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Www.pc.gov.au/__data/assets/pdf_file/0006/92373/04-chapter2.pdf. The 2013 Design Week Awards winners. Wed, 5 Jun 2013 All the winners from the 2013 Design Week Awards.

The 2013 Design Week Awards winners

Winner: Ugokidase Tokyo for Nike Japan, by AKQA In what could have been a run-of-the-mill campaign, AKQA was briefed by Nike to promote its Nike+ Fuelband and other products to Japanese consumers before they came to market. Fortunately though, the combination of a receptive client and a forward-thinking consultancy led to a project that pushes design – and the Nike brand – to the very limit. Tapping into the Japanese national obsession for gaming, AKQA created a temporary ‘arcade’ opposite Tokyo’s Harajuku station, featuring a series of games powered by Nike+. Thousands of players came to Ugokidase during its two-week run, playing for an average of 18 minutes on-site, while the global competition helped to bring a records 4.2 million users to the Nike+ community in just a fortnight.

The judges said: ‘A brave, forward-thinking project that pushes boundaries and touches on almost every area of design.’ Exhibit Design + Multitouch Software and Hardware. Virtual Heritage and Video Games. Digital media is great for replicating and creating objects and preserving historical artifacts, but there is always the concern that we will lose connection with the cultural heritage of those objects.

Virtual Heritage and Video Games

Sure, we can replicate 3D images with mathematical precision, but there is no interaction with the object; space has gone to waste. But, according to Bernadette Flynn, it doesn’t have to. She looks to video games for examples of 3D objects/realms that people can interact with. There are plenty of games that demonstrate different approaches to creating big open worlds and interactive environments. Virtual Museum Transnational Network. Www.bengammon.com/downloads/SoYouWantInteractiveExhibits.pdf. The future of games in museums: what should we be doing? A confluence of related projects and talks has got me thinking about where games in museums should be going in the future.

The future of games in museums: what should we be doing?

There have been some notable successes in museum games to date, and some failures. Where to go from here? Here are some assembled thoughts on the types of games and game design practices I would love to see more museums exploring. Collaborative games. Lilia Ziamou: Designing Interactive Museum Exhibits: Three Ways to Increase Audience Engagement. Museums are increasingly creating interactive exhibits as a way to increase audience engagement.

Lilia Ziamou: Designing Interactive Museum Exhibits: Three Ways to Increase Audience Engagement

This raises a natural question: What are the elements of an exhibit that prompt visitor interaction? An observation of Animation, an exhibit that was developed by the Oregon Museum of Science and Industry and has recently opened at the New York Hall of Science (NYSCI) suggests some general principles that will be helpful to all museums as they build interactive exhibits. Virtual Reality. Comparing the Virtual and the Physical Visits. I have not yet found a convincing argument for replacing a physical museum visit with a virtual one, although solely virtual museums are more and more prevalent and offer intriguing possibilities for curating exhibits which could not in reality be constructed.

Comparing the Virtual and the Physical Visits

Cody cites both Helen Rozwadowski and Bernard S. Collections - Google Cultural Institute. Interactive Story Telling. 3D Coform. 3D-COFORM Unity 3D Unity Environment with Unity3D Demonstrator KU Leuven has scanned an Egyptian cartouche of Pharao Ramses II from the archaeological collection of the university, with its mini-dome scanner.

3D Coform

The digital model has been prepared to be shown on-line in the Unity 3D viewer. Digital Heritage International Congress 2013. Join us in the 2013 European Capital of Culture, Marseille, this fall for the world’s largest gathering ever focused on Digital Heritage.

Digital Heritage International Congress 2013

A federated event of the leading scientific meetings in information technology for heritage, the Congress will for the first time bring VSMM, Eurographics GCH, UNESCO’s Memory of the World, Arquaeologica2.0, Archaeovirtual, Digital Art Week and special events from CAA, CIPA, Space2Place, ICOMOS ICIP, and multiple others together in one venue with a prestigious joint publication. A ground-breaking public display of cutting edge digital heritage projects will also grace the conference venue at the new museum complex on the Marseille waterfront.

Why do Virtual Heritage? - Introduction. Case studies from the portfolio of a long-time practitioner Introduction Montage of projects developed over the years by Learning Sites, Inc., and the Institute for the Visualization of History, Inc., including (clockwise from top right) the: Athenian Acropolis, Greece; temples at Gebel Barkal, Nubia, Sudan; sanctuary at Nemrud Dagi, Turkey; settlement of Til Barsib, Syria; and the mastaba of Ka(i)pura, Saqqara, Egypt.

Why do Virtual Heritage? - Introduction

(Images © 1996-2006 Learning Sites, Inc., and the Institute for the Visualization of History, Inc.) Www.exploratorium.edu/vre/pdf/Interacty_article3_finweb.pdf. Virtual Heritage: High quality 3D Acquisition and Presentation. Www.e-humanities.net/assets/seminar/2013/drafts/2013-eHumSem-AU-Champion-Erik-InteractingWithHistoryUsingVirtualEnvironments.pdf. Architectural 3Dawards 2013. The Complete Guide to Simulations and Serious Games: How the Most Valuable ... - Clark Aldrich.