Applied Game Design
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Anyone who has read my blogs will know that I am a little against the constant arguments about what gamification is and what it isn’t, so this may seem a little hypocritical. Here I am defining it after all. Well, things change and whilst I still think that excluding ideas because they do not fit into your perfect definition of gamification is daft, I also believe that as gamfication matures , so should the language we use.
Tags: code red triage , erik van der spek , improve learning , surprise Erik Van der Spek conducted a study which was published within the British Journal of Educational Technology. Van der Spek and his peers at the University of Utrecht used a model of the game Half Life 2 to develop a training scenario.
As video games have evolved over the past few decades, they have begun to reach far beyond the realm of pure entertainment. Like television, radio, or print, video games are also a medium for communication, and game designers can use their titles to teach, inform, and raise awareness about real-world issues. For instance, there exist a number of "serious games" that help teach players about environmental issues, assist in physical therapy, simulate complex scientific systems, and more. In fact, there are even a number of organizations that are focused completely on creating and promoting games that support educational or otherwise humanitarian efforts.
1. Familiarity – Students are already familiar with many of the devices, regularly using iPads, iPhones, PSPs and (soon no doubt) the new PS Vita at home so adopting use inside the classroom can be quick and simple.
Game designers, who must capture and retain players' attention and interest quickly, need to understand human psychology and culture Every summer, fifty fifth graders converge on Manhattan for a week-long game design camp called Mobile Quest and magic happens. In only a few days, the familiar urban landscape is transformed.
The learning problems that designers need to tackle are becoming more complex. As this happens, it is more important than ever for designers to get to the root of learning needs; to deeply understand the learners, their environment and what needs to change. And this focus on learner needs should be sustained throughout the learning design process, not just during an initial analysis phase.
I've just been working on a presentation for a client about what serious games are and how they work. It's been really fun.
Problem summary Effective design in any discipline demands that a designer is skilled in identifying constraints, and comfortable with accommodating shifting constraints throughout the process. For various reasons – pragmatic, technological and philosophical – learning designers are being required to take into account ever more complex constraints.
Problem summary The challenge of producing learning experiences that learners will genuinely engage with is getting increasingly complex.
Problem summary Learning needs arise in specific contexts.
As mentioned in previous posts, I recently presented a paper at CHI 2011 ( available online for free here ). At both the academic session itself, and through bumping into people afterwards, one question kept coming up.