background preloader

Unity C# Tutorials

Unity C# Tutorials
Have a question? Here are some common answers. You can also contact me in various ways. Why Patreon? Because cardboard boxes lack power sockets and internet connections, living in one is not an option. Starving or freezing to death is also a killer for productivity. I chose Patreon because I like the concept of patronage. Can I use your tutorial code for commercial projects? Go ahead! Make no mistake, the route from these tutorials to a viable commercial product is a long one. Can I redistribute or translate your tutorials? Yes, as long as you link to the original tutorials and make clear that you're not the original author. Why text and not video tutorials? As these tutorials are about writing code, it seems natural to use text. Also, video tutorials seem to be proliferating and I didn't want those that prefer text to be left out in the cold. Why C# and not JavaScript? Compared to Javascript, C# has a stricter and more verbose syntax. Also, C# in Unity is the real thing. Why not Boo?

http://catlikecoding.com/unity/tutorials/

Related:  UnityCODING

“unity” Tutorials - Tuts+ Screen wrapping, as seen in Asteroids, Pac-Man, Star Control, and VVVVVV, is a gameplay effect that can add an interesting twist to your games. The edges of the screen connect to their opposing edges, so an object leaving one side will reappear on the other. Here, I'll show you how to achieve this effect in Unity. Screen wrapping, as seen in Asteroids, Pac-Man, Star Control, and VVVVVV, is a gameplay effect that can add an interesting twist to your games. The edges of the screen connect to their opposing edges, so an object leaving one side will reappear on the other.

Marching Squares 4, a Unity C# Tutorial In this tutorial we'll add some depth to Marching Squares, and refactor some code. This tutorial comes after Marching Squares 3. Like the previous ones, it has been made with Unity 4.5.2 and might not work for older versions. While Marching Squares is strictly 2D, we have no obligation to keep its visualization perfectly flat. For example, we could place walls at the borders between filled and empty space. Getting started with C# for Unity3D - Everyday 3D Unity3D offers a choice between 3 different programming languages: JavaScript, C# and Boo. Each of them has its pros and cons, but for me C# almost immediately came out as a clear winner. That is because it is fully object oriented and it's syntax is similar to Java and Actionscript 3, both of which I am experienced with. However, before I started to play with Unity3D, I never wrote a single line in C#, so I had to learn it from scratch. As you probably know C# was originally developed by Microsoft and is widely used in the .NET framework as well as in Silverlight development.

Create Games with Construct 2 The Construct 2 start page Quick & Easy Bring your work to life in hours and days instead of weeks and months. With Construct 2 making games is a piece of cake: just drag and drop objects around, add behaviors to them, and make everything come alive with events! Main / iphone-GettingStarted Создание игр для устройств, таких как iPhone и IPad требует иного подхода, чем можно было бы использовать для игр для ПК. Unlike the PC market, your target hardware is standardized and not as fast or powerful as a computer with a dedicated video card. Because of this, you will have to approach the development of your games for these platforms a little differently. Also, the features available in Unity for iOS differ slightly from those for desktop PCs.

Getting Started In Unity – A Rookie’s Guide - Whiskeybarrel Studios Like many of my game development peers, I come from a Flash background. Over ten years of experience, in fact. In hindsight, I think it’s actually far too long to be using the one development tool exclusively – especially when the rug is pulled out from under you by a self-serving prat. Graphs, a Unity C# Tutorial In this tutorial we'll write some C# scripts to display increasingly complex graphs in Unity 4. You'll learn to create graphs, from a single line to animated volumes; control a particle system; write various mathematical functions; change behavior while in play mode; use the Start and Update Unity event methods; write loops, both single and nested; use arrays, enumerations, and delegates; You're assumed to know your way around Unity's editor and know the basics of creating C# scripts. If you've completed the Clock tutorial you're good to go.

Get Started With Games Unpacked Step into the world of games development with Games Unpacked, developed by Abertay University Games Unpacked uses a programme called Unity, which is used by some of the top, professional game developers. Abertay University chose Unity because it offers one of the friendliest screens to help get you started – and they provide a version for free!

Related: