
Ux/Ui
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Usability is the ease of use and learnability of a human-made object. The object of use can be a software application, website, book, tool , machine , process, or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers , technical writers , marketing personnel, and others. It is widely used in consumer electronics , communication , and knowledge transfer objects (such as a cookbook, a document or online help ) and mechanical objects such as a door handle or a hammer.
Usability - Wikipedia, the free encyclopedia
The Difference Between Usability and User Experience | UX Booth
As long as there’s been an Internet, the discussion between user experience and usability has been explored. Although they are conceptually linked, taken separately, they highlight different elements of the human-computer interaction. Yet in these days of advanced user interfaces , from mobile devices to e-readers to tablets, has the line between user experience and usability blurred? And if so, what does it mean for web standards and design?Findability - Wikipedia, the free encyclopedia
Every article I read on writing content for the Web revolves around one key idea: make the content easy to read. It’s all about making it scannable, writing great headlines and headings, and using simple and clear language. But before you follow that advice you need to answer this: why?
Make It Difficult to Read
An introduction to personas and how to create them » Step Two Designs, Tina Calabria
Before embarking on any intranet or website design project, it is important to understand the needs of your users. It is then possible to identify the features and functionality that will make the intranet or website a success, and how the design can support users with different goals and levels of skill. There are many ways to identify the needs of users, such as usability testing, interviewing users, discussions with business stakeholders, and conducting surveys.Here’s an interesting UI concept that Quentin from TOKI WOKI sent me: fluid corners. Go ahead and view the demo here . I think the name isn’t quite right at communicating the idea behind the concept — something like elastic toolbars would probably describe it better. But whatever you want to call it, it’s a very smart way to help keep important controls visible on windows that get dragged partially offscreen.
UsabilityPost
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usability resources for practitioners and managers
Contextual Enquiry - A Primer
Many designers rely on pattern libraries to create simple, intuitive interfaces. Vladimir Oane shows us how uberVU deconstructed a common design pattern to produce a more robust result. Read More

