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DIY Spring Reverb. Sound1 Hell Sound2 Horror Sound3 Phasing Sound4 Rumble This is basically a giant spring reverb made from 10 Slinkys.

DIY Spring Reverb

I have tried to make the best sounding spring reverb possible. Synthesis On An Electromagnetically-Enhanced Acoustic Piano. This video, by Andrew McPherson, is a few years old, but captures a demonstration of his electromagnetically-enhanced Magnetic Resonator Piano.

Synthesis On An Electromagnetically-Enhanced Acoustic Piano

The Magnetic Resonator Piano is a hybrid acoustic-electronic instrument explores territory similar to Paul Vo’s Acoustic Synthesizer – using electronics to expand the range of sounds that are possible with an acoustic instrument. McPherson’s Magnetic Resonator Piano preserves all the sounds and techniques of the acoustic piano, while expanding its vocabulary to include: Infinite sustainCrescendos (including crescendos from silence)Harmonics on each string (8 to 16 harmonics are usable on the lower strings)New timbres which can be shaped in real timeSubtle pitch bends In contrast to the conventional (hammer-actuated) piano sound, the sounds of the MRP are pure and ethereal, emphasizing the fundamental frequency of each string over its high partials.

EL Wire and EL Tape. Metapiano (Jean Haury) Chopin étude Op,10 n°4. Home of the Skoog & Special Needs Music. Microsoft Researchers’ “3-D Audio” System Is Like Oculus Rift for Your Ears. Just as a new generation of virtual reality goggles for video games are about to hit the market, researchers at Microsoft have come up with what could be the perfect accompaniment—a way for ordinary headphones to create a realistic illusion of sound coming from specific locations in space.

Microsoft Researchers’ “3-D Audio” System Is Like Oculus Rift for Your Ears

In combination with a virtual reality device like the Oculus Rift, the new system could be used to make objects or characters in a virtual world sound as well as look like they are at a specific point in space, even if that is outside a person’s field of view. Microsoft’s researchers refer to the technology as 3-D audio. In a demonstration of the technology at Microsoft’s Silicon Valley lab, I put on a pair of wireless headphones that made nearby objects suddenly burst into life. Guide to Projectors for Interactive Installations / by @laserpilot. Video projectors are one of the most important tools for creators of interactive installations.

Guide to Projectors for Interactive Installations / by @laserpilot

The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments. Part 1 will focus on the projector as hardware(lenses, lumens, surfaces etc), and part 2 will go into more details on the software and calibration considerations. L'Oculus Rift Dev Kit 2 en précommande. La présentation du projet Morpheus de Sony ce matin ne pouvait rester sans réponse d'Oculus VR.

L'Oculus Rift Dev Kit 2 en précommande

Res, a matter. The Xth Sense™ (2010-14) is a free and open biophysical technology. With it you can produce music with the sound of your body. The Xth Sense captures sounds from heart, blood and muscles and uses them to integrate the human body with a digital interactive system for sound and video production. Ultrasonic. Syntact™ musical interface is introducing a new paradigm in the field of human-computer interaction design.


It is redefining the possibilities of musical interaction and enabling a playful and physical engagement in musical creation. The revolutionary technology behind Syntact™ provides contact-free tactile feedback to the musician. By utilizing airborne ultrasound a force field is created in mid-air that can be sensed in a tactile way. The interface allows a musician to feel the actual sound with its temporal and harmonic texture.

While an optical sensor system is interpreting her or his hand gestures, the musician can physically engage with the medium of sound by virtually molding and shaping it – i.e. changing its acoustic appearance – directly with their hands. Applications Live music creation and performance Virtual reality / telepresence Public interactive multimedia installations in museums, galleries, science centres etc. MaKey MaKey: An Invention Kit for Everyone - Buy Direct (Official Site) From Gestures to MIDI: Geco Promises Music Applications for Leap Motion. These strange glyphs represent the dictionary of hand gestures Geco and LEAP can turn into music control.

From Gestures to MIDI: Geco Promises Music Applications for Leap Motion

Here we go again. Touchless hand gestures have been part of electronic musical performance ever since the Theremin first hummed to life almost 100 years ago. And those gestures embody the same challenges and promise. We have the ability as humans to think spatially, in three dimensions, and to have a tight sense of control via our muscles of gestures in space. We use gestures to communicate and to manipulate our world. It’s easier to play with these ideas and experiment with them than talk about them, though. Audio Technica ATR 3350 - Cyberstore France.

Transducers - Breathing Sounds Microphones. Images Scientific. Capteur simple : Etirement / Elongation / Courbure / Elastique - Danse, Musique, Théatre... Le capteur d'étirement est utilisable soit en tant que capteur embarqué sur un danseur ou un performer, soit intégré à un mécanisme.

Capteur simple : Etirement / Elongation / Courbure / Elastique - Danse, Musique, Théatre...

Le module sensible est un fil élastique qui réagit à l'étirement et par extension à la courbure du corps ou d'un matériau. Wearable breath sensor: jill sherman & sara hendren : Crafting Material Interfaces. Biofeedback Products: Biofeedback Products: EMG, EKG, EEG, HRV, Temperature, Skin Conductance, BVP Sensors. Biofeedback & Neurofeedback Sensors & Supplies. Le Raspberry Pi Model A disponible à 25 euros seulement. MYO, unleash your inner Jedi. Guide to Camera Types for Interactive Installations / Guest post by Blair Neal (@laserpilot) (image source) Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases.

Guide to Camera Types for Interactive Installations / Guest post by Blair Neal (@laserpilot)

Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments. You can always correct for certain things in software, but the hardware setup can often be the first line of defense against undesired behavior. Whether you’re working in Processing, OpenFrameworks, Max/MSP/Jitter, Quartz Composer , Cinder, VVVV, or really any artistically geared programming environment, your choice of camera can impact your work no matter the software.

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If you do not have an account, you will need to contact one of the administrators first. The aim of this project is to provide a thorough review of the main types of sensing technologies used in musical applications. As new sensing technologies become available, this open space will provide an up-to-date resource for researchers in the field, complementing information available in books and textbooks such as Trends in Gestural Control of Music (Wanderley and Battier, eds. 2000) and Digital Musical Instruments: Control and Interaction Beyond the Keyboard (Miranda and Wanderley, 2006).

More than 30 techniques are described, along with their sensing principles and examples of actual devices that implement those principles. Jean-Michel Couturier : spécialiste en conception de systèmes interactifs et en lutherie numérique. Antonio Camurri. Interfaces midi innovantes - Da Fact. Towards new digital musical instruments. Nouveaux outils, nouveaux objets pour l’expression musicale à travers le geste L’idée centrale du projet était de concevoir un système ouvert d’interfaces tangibles et logicielles permettant à des utilisateurs d’inventer leurs propres instruments de musique numérique, puis de les configurer de manière à pouvoir en jouer par une grande variété de gestes possibles.

Cet ensemble d’objets forment ce que nous avons appelé les MO pour « Modular Music Objects » . Trois axes de recherche développement ont été réalisés : Des interfaces gestuelles, se connectant sans fil à un ordinateur, ont été conçues pour capter les gestes et les mouvements des utilisateurs.Des logiciels musicaux ont été conçus reconnaître des geste, pour contrôler et transformer des sons enregistrés, ou pour interagir avec des univers musicaux pré-composés.Un logiciel de « partition augmentée » a été réalisé : INScore. Il permet de visualiser diverses représentations dynamiques de la partition et de son interprétation.

Sensor systems. Bienvenue. Printed Optics. The Peregrine. Shimmer - Wireless Sensor Platform for Wearable Applications. Home of eowave - USB MIDI Interfaces & synthesizers. Emotiv Epoc. PrevNext.