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http://whitneyhess.com/blog/2011/02/27/why-i-detest-the-term-lean-ux/#comment-6268

Pleasure and Pain » Why I detest the term “Lean UX”

Any user experience designer worth their salt takes the needs of the company they’re serving into account and adapts their approach accordingly — identifying the appropriate process, methods and tools to get the job done. This has been the case for as long as information architecture and interaction design have been in practice. Rigid methodology — doing the same exact thing every time despite the context — is, and has always been, bad practice. Now that Eric Ries’s lean startup and Steve Blank’s customer development methodologies have gained significant traction within the startup and wider business communities, the value that user experience design practices can bring to an organization is finally being recognized.

The Cooper Journal: More, better, faster: UX design for startups

Startups don’t have capital to burn or luxurious schedules for big-design-up-front . But unless your idea is by-and-for-engineers, design isn’t something you want to skip on your way to market. For a startup, design may mean the difference between simply shipping, and taking the market by storm. http://www.cooper.com/journal/2011/03/more_better_faster_ux_design.html

NOTCOT.ORG

http://www.notcot.org/ *NOTCOT La Boite Concept+CC LAB's LD120 Hi-Fi Soundsystem + Laptop Desk - The signal is fed to discrete amps, then to seven speakers.There is an input for a minjack and RCA, bass and treble controls, and a built-in plug.

Web Application Form Design

http://www.lukew.com/resources/articles/web_forms.html January 22, 2005 by Luke Wroblewski “Input elements should be organized in logical groups so that your brain can process the form layout in chunks of related fields.” – HTML: the Definitive Guide Quite rare is the Web application that doesn’t make extensive use of forms for data input and configuration. But not all Web applications use forms consistently. Variations in the alignment of input fields, their respective labels, calls to action, and their surrounding visual elements can support or impair different aspects of user behavior. Form Layouts
Worth it

Kim Goodwin's UI15 workshop description

Good stories start with strong characters, so Kim will start the day by demystifying the common misconceptions about personas. She’ll walk you through the qualities that make a data–driven persona effective, while helping you avoid the many pitfalls people fall into when they try building personas on their own. Most of the day will focus on scenarios. A persona without a scenario is like a character without a plot—nice to look at, but how do you get value from them? http://www.uie.com/events/uiconf/2010/workshop/kim_goodwin/
Ideas They already had a good website and an award-winning contact center, but they wanted to get a better handle on their customers’ journeys across all touchpoints http://adaptivepath.com/

adaptive path » product experience strategy and design

The Secret to Designing an Intuitive UX: Match the Mental Model to the Conceptual Model | UX Magazine

http://www.uxmag.com/articles/the-secret-to-designing-an-intuitive-user-experience Imagine that you’ve never seen an iPad , but I’ve just handed one to you and told you that you can read books on it. Before you turn on the iPad, before you use it, you have a model in your head of what reading a book on the iPad will be like. You have assumptions about what the book will look like on the screen, what things you will be able to do, and how you will do them—things like turning a page, or using a bookmark.

Design Thinking » thoughts by Tim Brown

I like the theme for this year’s Davos Annual Meeting – Shared Norms for the New Reality. I like the way it is characterized as the challenge of navigating complexity while experiencing an apparent reduction of shared values and principles. I like all of this because in describing it as one of the foremost concerns of many leaders today, the Forum is describing a classic design problem. As a designer I ply my craft in the turbulent waters between the complex things we create and the human beings they are intended to serve. Often I define design as getting the interface right between technology and people. http://designthinking.ideo.com/
http://www.uie.com/events/virtual_seminars/

Virtual Seminars

Instead of your team traveling to a training course, you can take advantage of these Virtual Seminars on your schedule. Hear the latest insights on the most important design topics right from your office for only $129. Once you purchase the seminar, you can watch the presentation right on your PC screen. Mobile's untethered technology represents a powerful opportunity to invent new interactive experiences, breaking from nearly 50 years of desktop design conventions. But with so many possibilities for this touch interface, where do we begin?
While we have you here , we wanted to let you know there’s an amazing 2011 Web App Masters Tour going on right now. We’d love it if you’d join us! http://www.uie.com/events/web_app_masters/proceedings/

Proceedings | UIE Web App Masters Tour

User Interface Engineering is a leading research, training, and consulting firm specializing in web site and product usability. Jared M. Spool and his team of researchers oversee a variety of events and publications.

User Interface Engineering - Usability Research, Training, and Events - UIE

User Interface Conference 15 - November 8-10, 2010 - Boston, MA

UI15 OnDemand is a collection of full-day workshop presentation slides, materials,Featured Talk presentation slides, and audio recordings. Here’s a toolkit that will help bring your designs to the next level. Your entire organization will have access to valuable knowledge and insights that the UI15 experts shared with attendees.
Another Shoe Icon Here is another shoe to your сollection. Sorry for a lot of shoes, but we think that it can not be enough if they are good, no? :-) about 13 hours ago Artua Pro Theme Foundry Photogra...

Dribbble - What are you working on?

Touch Gesture Reference Guide

April 20, 2010 by Luke Wroblewski The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces. The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use in design documentation and deliverables 4) an outline of how popular software platforms support core touch gestures ( below ).