libGDX Jam - Powered by RoboVM & Robotality - itch.io Latest Dev Logs The 10 Rules of Jamming You must use libGDX to create the game Your game must fits the theme You may work alone or in a team. Only one submission per person/team is allowed You may use pre-existing code, e.g. libraries like Ashley, or your own code libraries You may use pre-existing art, e.g. assets from OpenGameArt, or your own art You may use external tools like Tiled or Overlap2D, or anything alike You must not re-skin an already existing game or prototype! You must publish the source of your game, e.g. to GitHub You must submit your game to the itch.io libGDX Jam page before the end of day January 18th, UTC-12! If you want to win one of the sponsored prizes, you must tweet about your game and document its development, using the hashtag "#libGDXJam" and the handles "@robovm" and "@robotality"
clickme and Vega · nachocab/clickme Wiki README.md Clickme Clickme is an R package that lets you create interactive visualizations in the browser, directly from your R session. That means you can minimize your use of boring static plots. iPhone Emulator for Windows Web Image MobiOne Studio Build cross-platformmobile apps in minutes more details used by Deal with users authentication in an AngularJS web app This post is meant to share some thought about the main issues related to the user’s authentication in an AngularJS web app. This post is about how to maintain, and recognize, the status of authentication of an user (that is, if he’s logged in, or not) between the different routes of a web application. Moreover it also explains how to handle the case of a not authenticated user, who is trying to access to a page, that requires the user to be logged in. Before going into the details of my approach, it is very important to clarify that, because the user has full controll of the browser, each control implemented with front end technologies, must (!) be repeated also in the backend. Recognize an authenticated user
Developer Guide: Developer Guide Loading... On this page, you will find a list of official AngularJS resources on various topics. Just starting out with AngularJS? Try working through our step by step tutorial or try building on our seed project. Ready to find out more about AngularJS? Actualité LibGDX Kek or how I’ll waste my free time going forward Mario, Thu, 30 Jun 2016 15:09:21 -0700 It’s been a while since this blog had anything other to offer than “libGDX x.x.x released”. This was partly a result of my engagement with RoboVM, which, as you may have heard, is no more.
Writing about D3.js - a glob of nerdishness On Monday I signed a contract to write a book about D3.js for Manning Publications. If all goes according to schedule, it should be out early next year, with draft chapters available in electronic form for subscribers even sooner. Wow! It's certainly exciting, though I'm still worried over how much work it will be. I do get paid a useful advance at two milestones within the process, but I'll likely need to raise my consulting rates to compensate for my overall lost time. Free, open-source framework The Adobe USA site has been optimized for users within the United States. If you live outside the U.S., we recommend that you visit your local site for the most relevant information, including pricing, promotions, and local events. United States Canada - English Your country selection will be remembered for future visits.
Caffe2 : The Deep Learning Framework for Mobile Computing Short Bytes: Caffe2 is Facebook’s new Open Source Deep Learning Library. In contrast to its previous PyTorch library, Caffe2 is built especially for bringing Deep Learning to Mobile Applications. Our Smartphones are gonna get more “Deeply” smarter soon!!.