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Campaign Mastery game master advice. So we’ve looked at Themes, and we’ve looked at Concepts, and even touched on the relationship between the two.

Campaign Mastery game master advice

But now it’s time to address the elephant in the room – twin elephants in fact – Genre and Style, and how these modify that relationship, how it all comes together to form a unique fingerprint that identifies each and every campaign, and finally, how an understanding of that fingerprint permits the GM to enhance the campaign to produce greater enjoyment for all concerned. Past Reference I should start by reminding readers that this isn’t the first time that I’ve talked about the relationship between style and genre for RPGs.

View topic - Castle Design in a world of Fantasy. Wolfpack wrote: The number of magic-users in a given area that can cast things like teleport, disentigrate, death spell etc. is so small that it would not be a major concern for the person building a castle.

View topic - Castle Design in a world of Fantasy

Most castle would stand for hundreds of years and never face such a threat. Fantastic Maps | The fantasy maps of Jon Roberts. HeroWiki - HeroWiki. Roleplayers Chronicle. Fortified Places > Sieges. FRP GAMES - Your Hobby Gaming Source. Aerial photographs of Castles. More?.....

aerial photographs of Castles

Well these are slightly further away, Germany to be precise. Now as the main audience is local I've written it in German and priced it in Euros, but if you can't live without your own copy then just email me and I will put something in English and pounds. To buy a print of the image simply click the buy button under each full page photograph or if you prefer not to buy online you can email us at sales@webbaviation.co.uk quoting the photograph number/name and your address and post a cheque. Hexographer Hex Map Software: Home. World Building, Mapping and Population (Part One) This first in a series of posts describing a simple system of determining the maximum population levels of large hex-based map areas inhabited by cultures with a High Middle Ages style technology and culture.

World Building, Mapping and Population (Part One)

This is good for European-like human or even halfling lands but is not really suitable for barbarian cultures, elves, and more magical based societies. This system makes two important major assumptions: March « 2011 « Lord Kilgore. Bear with me, here.

March « 2011 « Lord Kilgore

This is a little lengthy, but I want to show a (simplified) snippet from a hypothetical game session. Situation: 3 PCs are exploring a dungeon looking for a hidden shrine and ran into some wandering zombies. The cleric’s attempt to turn them failed and the PCs, lacking a fighter, turned and ran.Game Master: The corridor you’re in ends in a blank wall. There is some refuse on the floor and scrawled marks on the right wall. You can’t hear the zombies pursuing you any more.Magic-User’s Player: What are the marks? Sovereign :: An Open Source Board Game Project. Paper Terrain - Home Page. Lux Delux - The best Risk game there is, free download for Mac and PC. Lux Delux is a game of strategy and domination inspired by the board game Risk.

Lux Delux - The best Risk game there is, free download for Mac and PC

Control your armies to conquer and hold strategic countries on the map. The object of the game is simple: Take over the entire world! Hundreds of Maps Lux comes with over 800 different maps. The Welsh Piper » Hex Templates. Revisiting the RPG cartography standard Once again donning my OCD hat, I’m compelled to implement a standard for mapping areas of my campaign.

The Welsh Piper » Hex Templates

The goal is to use a consistent scale for areas of a certain size, as well as a static grid system that helps me drill down to sub-maps and note the locations of prominent campaign features. Given my earlier posts this month, it should be no surprise that I find my solution in the hex map. Hex Mapping Standards. Marnoks Pages. The Hypertext d20 SRD (v3.5 d20 System Reference Document) Start A Campaign – Part 4: How to prepare a great game in less than 30 minutes.