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Four Videos on Instructional Design

Four Videos on Instructional Design
Using Games and Gamification for Employee Screening I was interviewed a while ago about the use of games and gamification within the employee selection process, here are some of the questions and responses. Can you give an example of a gamified hiring process? One example is to gamifiy the process of selection of people to work in the cyber security industry. So […] Continue Reading → Playing with the Definition of “Game Thinking” for Instructional Designers Soon I will be presenting at the ASTD International Conference in Washington, DC. Continue Reading → CAC, RFP and Bigfoot I have had the privileged of teaching a great number of really talented and smart students, this semester has been no exception. Continue Reading → Harrisburg Presentation Resources Here are some resources from my presentation in Harrisburg. Continue Reading → 2014 DOE Symposium Conference Resources Here are my resources for the 2014 DOE Symposium Conference. Continue Reading → Continue Reading → Continue Reading →

http://karlkapp.com/kapp-notes/

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Action mapping: Design lively elearning and training Quick! Design some elearning that has compelling activities and a real business impact! How? Try action mapping. Networked Learning Design - Find out what people like Problem summary The challenge of producing learning experiences that learners will genuinely engage with is getting increasingly complex. As technology allows for learning resources to be ever more closely embedded into peoples’ lives, these experiences have to compete for attention directly. If an online learning resource isn’t as engaging as a news site, the learner’s favourite chat room, doing the shopping or watching football, the close box is only a click away. At the same time, people are demanding more in terms of what will deserve their attention, and less tolerant of experiences that don’t meet their needs precisely.

Education Links - Second Life Resources Sloodle connects Second Life to Moodle cms. Some very handy tools indeed. Arwenna Stardust's blog post on SL Core Education UK Moodle site with Core Competency Introducing your RL Students to Second Life... 27 Simple Ways To Get Students Excited About Innovation Recently, our neighbors introduced us to a couple of their friends who are from Spain. They are both professors here and have a kid who will be entering college in the US this fall. We were chatting about where we’ve lived and where we’d like to, and the topic of taxes came up.

5 Creative Ideas for using Break-Out Rooms 65 Flares Twitter 7 Facebook 46 Google+ 5 LinkedIn 7 inShare7 65 Flares × Break Out of conformity, Unleash your Creativity, The walls are gone, Story-telling lives on!! What can you do with more than one room to teach in and why would you need it? If you think about collaborative learning or language games, you will soon get the bigger picture. I spent over a year experimenting with the Edupunk movement and we did a lot of creative collaborative work. A New Use for MOOCs: Real-World Problem Solving - Zafrin Nurmohamed, Nabeel Gillani, and Michael Lenox by Zafrin Nurmohamed, Nabeel Gillani, and Michael Lenox | 9:00 AM July 4, 2013 There’s been no shortage of media coverage on Massively Open Online Courses (MOOCs) in the past year. Universities have touted the value of free on-line courses offered to millions of learners from all walks of life.

Networked Learning Design - Make learners drive your design The learning problems that designers need to tackle are becoming more complex. As this happens, it is more important than ever for designers to get to the root of learning needs; to deeply understand the learners, their environment and what needs to change. And this focus on learner needs should be sustained throughout the learning design process, not just during an initial analysis phase. However, learning designers face a number of obstacles in getting to the root of learning needs, not least current practice. It is common for learning designers either to over-analyse, using traditional training needs analysis methods, or largely ignore learner needs, relying instead on clients and subject matter experts. Discussion

Best Tools to Create Animated Video How to Make a Cartoon Yourself: Top 7 Animated Video Makers Compared Video production is not an easy and cheap matter. A short video for your YouTube channel or website may cost several thousand dollars if you address to professional video studios. No doubt, there are free and low-cost alternatives which can be easily mastered by any web user. A self-made cartoon or an animated video is one of the options. Top 5 Ways to Use Mind Maps for E-Learning Are you interested in improving your eLearning? These 5 techniques will help you leverage the power of Mind Maps and encourage you to utilize online Mind Maps in particular. Follow these tips to transform your eLearning using online Mind Maps. Mind Maps are increasingly used as a tool to improve eLearning, understanding and memory through the visual representation of information. Online mind maps are gaining popularity due to their ease of use, accessibility and ability to be used to transform eLearning into an active process. Students, teachers and others interested in eLearning can benefit from using Mind Maps to boost productivity.

7 Ways to Create an Engaging Online Science Course « Online Science Educator 1.Introduce yourself and your course │ A creative and engaging way for your students to get to know you better is through an introduction video. Include background information about your experiences and interests along with a review of the syllabus. Syllabi are students’ first impression of a course and the instructor. In face-to-face classes instructors often add to the syllabus as they go along; this is not possible in online classes where it is considered the students’ bible. Important elements to include in a syllabus are: learning objectives and activities, course contents (texts, labs, discussion board), expectations of students and instructor, a detailed assignment calendar, FAQs and forms of assessment.

Networked Learning Design - Understand the context Problem summary Learning needs arise in specific contexts. So to truly understand a learning need, a learning designer needs to gain a deep understanding of the context in which the need arises. Discussion Theorists and practitioners of learning design are increasingly emphasising that learning needs, and the strategies required to address them, are embedded in specific contexts.

Create your own Interactive Fiction What is Interactive Fiction? Interactive Fiction (formerly referred to as Text Adventures) are a cross between reading a book and playing a game, where you control the main character. Rather than reading the story from start to finish, you interact with everything by typing commands at a prompt, discovering things as you go along. Well written games give you, the player, the impression that anything you type is understood by giving a sensible and meaningful response. Indeed, part of the fun of playing interactive fiction games is discovering responses to things you didn't expect to have been catered for. Most interactive fiction follows the same basic rules - these include walking from location to location using compass directions (north, east, south-west etc).

Teaching Online: The key ingredients Friday, 8 October 2010 - 10am GMT RECORDING: In this highly practical webinar we look at online language teaching. We consider tools and techniques, and share tips from our own online teaching experience.

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