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VIRTUAL HUMANS

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Students.cse.tamu.edu/xwei/publications/physics-data-final.pdf. SIGGRAPH 2013 Papers. Page maintained by Ke-Sen Huang.

SIGGRAPH 2013 Papers

If you have additions or changes, send an e-mail. Information here is provided with the permission of the ACM Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document. ACM Digital Library: ACM Transactions on Graphics (TOG) Volume 32, Issue 4 (July 2013) Proceedings of ACM SIGGRAPH 2013 ACM Digital Library (DOI) Link for the paper Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images Paper Data Demo Program or Source Code Related Links.

Virtual Human - artificial human being for conversational purposes. Virtual Humans are automated agents that converse, understand, reason and exhibit emotions.

Virtual Human - artificial human being for conversational purposes

They possess a three-dimensional body and perform tasks through natural language-style dialogs with humans. Typical usage. New Generation of Virtual Humans Helping to Train Psychologists. Virtual veterans in development for training U.S. military personnel ORLANDO, Fla.

New Generation of Virtual Humans Helping to Train Psychologists

—New technology has led to the creation of virtual humans who can interact with therapists via a computer screen and realistically mimic the symptoms of a patient with clinical psychological disorders, according to new research presented at the American Psychological Association’s 120th Annual Convention. “As this technology continues to improve, it will have a significant impact on how clinical training is conducted in psychology and medicine,” said psychologist and virtual reality technology expert Albert “Skip” Rizzo, PhD, who demonstrated recent advancements in virtual reality for use in psychology. Virtual humans can now be highly interactive, artificially intelligent and capable of carrying on a conversation with real humans, according to Rizzo, a research scientist at the University of Southern California Institute for Creative Technologies.

UGOKIDASE TOKYO - Guy Bingley. Heritage Interactive. Clifton Troll Bridge. Battle of Bannockburn: Bannockburn : About the project. The only place in Scotland where 3D technology and medieval warriors meet The new Visitor Centre For new or returning visitors, this cutting edge visitor centre with state-of-the-art 3D battle simulation completely changes the way you experience Bannockburn.

Battle of Bannockburn: Bannockburn : About the project

Outdoors, the landscaping and parkland around the centre allows visitors to appreciate the battleground and restored commemorative monuments; including an iconic statue of Robert the Bruce cast in shimmering bronze. Infinite-Realities - 3D Scanning and Character Creation. Full-body Scanning IR’s Capture facility features a 115x DSLR, High resolution 360° full body 3D Scanning system, using Photogrammetry and structured light.

Infinite-Realities - 3D Scanning and Character Creation

Full-body Scanning Face Scanning Featuring a 52x DSLR, High resolution 360° face capture system. Producing 7.5million polygon models. 10k texture. Face Scanning FACS Scanning IR can scan a full range of emotions. How That Tupac Hologram At Coachella Worked : The Record. Hide captionNear the end of his headlining set at the 2012 Coachella Valley Music & Arts festival, Snoop Dogg (left) performed next to a hologram of the deceased Tupac Shakur.

How That Tupac Hologram At Coachella Worked : The Record

Christopher Polk/Getty Images Near the end of his headlining set at the 2012 Coachella Valley Music & Arts festival, Snoop Dogg (left) performed next to a hologram of the deceased Tupac Shakur. Tupac Shakur was killed more than 15 years ago — three years before the first Coachella Valley Music & Arts festival was held. But thanks to a trick of light, he's probably the single most talked about musician who performed at this year's version of the festival. Holographic Projection, 3D Holographic Projection, 3D Holographic Display. Need an exciting and innovative way to bring your products to life?

Holographic Projection, 3D Holographic Projection, 3D Holographic Display

Our Scalable Holographic Displays are a fully integrated 3D projection platform that use cutting-edge technology to enhance your product and display it in a way that is sure to garner attention. Our stylish displays combine actual objects with 3D imagery, and lend a virtual reality aspect to the viewing experience. Used in a retail, tradeshow or museum setting, it’s an exciting and cost-effective way to display items that might be too large or costly to implement at full scale. With visual stimuli constantly facing consumers these days, our displays are an untraditional way to capture attention and differentiate yourself from the competition. These displays are available in a variety of sizes or can be custom built for your specific needs.

Ideal Platforms: Business uses for Lord of the Rings AI software. ReCollections - Exhibiting history. Exhibiting history The digital future This paper surveys the digital history field, highlighting trends across historical, cultural and literary studies, heritage, archaeology and geography, as well as library information, screen and media studies, multimedia production and interaction design.

reCollections - Exhibiting history

This broad field is increasingly relevant to museum practice as museums experiment with digital modes of presentation and communication, including virtual exhibitions and other online extensions of the physical visitor experience. Www.archeo.uw.edu.pl/zalaczniki/upload1261.pdf. What is Virtual Heritage? Www.stanford.edu/dept/HPS/154/Workshop/Champion Applying Game Design Theory to Virtual Heritage Environments.pdf. Harvard Referencing Tutorial. If you include the author's last name in your sentence, write the date in brackets immediately after: It has been argued by Harris (2001) that the main considerations are...

Harvard Referencing Tutorial

Virtual Human Toolkit. Virtual Humans. Research Lead: Jon Gratch Download a PDF overview.

Virtual Humans

Virtual Humans Overview. Virtual Humans Forum. Handbook of Virtual Humans. Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Virtual Humans: A Build-it-yourself Kit, Complete with Software and Step-by ... - Peter M. Plantec. "Foreword by Ray Kurzweil, author, The Age of Spiritual Machines ""Virtual humans"" may seem like something out of science fiction, but they are already here.

Companies use them as website hosts, individuals use them as personal assistants, and people interact with them in computer games, educational applications, and many other arenas. Www.cis.upenn.edu/~badler/papers/pg97. VHIL: Projects. Virtual Human Interaction Lab – Stanford University Using Avatars to Reduce Energy Use.