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Alice.org

Alice.org
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice Overview Download this video (right-click [ctrl-click on a Mac] > Save File As...): Quicktime (11 MB) From an interview for the Manuel Sadosky Foundation, Buenos Aires, Argentina, May 2014.

Remote Support Software, Remote Support tool, Remote Nebula XViewer Widget Nebula XViewer Widget Advanced TreeViewer Widget The purpose of the XViewer is to give the application developer a more advanced and dynamic TreeViewer that has the filtering and sorting the capabilities of a spreadsheet while providing the users the ability to customize their table to suit their current needs and save/restore these customizations for future use by individual or group. Getting Started Table Customizations Sorting Sort individual columns (forward or reverse) using data-specific configured sorter for that columns data typePerform unlimited multi-column sorting by holding Ctrl key down and selecting other columns. Filtering Quick filter (bottom left) provides for filtering of all visible data by entered keywordsAlt-left click on column header (or right-click menu) allows for filtering by column. Other Capabilities Future Sorting and Filtering HTML Report and CSV Export Supporting Links

DigitalNZ 6 Ways to Tell Your Story With Interactive Maps | MSDS Brand Strategy & Design If you’re into interactive maps, it’s a good time to be alive! Seems we’ve entered a golden era of interactive mapping, with no shortage of exciting ways to display geographically-specific data. In the last few years alone, we’ve seen exponential growth in interactive mapping software that presents data from all sorts of angles. But while being spoiled for choice can be a good thing, all this product and feature clutter makes it difficult to make a choice. When we have a client who wants to design an interactive map, our first question is not, “What kind of map do you need?” but always, “What are you trying to say?” So, let's say you want to add an interactive map to your website. Assuming you may not have had time to navigate the world of online mapping software and could use some help designing for impact using geographic data, hopefully I can offer some insight gained over years of helping clients tell their story using interactive maps. 3 Things Before You Dive In 1. 2. 1a. 1b. 1c.

OnLive could threaten Xbox, PS3, and Wii | Gaming and Culture SAN FRANCISCO--Sony, Microsoft, and Nintendo, look out. Your traditional video game console business model may be in danger. It's too early to tell how much danger, of course, but a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever. OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system--seven years in the works--that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time as those titles are released into retail channels. The system is designed to allow players to stream on-demand games at the highest quality onto any Intel-based Mac or PC running XP or Vista, regardless of how powerful the computer. The service is currently in a closed beta, but is expected to go into a public beta this summer, and to launch this winter.

Big Stretch Reminder Program - A Free RSI Reminder Program for W Big Stretch is a free simple reminder tool that prompts a user to take regular breaks and helps prevent the symptoms of RSI. Alternatively it can be a simple reminder program to tell you when it’s your coffee break! Example Reminder features Set the amount of time between breaks. Comments or suggestions? Big Stretch works on Windows® XP, Vista, 7 and 8 (in Desktop Mode) Big Stretch is completely free and contains no spyware or crapware, please consider donating. Zip Version (No install, 372KB) Older History Version History v2.0 (released January 2013) New Feature: Display multiple custom messages New Feature: Display motivational quote New Feature: Select your own sound / music to play at break time Enhancement: Detect if full screen movie playing or game Enhancement: Complete Interface re-design Enhancement: Manually start break form system tray menu Enhancement: Press ESC to end micro-break v1.9 (released November 2011) v1.8 (released October 2011) v1.7 (released February 2011) Storage Cupboard

The Definitive Guide to Jython — Jython Book v1.0 documentation The Definitive Guide to Jython: Python for the Java Platform Copyright © 2010 by Josh Juneau, Jim Baker, Victor Ng, Leo Soto, Frank Wierzbicki All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN-13 (pbk): 978-1-4302-2527-0 ISBN-13 (electronic): 978-1-4302-2528-7 Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1 Trademarked names may appear in this book. Java™ and all Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc., in the US and other countries. Lead Editors: Steve Anglin, Duncan Parkes Technical Reviewers: Mark Ramm, Tobias Ivarsson Coordinating Editor: Mary Tobin Copy Editor: Tracy Brown Collins Associate Production Director: Kari Brooks-Copony Manufacturing Director: Tom Debolski Ted Leung

Community | Schools Historypin is a great tool to use in schools and is being used all over the world in classrooms and to run events and projects with parents, families and local communities. Why use Historypin in schools? Improve communication, social and inter-personal skills Get families and carers more involved in the life of students and the school Build positive links between your school and the local community Engage students in curriculum subjects such as History, Computing, Geography, Citizenship and English with an exciting digital tool Run natural and meaningful inter-generational sessions and events Turn your students into local archivists How can I use it? There are three main ways to use Historypin, by Exploring it or by Adding to it or Curating stuff on it. Have a look at our How to Guides for more help How are other schools using it? In lots of varied and interesting ways! Have a look at our Case Studies for some ideas What are the best things to look at in the classroom?

The Life of Games, page 2--"Unwritten Rules" by Stephen Sniderman (first of six pages) Feature Article Unwritten Rulesby Stephen Sniderman Regardless of what game you're playing, you cannot know all the rules. Whether the "game" is tic-tac-toe, chess, baseball, language, etiquette, education, science, religion, law, business, politics or war, the entire set of rules governing the system cannot be spelled out. What do we mean by a game? A game is a play activity that consists of an object (a goal or goals that the players are trying to accomplish) and constraints on the players' behavior (what they must do and/or what they may not do in attempting to achieve the game's object). An example with Tic-Tac-Toe Suppose I challenge you to a game of tic-tac-toe. Well, for one thing, nothing has been said about time. Is it a rule, or isn't it? Suppose it is my turn and, no matter what I do, you will win on your next move. Self-defeating rules But can't we state the principle it violates? So why not just specify a time limit for each move? Practical solutions Rulings versus rules

OnTopReplica I remember that since Windows 95 or so, I always wanted to find a way to watch a movie on my PC while coding, writing or doing some other work (keeping it "always on top"). Finally, with Vista and its "DWM Desktop Composition" I was able to create a simple application that does simply that: you can clone whatever window is on your screen and watch it in a small thumbnail that always keeps on top of all other windows (even if it hasn't mouse focus). So you can watch a movie while coding, like this: In the picture above, VLC is playing a movie and is replicated by On Top Replica, which will stay on top even if Visual Studio takes the focus and actually covers up the real media player. Of course you can use it for several other things as well: like keeping track of a large download or a slow installation (like Visual Studio...) while doing something useful, peeking at the current track in your media player, keeping a document on top as reference, or else... How it works Languages Download

Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. by selator Jun 20

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