background preloader

Sandra_m1

Facebook Twitter

PEGI Pan European Game Information - Co to jest PEGI? Report Cyberbullying - Cyberbullying Research Center. How do video games affect behavior? The Positive and Negative Effects of Video Games. Is playing video games good or bad for you?

The Positive and Negative Effects of Video Games

It can be both. Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. Playing violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior. But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart.

Video games may actually teach kids high-level thinking skills that they will need in the future. “Video games change your brain,” according to University of Wisconsin psychologist C. Below are the good and bad effects of video games, according to researchers and child experts: "Stop cyberprzemocy" - film edukacyjny. Cyberbullying. How to Beat Cyberbullies. Dealing with Cyberbullying: Tips for Kids and Parents to Prevent and Stop Cyberbullying. Cyberbullying and Suicide If cyberbullying means you, or someone you know, feels suicidal, please call 1-800-273-TALK (8255) in the U.S., or visit IASP or Suicide.org to find a helpline in your country.

Dealing with Cyberbullying: Tips for Kids and Parents to Prevent and Stop Cyberbullying

What is cyberbullying? Cyberbullying occurs when a child or teen uses the Internet, emails, text messages, instant messaging, social media websites, online forums, chat rooms, or other digital technology to harass, threaten, or humiliate another child or teen. Unlike traditional bullying, cyberbullying doesn't require physical strength or face-to-face contact and isn't limited to just a handful of witnesses at a time. Need help with face-to-face bullying? If you’re being physically or verbally bullied at school or elsewhere outside the home, read Dealing with Bullying. If you or a loved one is currently the victim of cyberbullying, it's important to remember that you're not alone. Cyberbullying - what it is, how it works and how to understand and deal with cyberbullies.

What is it?

Cyberbullying - what it is, how it works and how to understand and deal with cyberbullies

:: how it works :: why cyberbully? :: prevention :: take action :: what's the law? :: stop cyberbullying toolkit :: 2013 Summit Join us for the 2014 StopCyberBullying Youth Summit in New Brunswick on March 22nd, 2014 starting at 8:00am at NBCC Woodstock! Home of "Don't Stand By, Stand Up," StopCyberbullying was the first cyberbullying prevention program in North America. Click here to See Pictures and Videos from the 2013 International Stopcyberbullying Youth Summit Contributions from Montague Consolidated Students for the International Stop Cyberbullying Youth Summit in Charlottetown on November 9th, 2013.

Delete Cyber Bullying. Bullying, Students with Disabilities, and Federal Law - Cyberbullying Research Center. Posted by Sameer Hinduja on May 6, 2015 At a recent conference in Chester County, Pennsylvania, I had the privilege of getting to know Andy Faust, who is an authority on special education law at Sweet, Stevens, Katz & Williams LLP.

Bullying, Students with Disabilities, and Federal Law - Cyberbullying Research Center

In particular, I was impressed by his level of expertise and intrigued by his astute observations about the Individuals with Disabilities Education Act (IDEA), and how some kids who are bullied – and some kids who bully others – may be entitled to the federal law’s protections as “children with disabilities.” I told Andy that no one is really talking about the reality and implications of this in my circles, and that it is worth sharing to our readership so that they can fully understand the situation. Storytelling In Video Games May Improve Social Skills, Emotional Capacity In Kids With Autism. Video games have been blamed for fostering antisocial behavior and an early sedentary lifestyle in children, but a new perspective on the games may shine a light on some key benefits.

Storytelling In Video Games May Improve Social Skills, Emotional Capacity In Kids With Autism

A combined research effort from Germany and Austria investigated why people enjoy playing video games and what benefits they may be providing the autism community. The study, published in the journal Social Psychological and Personality Science, found non-violent storytelling games could actually be helpful in curbing certain social aspects of autism. "The motivation to engage in and enjoy video games corresponds with principals that apply to human motivation in general," said the study’s lead author Daniel Bormann of the University of Freiburg, in a press release. The entire concept is based on immersion and the “theory of mind,” which explores how storytelling allows players to access the mental states of others. Cyberbullying Facts - Cyberbullying Research Center.

Cyberbullying Facts Summarizing What is Currently Known Over the last decade, we have surveyed nearly 15,000 middle and high school students in ten different studies from over 97 different schools throughout the United States. The first two studies were online exploratory samples used to obtain a general understanding of the problem, so the numbers obtained are higher than average and not representative because they only include online teens who volunteered to participate. Our eight most recent studies, however, have all been random samples of known populations in schools so we can be fairly confident in the reliability and validity of the data obtained (click here for more information about the methodology). Overall, about 25% of the students we have surveyed over the last eight studies have told us that they have been cyberbullied at some point in their lifetimes.

About 9% said they were cyberbullied in the 30 days preceding the survey. Other Published Research. Impact of computer games on society. PEGI Pan European Game Information - Welcome. Socio– cultural aspects of ICTs.