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Game Theory: Game Design Processes

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Five things to consider when designing hyper-casual games. JoyPac, a hyper-casual mobile game publisher, recently hosted a webinar: Design Strategies for Hyper-Casual Game Development—along with fellow hyper-casual specialists Umami Games and SuperPlus Games.

Five things to consider when designing hyper-casual games

Based on that webinar, JoyPac’s Senior Publishing Manager, Falko Boecker has shared with us five major things to consider when you’re designing hyper-casual games at hyper-fast speed. This is a shortened version of the full blog post, which you can read here. Or you can watch the webinar Design Strategies for Hyper-Casual Game Development here.

Step one: Brainstorm new ideas.