Great Gaming/Learning Quotes The Serious Games listserv has a great thread running right now asking for folks to submit their favorite gaming/learning quotes. One example from Katrin Becker's site: "Anyone who makes a distinction between games and learning doesn't know the first thing about either." - Marshall McLuhan There are more (many more) so what I'll do is add them to the continuation of this post (those that don't have homes on the Web) and I'll include the links to those that do here.
Cave Story (Doukutsu Monogatari), A Tribute Site Cave Story Doukutsu Monogatari ≡ Menu Download Cave Story Note: For Cave Story WiiWare, Cave Story+, Cave Story DSi, or Cave Story 3D please click here. Windows glasbead Tech questions or problems:firstname.lastname@example.org Minimum System Requirements:Pentium II 300 Mhz64 Meg RAMOpenGL graphics card with 16 Meg RAMWindows98/2000/XP To play online, you must disable any firewall software or the connection cannot be established.
Speed Race 'Wikipedia Game' Last Game ResultsToday's LeadersWeek's Leaders Loading Last Game Winners... Points Breakdown The Playful Learning Wiki / Play Quotes Pages in this wiki: Home, Play Theories, Designing for Play-Based Learning, Bib/Webography, Quotes Note: The following quotes are culled from the Strong National Museum of Play and other miscellanous places. It is a happy talent to know how to play. Ralph Waldo Emerson
The Clockwork Man 2: The Hidden World - Hidden Object Adventure - Total Eclipse “On the whole, I found the game very enjoyable and spent many hours having fun while I played it. I also liked the Steampunk setting very much.” - Anja from Germany “My husband and I sat curled up on the couch and played together and really enjoyed ourselves. I thought it was a GREAT game and I think that you all did a FABULOUS job!” - Allison from Germany fluid fire simulation Fast fluid simulation sandbox, you can create and mix fluids, draw walls as collision objects, create air emitters, add particles, which are influenced by fluids and by themselves. Keyboard shortcuts: [Q] - fire fluids [W] - wall [E] - air emitter (visible only when edited) [R] - particles
Doctor Who's 50th Anniversary The Doctor Who doodle started life as a request from a huge fan at Google. It seemed daunting- 11 Doctor's, 50 years of adventures, countless enemies and time travel! But we loved the idea of science fiction, technology and fun coming together, so we set about creating a multiple level game. The game was always a simple premise- those dastardly Daleks have stolen the Google letters and we need Doctor Who to retrieve them. Artists don't make games, programmers do. I provided the designs and various pieces of animation but without the engineers the game would only exist in another dimension!
Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” Constructor created by soda, last modified on 24 Aug 2007. Sodaconstructor is a construction kit for interactive creations using masses and springs. By altering physical properties like gravity, friction, and speed, curiously anthropomorphic models can be made to walk, climb, wriggle, jiggle, or collapse into a writhing heap. Launch Constructor
FPS-Man Check your security settings Connection issues are typically caused by security settings on your network or computer. Check that your firewall or router has port 5222 open and allowing traffic. If you are on a school or office network, you may need to contact your network administrator to make the necessary changes.