenty to love and appreciate with this valuable resource. Everything from microbiology to astrophysics makes an appearance through a channel operated by a museum, university, educator, professional or interested individual. Because so many of the sciences require visual aids to really open up and explain their very cores and valuable applications.
Maker Space In Education Series… 20 Reasons Your Students Should Be Making It’s still summer time in the States and I couldn’t help but think of the idea of play, and that of course made me think of Maker Space. I have long encourage Making in the classroom. It wasn’t until recently that I discovered that this idea is now a movement and one that I suggest all 21st century educators Make some room for. I hope you enjoy this series and I encourage you to send me information and resources, as I am also Making time to learn.
YouAreHere - where kids learn to be smarter consumers! In our virtual mall, you can play games, design ads, chat with customers and store owners, and much more. You’ll learn key consumer concepts, such as how advertising affects you, how you benefit when businesses compete, how (and why) to protect your information, and how to spot scams. What better place to do it than at the mall! Next Generation Science Standards › The Einstein Project The Einstein Project The Next Generation Science Standards (NGSS) were released in the spring of 2013 and are in the state adoption process nationwide. The Einstein Project is committed to providing districts and teachers with the best inquiry science curriculum, material support and professional development. We will continue to provide science units that align with the current WI Model of Academic Standards while supporting those districts that wish to transition to the new instructional approaches and strategies found in NGSS.
ACS Science for Kids Water is an amazing substance! It can form into a beautiful snowflake in its solid state or evaporate into the air as a gas. Experiment with solids, liquids and gases to learn more about these states of matter. How do objects move? How far can a rubber band stretch? Creating School Library Makerspaces While there is no clear, single definition to the term makerspaces (Burke, 2013; Fontichiaro, as cited in Bell, 2015), there are commonalities existing in terms of features, functions, goals and activities that makerspaces provide. A makerspace is a place where people gather as communities to be innovative, create and collaborate, to share knowledge, tools and resources (Britton, 2012). Makerspaces have transpired from the maker movement which has been popularised by Make magazine and Maker Faire founder Dale Dougherty. These creative spaces emphasise the ‘do-it-yourself’ philosophy while promoting a richer engagement and curiosity within the Science, Technology, Engineering, Arts and Maths (STEAM) disciplines (Dougherty, 2013) and encourages students to pursue careers in these fields, but also to create their own jobs and industries (Peppler and Bender, 2013) that may not exist yet in a rapidly changing information and technological world.