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Spark project Wiki ナビゲーション (Japanese page) What is FLARToolKit ¶ AS3 ported version of ARToolKit. The license ¶ FLARToolKit is free to use for non-commercial applications under the GPL license. For more information about the conditions of the GNU General Public License, version 3, click here. Commercial Licence ¶ If you are interested in developing a commercial application or not releasing your FLARToolKit application source code then you should contact ARToolWorks (info@artoolworks.com) for a commercial license. Download ¶ Download Browse source code ¶ version 4.0.0-fp10 version 2.5.x version 1.x.x trunk Source code ¶ You can get latest source code with following command. How to use ¶ Import of FlashBuilder? Forum ¶ Examples ¶ Who made it? Related:  realité augmenté

Technology Review: Blogs: TR Editors' blog: Augmented-Reality Floor Tiling Augmented Steps This “haptic” floor can mimic the look and feel of sand.Credit: Yon Visell Researchers at McGill University in Montreal, Canada have developed floor tiles that can simulate the look, sound and feel of snow, grass or pebbles underfoot. Such a tool could perhaps be used for augmented reality applications, tele-presence, training, rehabilitation or even as virtual foot controllers. The modular “haptic” floor tiling system is made up of a deformable plate suspended on a platform. Between the plate and platform are sensors that detect forces from the user’s foot. And the plate can give off vibrations that mimic the feeling of stepping on different materials. Yon Visell, a researcher at McGill’s Center for Intelligent Machines and first author of the paper, says the tiles could be used “either for human computer interaction or immersive virtual reality applications.”

ARToolKit Home Page ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object. This website contains a link to the ARToolKit software, projects that have used ARToolKit, sample ARToolKit applications, a discussion group and full documentation. ARToolKit was originally developed by Dr. For information on this page, contact Philip Lamb. Translations of this page available: Belarusian

Google Goggles does not do facial recognition but it could... are you ready for the implications that presents?! The big news out of Hot Chips on Monday was Google's promise to have its Goggles visual search app ready for the iPhoneby the end of 2010. Google Goggles project lead David Petrous also provided the inside scoop into how Goggles deciphers your images in the cloud. But the most interesting takeaway from Petrous' talk was his repeated insistence that Google Goggles does not do facial recognition—interspersed by a long tutorial on how well it would work if it did. Augmenting your reality Augmented reality is a step toward intuitive search, like having an insightful personal assistant following your every move, answering not just "what am I looking at?" but intuiting exactly what you want to know about it and why. It gets harder when you're pointing at something ambiguous. 6.5 seconds later three results came back. "A picture is worth a thousand words. So what's it good and bad at? Not That Google Goggles Does Face Recognition Google Goggles does not do face recognition. Not true!

La réalité augmentée sous tous ses angles le 29 juin à L'échangeur - Marketing et Technologies, Blog de Julien Bonnel Mercredi 26 mai 2010 3 26 /05 /Mai /2010 07:40 Si vous vous intéressez à la réalité augmentée dans le cadre de vos activités professionnelles et si vous pouvez être à Paris le 29 juin je vous recommande le premier évènement en France consacré à la Réalité Augmentée « L'échangeur Augmente la Réalité » : un après-midi pour comprendre la Réalité Augmentée, distinguer le buzz marketing des réelles promesses de la technologie et rencontrer les acteurs d'un marché à fort potentiel (plus de 700 millions de $ en 2014 contre 1 million en 2009 selon Jupiter). Au programme conférences, débats et démonstrations interactives pour mieux comprendre les technologies et les usages ; Ori Inbar, président du Augmented Reality Consortium, sera le keynote speaker du jour. L'agenda de « L'Echangeur Augmente la Réalité » : La liste des démonstrations interactives auxquelles vous pourrez participer le 29 juin : Le lien pour en savoir plus et vous inscrire : L'Echangeur Augmente la Réalité Billets en relation :

Augmented Reality « Dedric Mauriac I started playing a little bit with Augmented Reality tonight. Perhaps it is more like augmented virtual reality. I was mainly playing with ARtag. I had quite a few problems getting the image to work. I found that image with multiple patterns caused problems, as well as images that were too large. The augmented reality showed an image of myself in-world standing behind a giant floating fish. With the plug-in archtecture that the Second Life Viewer 2.0 is going to expose, I am curious if we can add in plug-ins to augment virtual reality. posted by Dedric Mauriac on Applewood using a blogHUD : [blogHUD permalink] Like this: Like Loading...

PaperPlay | RedShift La réalité augmentée franchit un nouveau cap et s’invite désormais sur vos supports papier grâce à PaperPlay. Le renouveau du support papier Les éditions digitales des journaux et magazines ont pris une place importante dans nos habitudes de lecture, mais nombreux sont encore les aficionados du bon vieux papier ! PaperPlay, c’est quoi ? PaperPlay est une solution clé en main qui permet aux éditeurs d’intégrer des contenus en réalité augmentée à l’intérieur des pages de leurs journaux et magazines.PaperPlay combine une plateforme de gestion clé en main à une application mobile dédiée ou un SDK à intégrer à une application existante. Comment ça marche ? L’idée est la suivante : la plateforme d’édition permet de superposer en réalité augmentée des vidéos, liens, diaporamas et autres contenus multimédia à un support papier. La plateforme de gestion PaperPlay vous permet aussi de suivre en temps réel la performance de vos campagnes, le comportement et le profil de vos utilisateurs.

AR Business card « James Alliban Inspired by this guy, I just got a fresh batch of business cards from moo.com. There’s not really enough space on a business card to explain yourself in any detail so I thought I’d extend it using augmented reality. I recorded a short video bio and created a 3D grid of coloured planes. This is now online for all to enjoy. Mac users with iSight camera who are experiencing a black screen might be able to get around this by Following these steps: Right click on the app and select settings. Failing that apparantly it won’t work if you have any other apps that use the iSight open at the same time, so close PhotoBooth, Quicktime etc. Thanks to JereDog and Bish for these workarounds. I’m using the following AS3 libraries in this project FLARToolkit FLARManager Papervision The new version now uses the FP10 native 3D capabilities TweenMax I’ve temporarily had to take the application down as I’ve had a huge amount of traffic which will undoubtedly cost a horrendous amount of money. Like this:

Quand on mélange Street Art et Réalité Augmentée - la RA L’association Re+Public a mis en place un projet d’envergure exploitant la RA pour valoriser l’espace public : pour cela, une application pour smartphones & tablettes a été conçue afin de visualiser et revisiter des endroits, monuments, œuvres de rue et les transformer en rajoutant des modèles 3d, des animations ou encore des jeux de lumières… Ce projet s’inscrit dans une phylosophie qui dépasse de loin l’art Urbain qui est de remettre en question notre notion de propriété privée et de liberté d’expression en donnant une vie virtuelle à certains espaces. [one_half][/one_half] [one_half_last] [/one_half_last] L’Association Re+Public RePublic est néé d’une collaboration entre plusieurs groupes dont l’objectif commun est la démocratisation et le partage d’un environnement visuel. L’avenir de tels projets Il est légitime de se demander dans quelle mesure ce projet va impacter le public et l’interpeller quant aux potentialités de cette technologie. [one_half] [/one_half] [one_half_last]

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