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Last night, I caught up with a documentary that I’ve been waiting to view (lack of time) since early February. The subject, and title, of the documentary was the question, ‘Are We Still Evolving?’ . And, as with many subjects that I digest, it sparked a number of thoughts, all of which are relevant to the shape of humanity in the distant future – which is directly relevant to any science-fiction setting.
wolfpack wrote: The number of magic-users in a given area that can cast things like teleport, disentigrate, death spell etc. is so small that it would not be a major concern for the person building a castle. Most castle would stand for hundreds of years and never face such a threat.
More?..... well these are slightly further away, Germany to be precise. Now as the main audience is local I've written it in German and priced it in Euros, but if you can't live without your own copy then just email me and I will put something in English and pounds. To buy a print of the image simply click the buy button under each full page photograph or if you prefer not to buy online you can email us at firstname.lastname@example.org quoting the photograph number/name and your address and post a cheque.
This first in a series of posts describing a simple system of determining the maximum population levels of large hex-based map areas inhabited by cultures with a High Middle Ages style technology and culture. This is good for European-like human or even halfling lands but is not really suitable for barbarian cultures, elves, and more magical based societies. This system makes two important major assumptions:
Bear with me, here. This is a little lengthy, but I want to show a (simplified) snippet from a hypothetical game session. Situation : 3 PCs are exploring a dungeon looking for a hidden shrine and ran into some wandering zombies. The cleric’s attempt to turn them failed and the PCs, lacking a fighter, turned and ran. Game Master : The corridor you’re in ends in a blank wall. There is some refuse on the floor and scrawled marks on the right wall.
Lux Delux is a game of strategy and domination inspired by the board game Risk. Control your armies to conquer and hold strategic countries on the map. The object of the game is simple: Take over the entire world! Hundreds of Maps Lux comes with over 800 different maps .
Revisiting the RPG cartography standard Once again donning my OCD hat, I’m compelled to implement a standard for mapping areas of my campaign. The goal is to use a consistent scale for areas of a certain size, as well as a static grid system that helps me drill down to sub-maps and note the locations of prominent campaign features. Given my earlier posts this month, it should be no surprise that I find my solution in the hex map. Hex Mapping Standards