What Students Will Learn In The Future What Students Will Learn In The Future by Terry Heick This is part 1 of the series “Responsive Teaching For A Changing World,” a 3-part series is sponsored by Adobe Presenter 9. They had nothing to do with the content–only asked that we include a link back to their platform, which you can see above. A lot is implied in the content areas we choose to disperse the world through. What is Digital Citizenship? NetSafe - Learn Drawing from the Key Competencies and Values in the New Zealand Curriculum and a growing body of research knowledge, NetSafe, in consultation with New Zealand teachers has produced this definition of a New Zealand Digital Citizen. A digital citizen: is a confident and capable user of ICT uses technologies to participate in educational, cultural, and economic activities uses and develops critical thinking skills in cyberspace is literate in the language, symbols, and texts of digital technologies is aware of ICT challenges and can manage them effectively uses ICT to relate to others in positive, meaningful ways demonstrates honesty and integrity and ethical behaviour in their use of ICT respects the concepts of privacy and freedom of speech in a digital world contributes and actively promotes the values of digital citizenship Digital literacy or the ability to understand and fully participate in the digital world is fundamental to digital citizenship.
Technology Integration Matrix The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below. We appreciate your feedback.
Trillion-Dollar Footprint (6-8) Warm-up (10 minutes) ASK:How many of you have … sent a message or posted a comment online? The Digital Citizen To be a citizen, of a country brings certain rights and responsibilities.In Rome, a citizen was exempt some taxes, protected against certain punishments, empowered with rights like voting, making contracts, marriage and standing for office. But with these rights also came responsibilities. The citizen of Rome had to speak Latin, pay taxes, serve jury duty, be registered and identified by birth certificate and census. They also had to up hold social responsibilities and be virtuous. Digital citizenship has similar benefits and responsibilities. A good digital citizen will experience the advantages of the digital world but like a citizen of a nation, they will be identifiable, speak using the appropriate language, serve his or her duty to judge what is appropriate within the laws of the land and ethical behavior, uphold their social responsibilities and be virtuous.
Put multiple links into one - Oops! The bunch is either not defined or has been blocked. If you followed this bunch link from another website, you should notify the site owner. Google must respect 'right to be forgotten' Internet companies can be made to remove irrelevant or excessive personal information from search engine results, Europe's top court ruled on Tuesday in a case pitting privacy campaigners against Google. The Court of Justice of the European Union (ECJ) upheld the complaint of a Spanish man who objected to the fact that Google searches on his name threw up links to a 1998 newspaper article about the repossession of his home. The case highlighted the struggle in cyberspace between free speech advocates and supporters of privacy rights who say people should have the "right to be forgotten" — meaning that they should be able to remove their digital traces from the internet. It creates both technical challenges and potential extra costs for companies like Google, the world's no.1 search engine, and Facebook. "We are very surprised that it differs so dramatically from the Advocate General's opinion and the warnings and consequences that he spelled out.
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Gamifying Student Engagement In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate." Video games are interactive and engaging. It's no wonder they are so pervasive with both children and adults!
Nine Elements Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. Keeping #blogjune pretty – Finding and attributing Creative Commons Images – Linking Learning flickr photo shared by alicejamieson under a Creative Commons ( BY-NC-ND ) license Awesome blog posts communicate on many different levels. You may have noticed that I am a huge fan of infographics for capturing a lot of information in an appealing way. The saying ‘a picture says a thousand words’ is so true. In any blog post, an image that commands attention, that conveys additional information, sets the tone or lightens up a heavy topic is always worthwhile. However, although we have access to literally millions of images on Google, we don’t own or have permission to just randomly reproduce them.
edsurge If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most readers to incredulously click to the next article. But today, Game-Based Learning (GBL) and Gamification are gaining some real traction in the teaching community. At the recent OETC conference, the organizers dedicated an entire wing of the convention center to the subject, and educators weren’t shy about their interest. When I presented on the subject at Common Ground 14, I had the dreaded “last-presentation-of-the-day” spot, but I was very pleased at the turnout and interest.
What Your Students Really Need to Know About Digital Citizenship The greatest software invented for human safety is the human brain. It's time that we start using those brains. We must mix head knowledge with action. In my classroom, I use two essential approaches in the digital citizenship curriculum that I teach: proactive knowledge and experiential knowledge. Proactive Knowledge I want my students to know the "9 Key Ps" of digital citizenship.
A nerdy teacher’s guide to ISTE 2014 Nicholas Provenzano receives an Outstanding Teacher award at ISTE 2013. If this is your first time attending ISTE’s big conference, there are a few things you need to know. Having attended four previous events, I’ve figured out how to get the most out of the experience. Here’s what you need to think about when getting ready for ISTE 2014: