Total Pages Answer Key Does Not Apply Teaching Duration 40 Minutes Report Copyright Infringement Average Ratings Overall Quality: Accuracy: Practicality: Thoroughness: Creativity: Clarity: Total: 7 ratings Mark as helpful Excellent!!! Thanks. Edutopia- Using Games for Assessment. Edutopia- What is Game-based Learning. What exactly is game-based learning, anyway? Is it a roomful of children playing video games? Is it students designing games? Or is it both of these? Good games—as opposed to candy-coated, multiple-choice quiz games—provide immersive experiences for students. Like novels, films, plays, and other media, games can be high-quality materials a teacher uses to enable students to access the curriculum. The following are three approaches to bringing game-based learning to your classroom.
Games as Shared Experience While on an iCivics panel at the International Society for Technology in Education conference in 2015, Benjamin Stokes compared the experience of playing games to taking a class on a field trip. Games, like field trips, provide meaning for students. Games as Text Some games use player choice to tell a story. Many books and movies use the hero’s journey template to tell a story. To assess learning when using a game as a text, use Office 365 or Google Docs. Genius hour and design thinking sketchnote resources. I’m speaking at the national Apple Regional Training Centre conference next week in the UK and one of the sessions I’m running is around the idea of the ‘Genius Hour’.
For those who haven’t come across it before, it was borne out of the idea of Google’s 20% time. This is time that is set aside for employees as part of Google’s drive (get it? #pun) to innovate within its ranks. Famously, such ideas as Gmail have come from a 20% time project by one of Google’s employees. Genius Hour is meant to inspire and give children the opportunity to develop and build some of the most important skills in learning around the idea of collaboration, creativity and innovation, communication and critical thinking. In my session I will be sharing about genius hour, linking to some people who are already big international advocates such as Graham Andre and Joy Kirr (thanks to both in helping me prepare for this session).
The first one is a planning sheet: 20+ resources for engaging game-based learning. Bringing aspects of games into the classroom can be highly motivational and engaging, making content stick.
Here are some resources. (Public domain image via Pixabay.com) Our society thrives on games. They’re everywhere, from our social lives to our work lives to our school lives. People kill time on the bus, in a doctor’s waiting room and even in the bathroom (eww … but true!) The sports world is a force to be reckoned with, and it’s all focused on games. There are reality shows. As people, we’re fascinated with games. Bringing games and game aspects into class can help focus and motivate hard-to-reach students. Game-based learning takes many forms, from a simple 10-minute review game to a complex system of XP (experience points) that lasts all school year — or beyond!
During the weekly #DitchBook Twitter chat (Thursdays at 7 p.m. The conversation spanned the broad ideas around integrating educational gaming to the specific tools you can use to create it. 1. 2. 3. 4. 5. 6. 7. 8.