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Comprendre le Viewport dans le Web mobile

Comprendre le Viewport dans le Web mobile

Related:  A trierResponsive

Create panoramas of a scene with LightWave's Advanced Camera [] The advanced camera in LightWave is a very flexible camera that can produce lots of interesting effects. One useful feature is that it can create panoramas of your LightWave scene which you can use as environment maps with Textured Environment or as reflection maps. This is a panoramic view of a room with differently coloured walls that was created with the Advanced Camera:

Interactive eBook Apps: The Reinvention of Reading and Interactivity The invention of the tablet PC has created a new medium for book publishing. Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity. When publishers create new eBook titles or convert a traditional printed book to a digital interactive eBook, they often miss the added value this new medium can provide. It’s important to understand the distinction between apps and eBooks, as it's something that often confuses both publishers and consumers.

Principe Responsive web design is a great solution to our multi-screen problem, but getting into it from the print perspective is difficult. No fixed page size, no millimetres or inches, no physical constraints to fight against. Designing in pixels for Desktop and Mobile only is also the past, as more and more gadgets can open up a website. Therefore, let's clarify some basic principles of responsive web design here to embrace the fluid web, instead of fighting it. To keep it simple we'll focus on layouts (yes, responsive goes way deeper than that and if you want to learn more this is a good start). Responsive vs Adaptive web design

CSS Animation Generator CSS animations were added at the start of CSS3 which allows you to transition from one CSS style to another. To use a CSS animation you will have to start styling the element and a number of keyframes to define the transition from start to end of the animation. Before CSS animation was available, the way you would make an element change styling would be to use JavaScript to change an element's styling properties in a certain order. The advantages of using CSS animation over JavaScript driven animations is that they run smoother than JavaScript, which commonly skipped keyframes. Browser rendering engines are built to work better with CSS animation. They are also easier to develop as all coding of the animation is done in CSS and you just select which properties to change at certain keyframes.

Case Study: The Magic of Reality for iPad We’re delighted to have worked with Richard Dawkins on the creation of the iPad of version of his new book, “The Magic of Reality,” which features the artwork of Dave McKean. The book is about how incredible the universe is, and why we don’t need to reach for superstition to be awed or to understand our place in it. The book contains some beautiful myths (illustrated by Dave McKean) which show how our species has explained the ‘hard-to-explain’ over the ages, from Nigerian creation myths to Greek myths about the Milky Way. These are contrasted with The Science in all its glory.

calculetteVw The responsive web have taken over the Internet long time ago, but common practice is still static values when defining the font-size attribute (...or at least semi static font sizes targeting different viewport widths with media queries). A consequence of this approach is that the line lengths varies a lot between different viewport widths, causing both aesthetic and legibility problems. But with improved modern CSS support we now have new features such as CSS viewport units. This opens up for a more complete responsive approach when it comes to defining font sizes (without using JS). This is very useful stuff, and in my mind every developer building responsive websites should pick this up ASAP.

Bold Page Builder Forever 100% Free page builder Bold Page Builder for WordPress is 100% free – there is no premium version and you can use it freely in your commercial and noncommercial projects. Even in your Premium WordPress themes. Create your premium looking website using only default Twenty Seventeen or Twenty Sixteen theme and Bold Page BuilderSee Bold Page Builder in action! Check out our demo pages built with Twenty Seventeen theme:Check out our demo pages built with Twenty Sixteen theme:You can easily import all our demo pages and start building website in no time. Read the instructions hereOur demos use the following free plugins:

All about Adobe Creative Suite RECENTLY updated script POPULAR Script Select color label -> click Print/Export -> Pages Range is auto populated! Best Tablets/Phones for DJI GO Overview There are a wide variety of Apple and Android devices available. It's important to make sure you're using a device that is powerful enough in order to prevent the DJI GO app from lagging, freezing, and/or crashing during use. The following list includes devices recommended by Phantom Help (►), devices recommended by DJI (►), and other devices that are most often recommended by Phantom pilots. Apple Devices Note: Both Wi-Fi only and cellular iPad Air/Mini/Pro models are compatible. 21st century zoetrope is a 3D printed delight Somerset House invited Jo Ratcliffe to create an installation for its Pick Me Up festival. The illustrator teamed up with engineer Sam Zealey, the waterMelon animators collective and 3D printer store iMakr to devise a 21st century take on the zoetrope that enabled people to interact with her signature fashion inspired illustration style. Somerset House asked me to create a one-day installation for the Pick Me Up graphic arts festival. It's not the kind of project we normally do, although I had set myself a challenge at the start of the year that I would do three personal projects.

Edge Animate to Animate CC: Responsive Scaling and Positioning – In Flagrante Delicto! I’ve received a lot of inquiries by Edge Animate users as to how to make items responsive within Animate CC. So many, in fact, that I decided to produce a number of demonstration projects, record some video on each one, and write this little article. First, I’ll just emphasize that the way Edge Animate handles things like element scaling and sizing is very DOM-oriented… because it works within the very narrow focus of the browser DOM. Animate CC is platform-agnostic (not specifically an HTML tool) and works differently in terms of targeting a single element when targeting HTML5 Canvas (the canvas DOM element). So a lot of things like media queries and such, as employed by the Edge suite, go out the window.

Adobe Creative Cloud Sign in to continue Creative Cloud We are taking you to sign in with Facebook. Not a member yet? Get an Adobe ID 10 CSS3 Animation Tools You Should Bookmark As people tend to more easily perceive things that move, smartly used animations can enhance the user experience of a site by drawing attention to important elements users need to quickly notice. CSS3 has introduced a new animation syntax that can help you achieve many interesting things in your designs. Building cool animations can sometimes be complicated and time-consuming though, that’s when animaiton libraries and generators can be excellently used. Check out some of the animations made possible with CSS:

glTF Overview Runtime 3D Asset Delivery glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. Participate in the glTF Community glTF is run as an open project by Khronos. The specification, supporting materials and source code is developed and made freely available on GitHub. Everyone is welcome to contribute to the code and provide feedback about the specification; you do not have to be a Khronos member to participate in the glTF community.