my StoryMaker at Carnegie Library of Pittsburgh my Storymaker® was named one of the Best Websites for Teaching and Learning by the American Association of School Librarians, a division of the American Library Association. People worldwide enjoy my StoryMaker®. Find out what all the fun is about! You have the power to decide -- choosing characters, taking them on adventures and creating your very own story along the way. my StoryMaker® lets you control characters and objects -- and it creates sentences for you! Or, you can enter your own words. Once you are done with your story, you can print it out. 18 Animations of Classic Literary Works: From Plato and Shakespeare, to Kafka, Hemingway and Gaiman Yesterday we featured Piotr Dumala's 2000 animation of Fyodor Dostoyevsky’s classic novel, Crime and Punishment, and it reminded us of many other literary works that have been wonderfully re-imagined by animators -- many that we've featured here over the years. Rather than leaving these wondrous works buried in the archives, we're bringing them back and putting them all on display. And what better place to start than with a foundational text -- Plato's Republic.
StoryChasers Storychasers offers several different iPad-based digital storytelling workshops, primarily focused on helping teachers facilitate student multimedia projects in the classroom with students using iPads. These are offered both as full-day, on-site workshops for teachers and staff, as well as open workshops individuals can register to attend. Our workshops are BYO-iPad: Bring Your Own iPad! Participants in our workshops teach in both “1 to 1” iPad settings (where every student and teacher has an iPad) as well as cart / checkout settings where iPads are available for student/teacher use when needed. Learn more about our workshop leaders, register to attend an upcoming workshop, or contact us to inquire about bringing a Storychasers workshop to your school, conference, event, or other organization. We currently offer four different iPad-based digital storytelling workshops:
Interactive Storytelling: Preparing Students to Innovate This morning I gave a talk in the GDC Education Summit — Interactive Storytelling: Preparing Students to Innovate — and I’m posting my slides below. As for the topic, my talk description ended up being pretty accurate: We want students to create innovative games, but innovation in interactive storytelling can be hard to imagine for students, both undergraduate and graduate. Designing an interactive story isn’t a secret art or a matter of magical technology. It’s the design of a system, of elements and operations, just like other parts of games.
Thanks for trying the Visual Thesaurus The Visual Thesaurus is an interactive dictionary and thesaurus that allows you to discover the connections between words in a visually captivating display. With a subscription you will also get access to the Spelling Bee, VocabGrabber, and Online Magazine. 14 day risk-free trial! Visual Thesaurus Unlike a paper-bound book, the Visual Thesaurus is fluid and dynamic, like the way you think. Storytelling Alice Disclaimers: Storytelling Alice was created as part of the research for my PhD dissertation. It has not been heavily tested in the classroom (as Alice 2 has) and no support is available. It is available for download in part because of the overwhelming number of requests that I have received and in part because it provides a glimpse of some of the ideas influencing the design of Alice 3.
Chris Crawford on Interactive Storytelling, 2nd Edition As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more.
SchoolsWorld Why do children lie? We look at some of the different types of lies children tell, and the possible reasons behind them... Find out how a can-do attitude, a little self-belief, and a willingness to get things wrong sometimes can set a good... Do misbehaving children need punishment or positive discipline – and what’s the difference anyway? Learn how to... Jeopardy Style Review Game Creator The Instant Jeopardy Review Game has been designed and dramatically improved to make it the perfect review game for a wide variety of classroom uses. This tool is a fun and interactive way to review content in your classroom, meeting, conference, or other group setting. The new and improved version of the Jeopardy Review Game includes the following features: Simple insertion of pictures on Question and/or Answer slides Full support for symbols, such as exponents and wingdings style fonts Better support for foreign language Question and/or Answer slides Simpler visual editing process Embed anything in your question slides, even Youtube videos, flash objects, etc. Simple scorekeeping system Works on portable devices such as smartphones, iPad, and iPod Touch!
FP7 : ICT : Content and Knowledge : Projects Technologies for Information Management Back to overview Please note that the project factsheet will no longer be updated. All information relevant to the project can be found on the CORDIS factsheet.