Creating Augmented Reality for Education. The Health CARE project is currently a short term JISC* funded project being delivered by City University London.
As part of the project we’ll be looking at how Augmented Reality(AR) can be used to enhance teaching and learning for students in the School of Health Sciences. Case 1 – Clinical Skills Laboratory Clinical skills are an essential component of healthcare education for trainee nurses; simulated practice is used to orientate students to the clinical environment. This example looks at how relevant resources can be overlaid over equipment, dummies and key areas within a clinical skills lab. Case 2 – Public Health Walk/Locality Project Student nurses are allocated to a placement in East London and it is important that they gain an appreciation of the culture, history and social composition of the area they are working in. AR in Education Event We’ll also be organising an event, to share the findings of this project and promote the use of AR for all education disciplines. Augmented Reality: The Edtech From Way Out.
The closer we get to the year 2015, the less certain I am that I’ll actually be able to purchase a hoverboard with which to zoom around town.
Although the tech-laden utopia of Back To The Future Part 2 has been celebrated for its prescient creativity (check out Kristina Lucarelli’s post on Gawker.com for some fascinating comparisons), I’ve come to realise that there comes a time when I have to manage my own sci-fi-fuelled expectations. In fact, the progression of tech development seems to have reached a familiar pattern ; as if we’ve all settled in to the rhythm and pace of advancement to the extent that new releases in the world of tech – albeit impressive – no longer really seem to be that mind-blowingly awesome, just kind of expected.
You can talk to your iPhone now? Sounds about right. When it comes to Edtech in particular it’s sometimes difficult to get really pumped about something. It’s not surprising that Pearson are already on it. Featured Photo Credit: Viola.nl via Compfight cc. Who Owns the Advertising Space in an Augmented Reality World? John C.
Havens is the founder of The H(app)athon Project and author of the upcoming book H(app)y -- The Value of Well Being in a Digital Economy (Tarcher/Penguin, 2014). He can be reached @johnchavens. Look up in Times Square and you’ll see the earliest version of a banner ad. Real estate developers pay massive sums to secure air rights for the empty space above buildings.
Monetizing by building up (as opposed to out) in crowded areas like Manhattan, they also get to dictate what advertisements appear in the air that they control. Augmented reality (AR) has made it possible for this same paradigm of advertising to exist via your smartphone. Eyebrawl So what’s to keep multiple brands from owning the same virtual space? Smart brands will also encourage the use of a preferred browser via value-added incentives for users. Google’s Vision for Goggles Google Goggles is a paradigm shifter for how we’ll all come to look at the world, and has evolved to become the dominant player in visual search. 5 Top Augmented Reality Apps for Education. The concept of augmented reality has been in existence for a few years now despite the fact that many users of mobile devices are under the impression that it is a new phenomenon.
New technologies such as Google’s augmented reality glasses which are the first computing eyewear are still in the testing phase. This leads mobile device users to believe augmented reality is new on the horizon. Pin it Even though Google Glasses have yet to be officially released, there are hundreds of augmented reality apps that you can get for your smartphone which work just as well. These apps can be used in everyday applications and even more so for educational purposes. 1. This is an augmented reality app which makes learning about astronomy interesting and fun.
Simply hold your smartphone up in the direction of the sky to receive automatic identification of stars and constellations. Google Sky Map is a free augmented reality app and works with Android 1.6 and higher. Download Google Sky Map (Android) 2. Augmented reality in education: teaching tool or passing trend? What some may call an 'unsurprising' 71% of 16 to 24-years-olds own smartphones, so why aren't teachers utilising these in the classroom or campus?
Is the use of these devices going to detract from the learning process or contribute to future workplace skills? Should teachers be using techniques such as augmented reality (AR) to engage students and develop their skills for the modern world? Well, I say 'yes'. I believe we should be embracing these opportunities. For instance I see AR as a real opportunity for colleges and universities, not only as a way to market and promote themselves, but as a way to communicate with learners and improve the student experience.
AR allows people to add digital content to printed material, geographic locations and objects.