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Unity Script Reference: Welcome to the Unity Scripting Reference!

Unity Script Reference:

This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual. The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use. List(T), classe (System.Collections.Generic) GUI drag-drop - PopupList. Author: Eric Haines (Eric5h5) Description Creates a popup list button as an extension to OnGUI.

PopupList

When the button is clicked, a selectable list pops up, and disappears when the mouse button is released. Usage Put the Popup.cs script below in your Standard Assets/Scripts folder (if you don't have one, make one). When called, it returns true if the user has selected an item from the list and false otherwise. Function List (position : Rect, ref showList : boolean, ref listEntry : int, buttonContent : GUIContent, listContent : GUIContent[], buttonStyle : GUIStyle, boxStyle : GUIStyle, listStyle : GUIStyle) : boolean position is the rect where the button should be located. showList is a boolean that's true if the list is being shown. Activation guides. Step-by-Step Guide to Online Activation of Unity 4.0 Download and install the Unity Editor.

Activation guides

Start up the Editor from your Applications folder on OS X or the shortcut in the Start Menu on Windows. You will be faced with a window titled “Choose a version of Unity”, you will then need to select the version of Unity you wish to activate by checking the tick box of the appropriate option and clicking “OK” to proceed. To activate an existing Unity 4.x Serial number generated by the Store or a member of our Sales Team, check the “Activate an existing serial” box and enter the appropriate Serial number. Once the Serial number has been entered your license Type will be displayed on-screen.

For any further assistance, please contact support@unity3d.com. Duke Nukem 3D Code Review. It turned out to be a difficult experience: The engine delivered great value and ranked high in terms of speed, stability and memory consumption but my enthousiasm met a source code controversial in terms of organization, best practices and comments/documentation.

Duke Nukem 3D Code Review

This reading session taught me a lot about code legacy and what helps a software live long. As usual I cleaned up my notes into an article. I hope it will inspire some of us to read more source code and become better engineers. I would like to thanks Ken Silverman for proof-reading this article: His patience and diligent replies to my emails were instrumental. Tutos vidéos accessibles à  tous !

Products - Category. C# Fundamentals: Development for Absolute Beginners. 4 minutes, 20 seconds 3 minutes, 47 seconds 22 minutes, 9 seconds 23 minutes, 11 seconds 18 minutes, 58 seconds 19 minutes, 7 seconds 19 minutes, 2 seconds 12 minutes, 46 seconds 10 minutes, 20 seconds.

C# Fundamentals: Development for Absolute Beginners

Jeux unity 3d - JEUX.JOCURIKIDS.COM. Introduction au langage C# et au .NET Framework. C# programs run on the .NET Framework, an integral component of Windows that includes a virtual execution system called the common language runtime (CLR) and a unified set of class libraries.

Introduction au langage C# et au .NET Framework

The CLR is the commercial implementation by Microsoft of the common language infrastructure (CLI), an international standard that is the basis for creating execution and development environments in which languages and libraries work together seamlessly. Source code written in C# is compiled into an intermediate language (IL) that conforms to the CLI specification. The IL code and resources, such as bitmaps and strings, are stored on disk in an executable file called an assembly, typically with an extension of .exe or .dll.

An assembly contains a manifest that provides information about the assembly's types, version, culture, and security requirements. When the C# program is executed, the assembly is loaded into the CLR, which might take various actions based on the information in the manifest. Guide de programmation C# Afficher le sujet - Accès aux fichiers textes avec Unity. Unity game development. Unity lifetime.png (800×1084) Tutorial: Loading and parsing external XML and JSON files with Unity – Part 1: XML. As being a Flash Developer for many years, I’m very used to just quickly loading and parsing an external XML file.

Tutorial: Loading and parsing external XML and JSON files with Unity – Part 1: XML

Although this is possible with Unity, I found out there’s very limited information about this subject available in a Unity context. While investigating this subject a while ago, I also decided to look into the JSON format as a data container, to see which works best for me. Naturally I’d prefer to use XML over JSON, but it turns out that both comes with their cons and pros, which makes it hard to say which works best. In this two part tutorial I’ll show how you could load an XML or JSON file into Unity and parse it’s information. Both the XML file and JSON file are containers for the same information, which makes it easier to compare the differences between the two.XML The XML file I’ve created contains a couple of books.

Unity Noobs. Apprendre Unity3D - #7 - Ramassage capsules. L'oeil du GameDesigner : Créer et jouer. Développement Unity 3D / Vuforia – Studio Eclyptik – Loïc LENOUVEL. Afficher le sujet - [Résolu] Problème de deltaTime trop rapide. Pour avoir une évolution constante et cohérente dans le temps il faut bien utiliser par le deltaTime sur les variables concernées, et qui doivent impérativement être des floats : si on ajoute ou enlève le deltaTime (qui est inférieur à 1 à 99.999999% du temps) à un int, ça utilisera la valeur entière du deltaTime, c'est à dire 0.

Afficher le sujet - [Résolu] Problème de deltaTime trop rapide

Tout ce qui est après la virgule sera ignoré... donc aucun changement ne sera visible. si on multiplie un int par le deltaTime, là encore ça ne prendra que la valeur entière du résultat de la multiplication, ou bien ça fera une multiplication seulement par la valeur entière du deltaTime (à vérifier), donc on verra parfois un changement, mais pas le bon. Il faut donc toujours utiliser des floats pour les calculs avec le deltaTime, et convertir en int seulement à la fin, si on a besoin d'un int bien sûr.

Unity Training ( Free ) Fonctions et code Unity (JS) – 1 ere partie – Généralités. Les fondamentaux d’Unity. Programmatech #01 : Tutoriel Unity (version texte) - Journal de bord. Mon Carnet Unity 3D. Tutoriel unity. Unify Community Wiki. Unity-Tutorials.com - Professional Tutorials for the Unity 3D Game Engine. Game Development Blog. In Unity 4.3, the engine added native 2D workflows, including Sprites, animation and physics, amongst other improvements.

Game Development Blog

Unity Game Engine Tutorials and Resources. Introduction to Game Development Using Unity 3D Course Online. "VTC" refers to Virtual Training Company, Inc.

Introduction to Game Development Using Unity 3D Course Online

"You" refers to the user or subscriber. "Software" refers to the VTC training content and software. 2. LICENSE: VTC hereby grants to You a worldwide, non-royalty bearing, non-exclusive license to use the Software according to the provisions contained herein and subject to payment of the applicable subscription fees. 3. Save the Software to Your hard disk or other storage medium; permit others to use the Software except as specified by addendum; modify, reverse engineer, decompile, or disassemble the Software; make derivative works based on the Software; publish or otherwise disseminate the Software. 4. The VTC Online University is access to every VTC training tutorial in our library. 5. 6. Unity « PROJET. Les Assets Vous avez créé une nouvelle scène et vous souhaitez maintenant importer des éléments dans votre jeu, ces éléments appelés « Assets » sont des tous les éléments utilisés pour votre scène ( script, textures, objets 3D, particules etc…) Lorsque vous avez fabriqué votre objets, enregistrez-le dans la dossier « Assets » de votre jeu, il apparaîtra automatiquement dans la fenêtre » ProjectView « du programme, si vous la sélectionnez, vous aurez des informations sur son contenu.

A ce stade l’objet ne possède aucune propriétés en rapport avec votre jeu. Unity - Documentation. Unity 3D – France. Unity Script Reference – Scripting Overview. Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.

To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual. The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use. Unify Community.