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Augmented reality

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QR Code Generators and Readers for Chromebooks. Last week a teacher contacted me to see if it was possible to read QR codes with a Chromebook.

QR Code Generators and Readers for Chromebooks

I had never tried this myself, but I figured it was possible so I did some digging and found some reader apps for Chromebooks. After I tried these out I can say it is definitely easier to read QR codes with tablets or phones. I found it a little awkward to line up the QR code sometimes, but these readers still worked on my Chromebook. Web QR- The website allows you to both create QR codes and scan them. QR Code Generator- This website allows you to create and scan QR codes as well as create videos using your webcam, screencast, and merge PDF files. Applications for Education QR codes can be used to distribute information to students or direct them all to the same page. Virtual Reality in Education.

Scheller Teacher Education Program. TaleBlazer has been used by a wide range of users to create unique location-based experiences including: Youth Organizations like Global Kids engage young people in their community while creating AR games.

Scheller Teacher Education Program

Museums like the Harvard Museum of Natural History collaborate with us to find new ways of interacting with artifacts. Zoos like Columbus Zoo and Aquarium and Drumlin Farm Wildlife Sanctuary create experiences for visitors to interact with their exhibits. Historical landmarks like Old Sturbridge Village create games to engage students in historical economies. Botanical Gardens like the Missouri Botanical Garden and Red Butte Garden and Arboretum create games to highlight elements of their collection. Teachers create games to support their instructional objectives. Students create and play AR games to adopt new roles, explore and make sense of their world.

Researchers like us use AR games to better understand the affordances of location-based experiences to enhance learning. 7 Outstanding Augmented Reality Apps for iPad. How To Use Augmented Reality In Education. When you were a kid, did you watch RoboCop and totally love the heads-up display?

How To Use Augmented Reality In Education

What about the fascinating visuals in Minority Report or Iron Man? They’re basically a form of augmented reality (AR for short). Augmented reality is not something limited to just Hollywood blockbusters though. There are a bunch of ways people are using augmented reality in education, believe it or not. Before you get your feathers all ruffled, though, let’s clear something up. In an effort to shed some light on the current tools and teachers using AR, I thought it might be useful to assemble a list of what we’re seeing these days. In any case, here are just a handful of interesting AR use cases that you should check out. Project Glass The most famous AR project is being, of course, led by the folks at Google. MITAR Games Star Walk This was one of the earlier iPhone apps that really caught the attention of the world.

Second Life Second Life is actually a pretty old school AR game nowadays. Programmera för mobilen. Wherigo är en spännande teknik som låter dig och dina elever programmera utomhusspel för mobilen.

Programmera för mobilen

Du kan göra en skattjakt, en guidad rundtur eller varför inte en geocache. Det är enormt användbart om du vill kombinera programmering med utomhusaktivitet och dessutom hitta ett intressant användningsområde för elevernas mobiltelefoner. Det finns appar för de flesta mobiler: WhereYouGo för AndroidWherigo för iPhoneGeowigo för Windows Phone Cartridgen, alltså den fil som ska spelas upp i mobilappen, programmerar du på datorn. I det här exemplet gör jag en kort äggjakt och visar några av de enklaste kommandona i programmet Urwigo.

För att föra över cartridgen till en Android är det enklast att koppla mobilen till datorn med USB och föra över filen till mappen WhereYouGo. Om du vill bygga samma exempel som jag (men placera det på din egen skola istället) kan du ladda hem en zipfil med bilderna och en byggbeskrivning som pdf. Lycka till och glad påsk! Putting the World In Their Hands: Augmented Reality in the Classroom. Augmented reality at Avenues: The World Schools By Courtney Pepe When many of today’s teachers who grew up in Generation X are asked to reflect on traditional learning objects from their classrooms of the 1980’s and 1990’s, they think of paper, pencils, chalkboards, and textbooks.

Putting the World In Their Hands: Augmented Reality in the Classroom

When they’re shown a series of pictures of those classroom’s from the ’70s, ’80s, and ’90s, and asked to describe them, they use adjectives like “utilitarian, boring, and two-dimensional.” The classrooms in which Millennials and Generation Z learn are a world apart from those of Baby Boomers and Generation X. In 2014, using augmented reality as a launching pad into discovery is becoming more common. Even the sound of learning has changed in today’s classrooms, from the vocal command of the teacher directing students toward the sound of students working together in groups, or listening to audio or visual content on their devices through their ear phones.

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