Gamification

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SCVNGR's Secret Game Mechanics Playdeck | TechCrunch

Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. SCVNGR , which makes a mobile game with real-world challenges , has a playdeck. http://techcrunch.com/2010/08/25/scvngr-game-mechanics/

Soyons sérieux, jouons ! (4/5) : Le jeu est le futur du travail « InternetActu.net

Par Rémi Sussan le 11/03/10 | 15 commentaires | 5,667 lectures | Impression Dans son roman de 1959, Le temps désarticulé , l’auteur de science-fiction Philip K. Dick nous entraine dans une petite ville américaine des plus typiques. Dans cette bourgade vit un homme connu pour ses capacités à gagner constamment au concours “Où se trouvera le petit homme vert demain ?” http://www.internetactu.net/2010/03/11/soyons-serieux-jouons-45-le-jeu-est-le-futur-du-travail/
Par Rémi Sussan le 01/03/11 | 7 commentaires | 4,771 lectures | Impression La gamification est un des gros buzz du moment. En janvier 2011 s’est tenu d’ailleurs le premier “ Gamification Summit “. http://www.internetactu.net/2011/03/01/les-ambiguites-de-la-gamification/

Les ambiguités de la gamification « InternetActu.net

Par Rémi Sussan le 01/03/10 | 6 commentaires | 3,799 lectures | Impression C’est l’un des principes émis par Jordan Weisman sur la création des Augmented Reality Games (ARG) : le jeu doit être coopératif et collectif. Les énigmes proposées par les jeux à réalité alternés sont si nombreuses et si complexes qu’un individu seul ne peut espérer les résoudre.

Soyons sérieux, jouons ! (3/5): Le jeu catalyseur de l’intelligence collective « InternetActu.net

http://www.internetactu.net/2010/03/01/soyons-serieux-jouons-35-le-jeu-catalyseur-de-lintelligence-collective/
http://gamify.it/

Gamification Platform | Gamify

Game Mechanics API & Widgets Boost engagement and loyalty on your Site

Gamification Network

We’re excited to announce that Gamification.org is a media sponsor of the Node Summit, the first ever conference to focus exclusively on how Node.js is transforming the future of computing. Node.js is enabling the creation of real-time, high performance, scalable, networked applications – and will likely have a major impact on businesses and consumers in the [...] http://gamification.net/

Education Levels Up! – A noObs guide to Gamifying your Classroom | MrDaley.com

A new way to manage classroom instruction is slowly creeping into the world of education: “ Gamification “. Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Gamifying isn’t anything new; businesses and social websites have been using “gaming” to attract and keep users coming back for years now. http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/
http://gamification.org/ Al Gore talks about how "Games are the new normal" and the power of Gamification at the 2011 Games for Change Festival. A few simple examples are things like earning points and setting goals with Nike+ to motivate yourself to exercise more, and Synchronous Social entertainment such as Turntable.fm , the site where you can virtually DJ for your friends and random strangers -- earning points based on your performance which allows you to unlock cool new avatars to show off your skills. For a full list of examples applied to many different industries, skip ahead .

Gamification Wiki | Gamification and Game Mechanics Guide

http://www.badgeville.com/

Badgeville

"By adding deep social functionality to the fast-growing gamification industry, Badgeville transcends multiple technologies that will only continue to grow in significance and that are the heart of the modern web experience."

Badgeville launches Dynamic Game Engine and Widget Studio | ZDNet

http://www.zdnet.com/blog/feeds/badgeville-launches-dynamic-game-engine-and-widget-studio/3923 In an era where rewarding customer involvement has exploded to a whole new level through social media, companies are starving to get their hands on solutions that they can leverage to take advantage of social gaming and it’s popularity. Back in December I wrote about Moxsie.com’s use of Badgeville as their weapon of choice for building customer incentive through a Facebook badge program in an effort to involve their fans in the buying process. Badgeville won the Audience Choice Award when it launched at the Tech Crunch Disrupt last September and the demand for their social reward system has gone nowhere but up. Industry leading brands like Island Def Jam (Universal Music), The Active Network, Bluefly.com and more have signed on with Badgeville to harness the viral power of gamification to help reach user-driven objectives, turning it into profit. Dynamic Game Engine and Widget Studio
Par Hubert Guillaud le 16/02/11 | 5 commentaires | 3,214 lectures | Impression La gamification ( Wikipédia , que certains traduisent par “ludification”), c’est l’idée que les règles et techniques de jeux peuvent être transférées dans d’autres domaines, rappelle Nicolas Nova, l’un des organisateurs de la conférence Lift qui se tenait il y a peu à Genève. Ce qui n’est pas sans limites… ni critiques. La vérité sur la gamification

Retourner au plaisir de jouer « InternetActu.net

Gamification Design & Infographics

Gamification industry

Gamification