
Gamification
Gamification tree for research into a gamified class about social networking at the University of Washington. Jan 23
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The ethics of MOOC research
He’s Uneducated: Rethinking Our Models of Learning | Laurissa Wolfram
This comic is several weeks old, but I keep pulling it back up again and again. In just three small panels and in about 30 words, the strip speaks a pretty clear message of how the idea of education is shifting. The more I thought about the comic, though, the more I realized we can actually read it two different ways: The interviewee is trying desperately to use the appropriate (yet empty) buzzwords that give him the credibility he needs. But to the Boss, it’s being translated into a completely different message: I’m a high school drop-out who failed three times at starting my own business.Essay on the changes that may most threaten traditional higher education
and Harvard announce edX
CuppaDev - Syncing Youtube with Websockets
Slot machine in Javascript
Recently somebody talked to me about creating a slot machine. I looked on the web and could not find any good slot machine implementation in javascript. So I decided to write a quick one. My implementation uses jquery and a couple of jquery plugins for animation. Spritely is a wonderful jquery plugin for background animation.Gaming for Your Grades: The Gamification of Education at Penn State — Teaching and Learning with Technology
By Samantha Pearson. TLT Communications Intern Marshall McLuhan once said, “Anyone who makes a distinction between games and learning doesn’t know the first thing about either.”Gamifying Homework
HOW TO: Properly Use Badges to Engage Customers
Badge Research
5 Creepy Ways Video Games Are Trying to Get You Addicted
Video games , we have been led to believe, are about wasting time. It is a misunderstanding that players and game makers have railed against for 40 years. While movies and television are endlessly analysed and debated in the mainstream media, games are characterised as troubling, irresponsible or banal, the fatuous byproducts of the digital revolution. But a growing number of theorists and designers disagree. This is, after all, an entertainment medium that worldwide makes $50bn a year, a medium in which an estimated one third of UK adults indulge. An emerging school of thought, drawing on cognitive science, psychology and sociology, suggests that our growing love of video games may actually have important things to tell us about our intrinsic desires and motivations.
The seduction secrets of video game designers | Technology | The Observer
Phat Loot and Neurotransmitters in World of Warcraft « The Psychology of Video Games
How are loot-based games like World of Warcraft, Torchlight, and Borderlands related to slot machines, chemical bliss, and evolution? Read on for the answer. During my early days with World of Warcraft (WoW) I remember tromping through Westfall killing crowds of Defias bandits when I was shocked by a loot drop: a rare pair of “blue” gloves that perfectly fit my class’s needs at the time. For those of you who don’t know, killing enemies in WoW gives you a random chance at one or more pieces armor, weapons, or other items called “loot” in WoW parlance. These are stratified according their text’s color: gray, white, green, blue, purple, and orange in order of increasing quality. For a level 20-something character to find a blue item on a random enemy was actually very rare, and I experienced a huge rush from it.A new Professional Education interface has been introduced for a limited number of courses beginning Autumn 2009. What's New The new Professional Education interface offers a much larger video window as well as the ability for users to take their own notes online. The notes function offers pre-populated index points created by the course subject matter expert as well as the ability for individual users to take their own notes (which are saved to his/her profile and accessible during future viewings).
Technical Support | Stanford Center for Professional Development
LevelUp for Photoshop - #Gamification of learning complex software
Let’s say you’re an amateur photographer who has just purchased a fancy new camera and now you want to be able to manipulate all the photos you’ve taken. You download the massive Photoshop 30-day trial from the Adobe website, then run through the install process, and then finally, launch Photoshop. And what do you see? A blank white canvas, and an overwhelming assortment of menus and panels. It’s daunting, to say the least. Many people will stop right there - not knowing what to do, not gaining any understanding of what Photoshop is capable of, and most importantly, not buying Photoshop when their 30 days is up.Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KIM
Rating: 4.8/ 5 (5 votes cast) Games are infiltrating every aspect of daily life – and everyone’s now a gamer, in one form or another. Early-on “gamification” involved adding simple game mechanics like points, badges and leaderboards to websites and apps. But that’s not what makes games truly compelling. Good games take players on a journey, giving them something to learn, master and share.Current Products/Examples
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