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16 Startups Poised to Disrupt the Education Market How pricey is a traditional four-year education? So pricey that even the mayor of New York City, who lives rent-free, earns $225K per annum, and owns two Brooklyn homes, considers the cost of schooling his two children "a big challenge," according to a recent New York Times story. In a new book, The End of College: Creating the Future of Learning and the University of Everywhere, author Kevin Carey distills a brave new world in which a myriad of lower-cost solutions--most in their infancy--threaten to upend the four-year, high-tuition business model by which colleges and universities have traditionally thrived. Whether Carey or his publishers are overstating their case--"the end of college" is no small claim, hedged as it is in the subtitle--is a question time will settle. Carey's book describes many of these startups, all of which are taking aim at vulnerabilities in the incumbent business model. 1. The school wins because store revenues rise. 2. How does Piazza make money? 3. 5. 6. 7.

Piggybackr Are you a parent, teacher, or student looking for new fundraising ideas for your school? Are you tired of bake sales, Krispy Kreme fundraisers, and car washes? See examples of how students in all 50 states have used crowdfunding to make money for their schools! Piggybackr.com is a crowdfunding website for teams of all ages and experience levels. We’re the only fundraising tool that is instructional and safe for users of all ages. At the end of this article, you’ll have everything you need to know to start crowdfunding for your school! I. Northern Light School, Class of 2015, raised money for a Washington DC trip. Just like traditional fundraisers, crowdfunding can be used to get money for all the things your school might need: II. Here are some projects who successfully croudsourced their fundraising and raised money effectively online Let’s Send the 8th Grade to DC! III. Appoint one point person to head your online fundraiser. IV. V. VI. Sign Up Now VII. Mr. Read more about it here. VIII.

Nuovi strumenti e metodi innovativi per la Pianificazione Partecipata. | Urbano Humano Dopo esattamente 5 anni, oggi voglio rispolverare i documenti relazionati con la mia tesi di laurea intitolata “Nuovi strumenti e metodi innovativi per la Pianificazione Partecipata. Il caso di un piano intercomunale nel bacino nord del fiume Jarama (Madrid)” con la quale ho ottenuto la Laurea in Architettura il 16 maggio 2006 presso la Facoltá di Architettura “L. Quaroni” della Università La Sapienza di Roma. Sono passati invece 4 anni dalla cerimonia di premiazione del 17 maggio 2007 del “Premio Tesi 2007″ promosso da BIC Lazio SpA, nella quale questa tesi fu premiata. Il Premio Tesi BIC Lazio viene concesso ai progetti che hanno individuato nuovi prodotti e processi produttivi, prospettando nuove soluzioni tecnologiche ed interventi sul mercato. Di seguito pubblico il testo che ho presentado come sintesi della tesi, necessario per poter partecipare al concorso: Nuovi strumenti e metodi innovativi per la Pianificazione Partecipata. Premessa 1. 2. 3. 4. 5. 5.1 Il modello classico 6. 7.

Design Kit: The Human-Centered Design Toolkit In April 2015, IDEO.org launched an exciting new evolution of the HCD Toolkit the Field Guide to Human-Centered Design. The Field Guide is the latest in IDEO.org’s suite of teaching tools and a step forward in sharing the practice and promise of human-centered design with the social sector. A full-color, 192-page book, the Field Guide comes with 57 design methods, the key mindsets that underpin how and why IDEO.org believes design can change lives, a full slate of worksheets, and case studies from projects that show human-centered design in action. The Field Guide was funded by more than 1300 backers in a Kickstarter campaign that reaching nearly three times its initial goal. IDEO.org is a nonprofit design organization that launched out of IDEO in 2011 with a mission to improve the lives of poor and vulnerable communities through design. Visit designkit.org to download a free PDF, or get your own hard copy.

Open Innovation, Innovation ouverte | ENGIE Innovation L’innovation ouverte chez ENGIE Chez ENGIE, nous sommes convaincus que l’innovation est d’abord collaborative. Dans notre entreprise, mais aussi tout autour de nous : entrepreneurs, inventeurs, start-up, incubateurs… Tous ces acteurs inventent de nouvelles solutions, explorent de nouveaux territoires.Pour tisser des liens avec tous ces acteurs, nous avons lancé en 2014 une démarche globale d’innovation, visant à co-construire les solutions de demain avec l’ensemble des innovateurs qui partagent nos objectifs. Cette démarche à un nom : ENGIE Innovation. Et une mission : découvrir et associer les innovateurs capables de contribuer au développement de nouveaux territoires avec ENGIE. Pour atteindre cet objectif, ENGIE s’appuie sur plusieurs leviers : Animer un écosystème d’innovation ouverte ENGIE a mis en place un dispositif complet d’animation afin de rencontrer des acteurs de l’innovation qui partagent son ambition. Lancer des appels à projets pour établir des coopérations opérationnelles

L’éducation à la dure fait du mal aux enfants, celle à la coule aussi Ce n’est pas en étant trop sévère ni trop indulgent avec votre enfant que vous l’aiderez à devenir grand. Quand s’opposent différents points de vue sur l’éducation des enfants («moi je leur mène la vie dure, ça les rendra plus forts» versus «je les laisse vivre leur vie à la coule, c’est ça qui rend heureux»), autant faire appel à la science. Des chercheurs de l’université de Kobe ont étudié la corrélation entre le mode d’éducation de 5.000 enfants et la façon dont ils ont réussi leur vie d’adulte (tout en reconnaissant que la réussite et le bonheur ne peuvent être totalement décrits par quatre critères). Les personnes étudiées ont d’abord été interrogées sur leur relation avec leurs parents: la quantité de temps passée ensemble mais aussi l’indépendance, la confiance et l’intérêt qui leur étaient accordés. Le groupe de recherche, mené par un professeur d’économie et un professeur de sciences sociales, a ensuite utilisé ces critères pour différencier six types de parents: Adultes épanouis

GiveForward Pascual Pérez Gallego – CCCD Los límites del proyecto arquitectónico Factores de cambio en el diseño [construcción] del entorno urbano [político]Reflexión y estudio en torno al proceso de diseño de un edificio de Cohousing en Madrid, Entrepatios@_pascual_pg | pascualpg.com A lo largo de la historia el arquitecto se ha visto envuelto en multitud de situaciones que le han obligado a modificar su manera de ver, entender y practicar la disciplina. Momentos producidos o alimentados, en muchas de esas ocasiones, por tiempos de crisis generalizada (económica, de recursos, humanitaria, etc.). Actualmente el problema del acceso a la vivienda está lejos de solucionarse, menos aún en un país como España, tras el estallido de la burbuja inmobiliaria y la cada vez más problemática burbuja del alquiler a la que se le suma una estructura normativa, legislativa y cultural sin capacidad de dar respuesta. El cohousing o vivienda colaborativa, basado en el modelo cooperativista ¿Qué significa diseñar un edificio hoy?

Palimpsest – Collective memory through Virtual Reality / @ialab Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale. In 1998, researchers discovered that mathematical proofs by Archimedes had been overwritten with biblical texts by monks in the 13th century. Documents such as this, with previous erasures still visible beneath the primary text, are known as palimpsests. Architecture can also be a palimpsest: as cities and buildings are modified and re-purposed, traces of their previous lives remain visible. Their first initiative, The Camden Palimpsest, uses the UK High Speed Rail 2 project as a case study. In order to create the palimpsest, the team relied on 4 types of 3D data capture. Project Page | Interactive Architecture

The Unmanned Aerial Systems Flight and Payload Challenge | Challenge.gov Introduction: The Concept Paper Contest invites all eligible contestants to complete a concept paper outlining their knowledge, skills, capabilities and approach for this challenge. Contestants’ concept papers will be reviewed by a panel of subject matter experts and judges who will select those contestants to be invited to the challenge kickoff webinar. Contestants selected by the judge panel will be eligible to move forward to the Prototyping, Hardware Build and Video Test & Evaluation Contest. All eligible contestants are encouraged to submit completed concept papers for review. Important Dates: Link to Program Schedule 1 How To Enter: UAS Concept Design Specifications Aircraft entered will be subject to the following requirements and limitations: Evaluation Criteria: Concept Papers are evaluated based on the following criteria: Concept Papers will be evaluated based on the criteria above. Scoring for Concept Papers Weighting of Criteria for Concept Papers Judges Warranties How to Enter:

Innovate Salisbury: An Action Research Project Editor's note: In addition to Ross Cooper, Randy Ziegenfuss and Lynn Fuini-Hetten, the Superintendent and Assistant Superintendent of Salisbury Township School District, contributed to this post. Creating Transformational Learning Experiences We begin with a prominent question for many school and district leaders: What conditions must we create in order to promote the scaling of identified classroom innovations? In the Salisbury Township School District, an Apple Distinguished Program, we have focused much of our time, energy, and resources on intentionally supporting classroom innovation. The action research focused on answering three questions: What are the critical factors of success for our teachers who are creating transformational learning experiences? As an outcome of the research, we identified six factors necessary for moving toward a climate in which teachers are most comfortable designing transformational learning experiences: Program Components Book Studies, Projects, Podcasts 1.

Nuovi strumenti e metodi innovativi per la Pianificazione Partecipata Vista la separazione sociale e culturale esistente tra i tre paesini, la scelta di usare lostrumento partecipativo è in questo caso particolarmente appropriata. Il contatto diretto tragli abitanti dei tre paesi propria di una dinamica partecipativa, costituisce una qualitàaggiunta e facilita enormemente la successiva fase di attuazione del progetto. 5. Il modello 5.1 Il modello classico Il modello classico che accompagna la disciplina Urbanistica fin dalla sua nascita puóessere semplificato in tre gradi fasi consecutive: analisi, sviluppo e attuazione.Questo modello contempla un contatto diretto con i cittadini, quasi eclusivamente nellaprima fase. 5.2 Monitoraggio 5.3 Immaginario collettivo processi.Questa fase di comunicazione tra monitoraggio e pianificazione è probabilmente l'elementopiù difficile da definire nell'ambito del modello che propongo.

XS architecture vs XL furniture by Worapong Manupipatpong | Dezeen Thai graduate designer Worapong Manupipatpong has created an installation that is halfway between furniture and architecture. The two-level, wooden structures have small ladders leading to their upper platforms and form various places to sit. Manupipatpong built the structures for his graduation project while studying at Konstfack University College of Arts, Crafts and Design in Sweden. "This project is about investigation between the notion of architecture and furniture design," says the designer. "I try to explore another area, where this object is somewhere between these two category, architecture and furniture design." Here's some text from Manupipatpong: XS architecture vs XL furniture The scale in-between The manipulation of space, form, colour, texture and issues about material and gravity are common to architecture and furniture. I’m intrigued by particular spaces and things when they can’t be classified exactly; something in-between.

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