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Portal

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The Cake Is a Lie. Cake is a lie. Portal. The Cake Is a Lie. About The Cake is a Lie is a catchphrase popularized by the game Portal, and is often used to convey the message that a promised gift is being used to motivate without any intent of delivering.

The Cake Is a Lie

(See also: The Cake is a Spy, Weighted Companion Cube, Still Alive, Get The Cake) Origin. The cake is a lie. Implies that a promised reward for one's work is false, with the one proffering the reward never intending to give it in the first place, possibly because the reward never even existed (see also: "there is no spoon").

the cake is a lie

This phrase can be used to express grief or frustration regarding any situation where there is an imbalance between effort and reward. [Employee Redacted] (Doug_Rattmann) GLaDOS v2.0 (GLaDOS_2) Portal 2. Portal. Aperture Science. GLaDOS. Valve. Portal. Valve News, Forums, Steam. Fan Work. Fan Videos. Portal: No Escape (Live Action Short Film by Dan Trachtenberg) Portal: A Day in the Life of a Turret (Machinima) Why, Wheatley, Why? (Portal 2 Music Video) [Portal 2] Want You Gone - Fan Music Video. [Portal 2] Exile Vilify - Fan Music Video. Portal: The Flash Version. Play Portal: The Flash Version. Art. #PortalArtGallery on deviantART. #Humanized-Portal deviantART Gallery. #VALVe-community deviantART Gallery. #Portal-Fanclub deviantART Gallery. #Portal-2 on deviantART. Portal FanFiction Archive. Portal. Research. Portal & Passage - Nick Montfort. Portal of Ivory, Passage of Horn by Nick Montfort Two gates for ghostly dreams there are: one gateway of honest horn, and one of ivory.

Portal & Passage - Nick Montfort

Issuing by the ivory gate are dreams of glimmering illusion, fantasies, but those that come through solid polished horn may be borne out, if mortals only know them. — The Odyssey, Book 19 Jason Rohrer’s Passage and Valve Corporation’s Portal are two of the most remarkable games of 2007. They have been widely discussed, and often praised, in sessions at the Game Developers Conference, by publications on video games, and in numerous nooks and crannies of the Web.2 From a certain standpoint, they seem to have nothing in common. What’s not to love about Portal? There’s really nothing not to love about Portal, an excellent production. This Video Might Convince Your Doubtful Friends That Games Can Be Art. You have put forward two arguments, and both are bad for completely different ways First you argued that because you find a particular piece of art unattractive, it is somehow not what people claim it to be.

This Video Might Convince Your Doubtful Friends That Games Can Be Art

Next, you argue that art should only be critiqued by other artists. Again: both of these are as dangerous as they are stupid (keep in mind that even though you have said a stupid thing, I don't believe you, as a person, to be stupid). Let's start with the problems inherent with your critique of the Pollock piece. This is going to sound snobbish, but you simply have no idea what you're talking about. NOW, all this being said, it is equally stupid to insist that only artists can judge art. Taking things further (and contradicting myself almost entirely from my first point), should art simply be the scheme of the hyper educated? The Ideology Valve: And then there will be Cake [Guest Post] « Scrawled in Wax. Regular readers are probably familiar with me starting a post with “my friend and I were chatting about this over wine the other day”.

The Ideology Valve: And then there will be Cake [Guest Post] « Scrawled in Wax

Well, after unending cajoling, that once anonymous friend – Matthew Smith – wrote something pretty great, and he has kindly allowed me to share here. I think those of you familiar with the ‘primary text’ in question will enjoy it. By Matthew Smith The developer commentaries in Half-Life 2 are wonderful. Listening to them is a strange and humbling experience. We might begin to analyse this idea by suggesting that this kind of manipulation is present in nearly any work of art.

But I think Portal in particular offers us a wonderful way to think about very recent ideological patterns. CatsAndPortals. Portal (Game) Story Portal casts players into the role of Chell, a human lab rat who awakes to find herself in the Aperture Science Enrichment Center where she is instructed by GLaDOS (Genetic Lifeform and Disk Operating System) that she is to take part in a series of tests.

Portal (Game)

The warnings and general instructions GLaDOS provides Chell as she approaches each new test chamber provide the information she needs to complete each test while also creating atmosphere and further developing the personality of the AI as the game progresses. She is given a weapon called the Aperture Science Handheld Portal Device, which can be used to create portals.

After finishing the final chamber Chell is praised by GLaDOS for coming this far but she must be destroyed, forcing Chell to escape from the approaching furnace, deeper into the facility. It's at this point she realizes that there is no staff in the building. Gameplay. Portal Wiki. Portal (video game) Portal was acclaimed as one of the most original games of 2007, despite being considered short in length.

Portal (video game)

The game received praise for its unique gameplay and darkly humorous story. It received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game. Not counting sales through Steam, over four million copies of the game have been sold since its release. The game's popularity has led to official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun.

Official Sites. ApertureScience. Valve. Official Portal 2 Website. Portal 2 on Steam. Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following.

Portal 2 on Steam

The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals.

Success will require them to not just act cooperatively, but to think cooperatively. Portal Wiki YouTube channel.