
theory
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ALEXANDER ROSE:I'm Alexander Rose; I'm the Director of the Long Now Foundation. As some of you know who come to these talks every month we do a little short film before each talk which we call a "long short".
Jesse Schell: Visions of the Gamepocalypse
History of games Wikipedia, the free encyclopedia
The history of games dates to the ancient past. [ 1 ] Games are an integral part of all societies.Homo Ludens or "Man the Player" (alternatively, "Playing Man") is a book written in 1938 by Dutch historian, cultural theorist and professor Johan Huizinga .
Huizinga's Homo Ludens
Caillois Man, Play + Games
Man, Play and Games ( ISBN 0029052009 ) is a 1961 book , and the seminal work of the French Sociologist Roger Caillois , a translation of Les jeux et les hommes (1958).Alternate reality game - Wikipedia, the free encyclopedia
ARGNet: Alternate Reality Gaming Network
It’s crazy here at ARGFest HQ as we finish pulling together all the bits & pieces of what is, most definitely, going to be an outstanding event!
ARGFest 2010
jeffwatson isthisARG description | Archive | Projects
Designed for the Interactive Media Division of the USC School of Cinematic Arts, this project provides students and faculty with extensive microblogging capabilities (including the ability to embed media artifacts such as videos and images in status updates), an achievements system geared toward encouraging participation and awareness of the history and practice of interactive media-making, and a member profile infrastructure that integrates numerous social media features.Designed narrative , mind I didn’t say story , should drive all acts of creative communication.
The Narrative Design Exploratorium™
Peter Douglas Molyneux OBE (born 5 May 1959) is an English computer game designer and game programmer.
Peter Molyneux - Wikipedia, the free encyclopedia
Transmedia storytelling (also known as Multiplatform Storytelling) is the technique of telling stories across multiple platforms and formats using current digital technologies, not to be confused with traditional cross-platform media franchises , [ 1 ] sequels or adaptations.
Transmedia storytelling - Wikipedia, the free encyclopedia
Transmedia/DeepMedia/Cross-Media
seriousgame
Serious Game
Game Theory
games and narrative

