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Generative & Parametric Modeling, CG & Vizualization

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Learn Blender. V-Ray Showreels 2013. Check out this year's fantastic V-Ray Showreels featuring some of the most talented and creative artists from around the world. V-Ray Architectural Showreel 2013 V-Ray Automotive Showreel 2013 V-Ray VFX & Game Cinematics Showreel 2013 V-Ray Advertising Showreel 2013 V-Ray Animation Showreel 2013. Vray Materials Tutorial - VISCORBEL. To begin creating beautiful materials, we must first understand how the VRay material works. Let’s take a closer look at the VRayMtl, VRayFastSSS2, and VRayBlendMtl. These 3 are the main material types that are essential for realistic results, you can achieve almost anything with them. VRay offers even more material types, but those are meant for pretty specific tasks and will not be covered in this guide.

Forget about using MAX Standard materials, they will give you slow, noisy and non-realistic results. VRay is designed to be used with it’s native shaders, so that is what we are going to do. Let’s get started. (You can click on the images to enlarge them.) VRayMtl is the basic, most used, universal material that VRay offers. This how the basic, unchanged material looks. Now let’s look at the first section – Diffuse.

Think of Diffuse as the base color of the object. VRayMtl allows you to choose a simple color as the Diffuse or use a Map. Here is an example. Next section is Reflection. Scale-free correlations in starling flocks. C++ Language Tutorial. This website uses cookies. By continuing, you give permission to deploy cookies, as detailed in our privacy policy. ok Search: Not logged in C++ Language These tutorials explain the C++ language from its basics up to the newest features introduced by C++11. Chapters have a practical orientation, with example programs in all sections to start practicing what is being explained right away.

Introduction Compilers Basics of C++ Program structure Compound data types Classes Other language features C++ Standard Library Input/Output with files Tutorials C++ LanguageAscii CodesBoolean OperationsNumerical Bases C++ Language Introduction:CompilersBasics of C++:Program structure:Compound data types:Classes:Other language features:Standard library:Input/output with files. Breaking Into .NET (from scratch)

Lately I've had a few people approach me after speaking engagements or conferences and ask for some advice on becoming a .NET developer. Sometimes this has been moving into IT from an unrelated field or other times it's just been a transition of existing development skills into .NET. Now if you have been in this industry for awhile (and had any success) you have apparently demonstrated at least some capability to migrate your skills from one newly released technology to the next. In 2009 it's hard to remember an environment where we, as an industry, weren't in constant "learning mode".

I've done my best to embrace the changes and keep challenging myself to keep learning more and more about technologies I find interesting. Heck, I've come to enjoy playing keep-up on some of this stuff as it keeps things interesting and I'm never bored (and I'm also never really caught up :). What does this whole guitar thing mean to people wanting to be a software developer? Links - apomechanes. Vray Materials Tutorial - VISCORBEL. 3D fractal explorer ::: open source / 64-bit / ray marcher. Designcoding. How It Works | d-shape Canada. The D-Shape is a large-scale 3D Printer that deposits a liquid binder onto a powder bed made of a solid reactant and aggregate. Layer by layer, a 3D model can be converted into a solid object with no limitation except your own imagination.

We can use local materials (crushed rock, sand, gravel) or recycled material (shredded tire or leftover plant matter) to craft a piece with unique texture and colour.The D-Shape is a sustainable technology – whatever unused material can be used again to craft unique and organic designs. Before printing, a 3D model must be broken down into discreet layers in a computer program and determine where and how much structural ink should be sprayed.

When running, a printer ‘head’of 300 nozzles at 20 mm intervals runs the entire length of the x axis. A single print layer is made of several passes interlaced together. The physical characteristics of the printed material are comparable to the stone that the raw inputs are derived from. Landscape Design Min. The Emergent System. The concept of emergence seems to be cropping up everywhere one turns these days. The term is used to describe not only new events in organized religion, as described in the book I reviewed last week, but many other examples of otherwise unexplained behavior in the social sciences, such as dynamics in financial markets. Emergent properties are collective properties, which means they are properties of collections, not properties of individual parts.

The cause can often be traced back to the interactions between the parts of which a system is made. Often the nature of those interactions is more important than the identity of the parts. Thus, flocking behaviors are observed in systems composed of insects, birds or even people, as seen in the accompanying photo. This concept has found a use in the computer science world where swarm intelligence, a type of artificial intelligence, is used to control flocks, or swarms, of robots. In this seminal article, Anderson wrote:


R. GH. State Diagrams. Home. What is Life and Cellular Automata? Go back to MCell Home What is Game Of Life Conway's Life (Game Of Life, GOL) is the most well known cellular automaton. It has been extensively explored, and a large number of extraordinary patterns have been found. Perhaps to call it a game is somewhat misleading.

It's not a game like Doom or other games you would play with a joystick. The game is played on a 2-dimensional grid. If a cell is off and has 3 living neighbors (out of 8), it will become alive in the next generation. A commonly used shorthand for this is 23/3 (or S23/B3), which signifies that a living cell survives if it has two live neighbors, and is born if it has three alive neighbors. These specific rules were selected in 1970 by the mathematician J.H. Note that each cell acts independently based on the old arrangement to produce a new one. You can read much more about the history of Cellular Automata here. How does it work? Let’s calculate some generations by hand. What will happen to living cells? And now? Intro to L-systems. An LSystem is a parallel string rewriting system. A string rewriting system consists of an initial string, called the seed, and a set of rules for specifying how the symbols in a string are rewritten as (replaced by) strings.

Let’s have a look at a simple LSystem: seed: Arules: Rule #1: A = ABRule #2: B = BA The LSystem starts with the seed ‘A’ and iteratively rewrites that string using the production rules. On each iteration a new string/word is derived. n is the derivation length = the number of iterations n=0: A n=1: AB (A becomes AB according to Rule #1) n=2: ABBA (A becomes AB according to Rule #1, while B becomes BA according to Rule #2. In result we get ABBA) n=3: ABBABAAB n=4: ABBABAABBAABABBA … Each string represents a word. We suggest the following resources: Turtle Graphics are often used for L-System interpretation: The following symbols drive the Turtle: Since their original formulation, L-systems have been adapted to modelling a wide range of phenomena including: Tools. Liquid Tectonics. | Architecture - Design - Computation.

Main Page. GenerativeComponents. Space Symmetry Structure | journeys in the Apeiron. Tutorials. Introduction to Grasshopper Videos by David Rutten. Wondering how to get started with Grasshopper? Look no further. Spend an some time with the creator of Grasshopper, David Rutten, to learn the fundamental of Grasshopper. No experience necessary. This 13 part series covers topics that will help you build a foundational understanding of Grasshopper. Dario Donato director di SpatialConnection(s), incubatore di ricerca per una creatività matematica, ha il piacere di annunciare il libro: Contaminazioni creative digitali – Trascrizioni di una complessità algoritmica attraverso Rhino.Grasshopper Transcripts of a complexity algorithmic through Rhino and Grasshopper.

If you’re looking for a nice collection of Grasshopper tutorials then jump over to Designalyze Here are a series of beginner and advanced tutorials from our friends at Studio Mode... This tutorial series was developed for the Design Studio AIR at the University of Melbourne, Faculty of Architecture, Building and Planning.