Why you should design the content first for better experiences?
Imagine, you are given the task of designing the package for a Soap brand. The first set of questions you would ask are, “Is it a soap bar or gel?”, “What is the quantity?”
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Code Generator
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Visual Index - macOS - Human Interface Guidelines
Most macOS apps are built using components from AppKit, a programming framework that defines common interface elements. This framework lets apps achieve a consistent appearance across the system, while at the same time offering a high level of customization. The following AppKit elements are flexible and familiar, and they automatically update when the system introduces appearance changes. In addition to defining the interface of macOS, AppKit defines functionality your app can adopt.
Kickstarter - Lancement de projet
The fact that the potential audience had no say in this decision stuck uncomfortably in my brain. I thought: “What if people could go to a site and pledge to buy tickets for a show? And if enough money was pledged they would be charged and the show would happen. If not, it wouldn't.” I loved the idea, but I was focused on making music, not starting an internet company.
FastTrack
Office 365 Education includes Microsoft Classroom, a homepage where teachers can manage all of their classes and assignments online. Teachers can manage multiple class sections (like Biology A and Biology B), create or manage assignments and grading, collaborate with other teachers in Professional Learning Communities (PLCs), and provide feedback to students with built-in Class Notebooks. In Classroom, students can collaborate with their teachers, their classmates, and access all the materials to be successful in the class even when they are absent. With Sway integrated, teachers can create interactive web-based lessons, assignments, project recaps, newsletters, and more—right from a phone, tablet, or browser— and even embed a quiz with the new Microsoft Forms. Students can access all their assignments on their mobile devices (Classroom app).
Engage students with interactive images and videos — thinglink
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Design Patterns
In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. Uses of Design Patterns