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Game Based Learning for Language Learners. Level Up! Engaging Students by Having Them Create a Digital Game. Game based learning & Gamification. Gamifying Learning.

Game Creation

Game-based lesson plans. Game Rubrics. Minecraft Edu. Let’s Play! 20+ Sites for Young Learners. Part of the Cool Sites series Sometimes, the teachers of young learners get a bad reputation for playing all day in their classes.

Let’s Play! 20+ Sites for Young Learners

Let me tell you a secret. Learning Beyond Walls- Games and Wikis! Posted by Shelly Terrell on Tuesday, August 17th 2010 Part of the Cool Sites series Many of you have started school already and are integrating new technology in your curriculum.

Learning Beyond Walls- Games and Wikis!

Wikis are one of my favorite tools for encouraging learning beyond the classroom walls. I’m sharing with you this post I originally wrote for one of my favorite blogs, ELT Digital Play, back in May. I hope you find the tips useful when creating your class wiki! Extending Learning Beyond the Classroom Walls Did you know that the average time spent playing video games per week is 18 hours? How to Plan Instruction Using the Video Game Model. Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes.

How to Plan Instruction Using the Video Game Model

You have to spend your day on the bunny hill when you're an expert skier. You play a game of darts with the target two feet away. You play a game of darts with the target 200 feet away. GameSites. NOTE: Click on any of the anchor links you find interesting, read more about them, then click the headings to visit the website!

GameSites

Kindersite- List of 100s of Games The Kindersite spearheaded by Joel Josephson (@acerview54) has 1000s of educational and fun content specifically designed for preschool, kindergartens, elementary, primary schools and special needs students. Register for free for full featured access, but it’s not required. The age level and themes are listed next to each game! Interactive stories, games, and activities are included. The nine golden rules of using games in the language classroom. I think you might want to download these activities so you can use them later… so here’s a handy PDF file of this blog post!

The nine golden rules of using games in the language classroom

I’ve long been an admirer of the use of games in teaching. Indeed, one of my most popular posts ever here on the Teach them English blog is the rather misleadingly titled ‘Why I don’t use games in the language classroom’ which, if you’ve got a spare ten minutes, gives you as good a background into the role of games in the language classroom as you’ll ever need (no need for me to be modest!).

Games remain a fundamental part of my teaching as they can be used to liven up lessons, while also creating a relaxed learning atmosphere where learners feel confident to practice new language skills. The importance of games cannot be understated in the role they play in providing alternative ways of learning or showing that you can recall what has been learned. 1. 2. 3. 4.

Gather all the equipment or necessary materials for your game. 5. Samorost 1. ELT Sandbox - Home. Game Chaser. Play and Learn. Vocabulary Learning Games For Kids. Kindergarten Education Games Songs Stories. Game-based blended learning & classroom response system. The Playful Learning Wiki / FrontPage. The Playful Learning Wiki / Play Quotes. Pages in this wiki: Home, Play Theories, Designing for Play-Based Learning, Bib/Webography, Quotes Note: The following quotes are culled from the Strong National Museum of Play and other miscellanous places.

The Playful Learning Wiki / Play Quotes

It is a happy talent to know how to play. Ralph Waldo Emerson American writer Life must be lived as play. Game-Based Learning Units for the Everyday Teacher. Game-based learning (GBL) is getting a lot press.

Game-Based Learning Units for the Everyday Teacher

It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Www.sps186.org/downloads/basic/228358/Socrative Space Race.pdf. Audience Response Systems. Serious Games Initiative. Room Escape Maker - Create Escape The Room Games For Free. Basic information ROOM ESCAPE MAKER is a free online application to create Escape The Room games.

Room Escape Maker - Create Escape The Room Games For Free

Build challenging casual point and click games with puzzles, hidden objects, safes with combination locks, and much more. Quandary. Alice.org. Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.

Alice.org

Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#.

Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. Submrge. Garry’s Mod A physics-based “sandbox” in which users can do almost anything, with a wide selection of assets (3D models, sounds, actions).

Submrge

Read More Spaceteam Allows multiple players using the same wifi to control a spaceship by executing various technical commands. Players manipulate the controls in order to complete the level and move on to the next. Karma Tycoon. Lesson plans game on Pinterest. McGraw-Hill Education Offers Free iPad Math Apps. By Cristi | April 15, 2011 | 5 comments McGraw-Hill is a familiar name in education and to support this week’s National Council of Teachers of Mathematics Conference, McGraw-Hill Education is offering its Everyday Mathematics apps for free through April 17th. The Everyday Math apps are designed to give students in kindergarten through sixth grade a quick and easy way to practice and reinforce different math concepts. The Top 25 Facebook games of May 2013. It’s time to look at the Top 25 Facebook games for May 2013. Since Facebook started reporting its app metrics using ranks in January 2013, Inside Social Games reported on the top 25 Facebook games using AppData’s estimated monthly active users (MAU_E) and estimated daily active users (DAU_E).

MAU_E and DAU_E are estimated MAU and DAU values based on current performance data from Facebook and our six-year-old database of historical Facebook application metrics. By analyzing trends in our database of almost 400 million measurements of how MAU and DAU function and move over time, our data scientists have been able to develop algorithms for estimating MAU and DAU values for Facebook applications.

Both of May’s lists saw King, which has more than 63 million DAU across its social and mobile games, continue to hold the top spots, though Zynga is still close behind and with more titles in the top 25 lists overall. All Games - App Center. Adventure Games. Digital Play. In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.”

The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Great Gaming/Learning Quotes. The Serious Games listserv has a great thread running right now asking for folks to submit their favorite gaming/learning quotes. One example from Katrin Becker's site: "Anyone who makes a distinction between games and learning doesn't know the first thing about either. " - Marshall McLuhan There are more (many more) so what I'll do is add them to the continuation of this post (those that don't have homes on the Web) and I'll include the links to those that do here.

LinksTwitchspeedGamesParentsTeachers Literature on school improvement is full of exhortations to make the contentof instruction "relevant. " .... "Games are thus the most ancient and time-honored vehicle for education.They are the original educational technology, the natural one, havingreceived the seal of approval of natural selection. "The computer is a medium of human expression and if it has not yet had itsShakespeares, its Michelangelos or its Einsteins, it will. .. . Games. LearnEnglish Grammar (UK Edition) on the App Store. Adventure Game Studio. Create iOS, Android and Flash Games with Stencyl.

Sploder - Make your own Games, Play Free Games. Creating Adventure Games On Your Computer. Make & Play Online Multiplayer Games. Create your own Interactive Fiction. What is Interactive Fiction? Interactive Fiction (formerly referred to as Text Adventures) are a cross between reading a book and playing a game, where you control the main character. Rather than reading the story from start to finish, you interact with everything by typing commands at a prompt, discovering things as you go along. Well written games give you, the player, the impression that anything you type is understood by giving a sensible and meaningful response. Quest - Write text adventure games and interactive stories.

Textadventures.co.uk - Create and play text adventure games. Cyberix3D - Free Online 3D Game Maker. StrategyWiki:Guide/Walkthrough. StrategyWiki can be fun and exciting for both readers and editors. Now that you're familiar with how to use the site from the Getting Started section and how to use Wiki markup, the walkthrough will take you through the steps to make helpful contributions in accordance with the styles and guidelines of the wiki. How To Write A Video Game Walkthrough. Visual Walkthroughs. Walkthroughs. Game Wiki Guides, Cheats, Walkthroughs, FAQs. Game Walkthroughs. Game Walkthroughs. Mystery Case Files: Broken Hour Walkthrough Welcome to the Mystery Case Files: Broken Hour Walkthrough Uncover the mystery of Huxley’s Boarding House before time runs out! Whether you use this document [...]Read more Whispered Secrets: Song of Sorrow Walkthrough Welcome to the Whispered Secrets: Song of Sorrow Walkthrough Can you stop the malevolent Siren in time?

Walkthroughs. Walkthroughs - Jay is games.