Project HoloLens: Our Exclusive Hands-On With Microsoft's Holographic Goggles. Project HoloLens: Our Exclusive Hands-On With Microsoft's Holographic Goggles. VA's Telemental Health Efficacy Surpasses Face-to-Face Encounters : Current Psychiatry. PHILADELPHIA – The rapidly growing telemental health program of the U.S.
Veterans Affairs health care system delivered more effective mental health services to nearly 100,000 patients than standard, face-to-face encounters during 2007-2010, demonstrated by its slashing the rate of psychiatric hospitalizations. "This is the first large-scale study to show that telemedicine dramatically reduced hospital admissions and total hospitalized days," Dr. Linda S. HP Sprout is the most innovative PC in a while [HANDS ON] It's hard to find the words to describe the funky but creative HP Sprout system, but let's give it a go: it's a desktop computer with a projector that scans physical items, turns them digital in a few seconds and allows you to manipulate the images using your fingers.
Boiled down: It's a blend of what we already know — the standard computer, letting you check email, surf the web, write documents and so on — with a touch of the future, particularly in the form of having a "touch mat" instead of a traditional keyboard and the ability to instantly make 3D objects into scans. The concept is targeted mostly toward artists, designers, architects and publishers. Free Screen Sharing and Online Meetings. Will Brain Wave Technology Eliminate the Need for a Second Language? Earlier this year, the first mind-to-mind communication took place.
Hooked up to brain wave headsets, a researcher in India projected a thought to a colleague in France, and they understood each other. Telepathy went from the pages of science fiction to reality. Brave New Phone Call. “I live and breathe computer-supported cooperative work — that’s my thing,” he says.
“I love communications tools.” Ozzie first became smitten with this vision at the University of Illinois when, as a sophomore in 1975, he stumbled upon an innovative mainframe computer system called Plato. Created to promote “automated learning,” the inventors had devised a suite of tools that foreshadowed many of the ways that people would use digital technology to communicate and collaborate decades later – electronic mail, texts, games, and even a voice chat program called Talkomatic.
The Daqri Smart Helmet Wants to Put Augmented Reality to Work. Seven Amazing Apps for the Oculus Rift That Aren't Games. The Oculus Rift is setting the standards when it comes to Virtual Reality today, but it's not the only option.
Samsung has announced its own version of the Rift, the Gear VR. This headset is just a shell, which is used in conjunction with a Samsung Galaxy Note 4 to provide a VR experience. The Durovis Drive is a similar device that works with Android and iOS phones. Earlier this year, Google also surprised people by launching what could be the world's cheapest VR headset, Google Cardboard. Finally, Virtual Reality Let Me Fly Like a Bird. I never thought I'd be able to fly.
But there I was, facedown on a padded, cross-shaped platform, wearing an Oculus Rift headset and a pair of headphones. I flapped my wings, until suddenly I hung over San Francisco. The Myo Motion Control Armband: Hands On. Myo from Thalmic Labs is one of those smart and deceptively simple-looking inventions that has the potential to change the way we work and live.
It’s as easy to put on as a traditional armband, but is packed full of technology that lets it track both your hand movements and arm motions, then lets you use those gestures to control virtually anything on your desktop, laptop or smartphone. It's a lot like Iron Man Tony Stark's gesture-controlled holo-computer, but without the super-cool imagery. Myo sounded exciting and when Thalmic Labs unveiled its first demonstration video last year. Virtual Worlds Enabling Distributed Collaboration.
Virtual Worlds Enabling Distributed Collaboration Marko Hakonen, Petra M.
Bosch-Sijtsema Abstract Despite the growing prevalence of distributed work as an organizational form, the virtual world literature has largely neglected to consider the potentials of this new media in distributed collaboration. Mobile games used for psychology experiments. (Medical Xpress)—Initial findings from one of the largest cognitive science experiments ever conducted have shown that mobile games can be used to reliably address psychology questions, paving the way to a better understanding of how cognitive function differs across populations.
With its first comprehensive set of results published today, the Great Brain Experiment, a free mobile app run by neuroscientists at the Wellcome Trust Centre for Neuroimaging at UCL, uses 'gamified' neuroscience experiments to address scientific questions on a scale that would not be possible using traditional approaches. The app investigates memory, impulsivity, risk-taking and happiness. By playing the games, anyone can anonymously compare their abilities to the wider population and contribute to real scientific research. More than 60,000 people have taken part so far. Patients tell more secrets to virtual humans. Patients are more willing to disclose personal information to virtual humans than to actual ones, likely because computers don’t make judgments or look down on people the way another human might.
The findings show promise for people suffering from post-traumatic stress and other mental anguish, says Gale Lucas, a social psychologist at University of Southern California’s Institute for Creative Technologies. In intake interviews, people were more honest about their symptoms, no matter how potentially embarrassing, when they believed that a human observer wasn’t in on the conversation.
Second Life Founder Pursues Second Chance. Philip Rosedale's new startup, High Fidelity, hopes to make virtual worlds mainstream by clearing technical hurdles that Second Life stumbled over. Second Life founder Philip Rosedale says he knows why the virtual world failed to achieve mainstream acceptance. He's got a plan to do it again, and do it right this time. You remember Second Life.
It's a so-called "virtual world," a three-dimensional digital environment where people drive cartoon-like "avatars" to talk, role play, dance, play music, make art, create virtual landscapes, buildings, and vehicles, do business, make fortunes, and even have cybersex. It’s Complicated: Tone (and pettiness) in digital communication. Once, many years ago, a friend and I Got Into It via a series of Livejournal comments.
Yes, you already know that this is going somewhere good. I’ve long since forgotten what the It was about, though it was probably something exactly as silly as you’d expect. I don’t remember how it resolved itself; that friend and I are not friends anymore and haven’t spoken in nearly a decade, so I can’t ask them without things getting weird. What I do remember was one thing this friend said, which I’ve remembered as long as I have because it might be one of the single most ridiculous things anyone has ever said to me in any setting: I mentioned that I didn’t like their tone, and they responded, “there is no tone on the internet.” The Telephone: A Highly Deficient Technology. Via commons.wikimedia.org When my phone rings, it’s almost always my mom, or her mom, or my partner’s mom.
It’s always somebody’s mom. For everyone else, the notification is a buzz, a ding, a quick vibration. For all of the not-moms in my life, we communication via text message, Facebook, Twitter, email, chat, or Skype. Confpapers/CRPITV150Dean.pdf. Publications. 7 Things You Should Know About Web Syndication April 4, 2014 For print and broadcast media, syndication is the process by which content from a single source is distributed in multiple other venues. Mezzanine – oblong industries, inc. Mezzanine's technology transforms your workspace, allowing for: Multiple users to bring their own device and share content across multiple screens Mezzanine-to-Mezzanine multi-room shared workspace connectivity Support for web browsers, smartphones, and tablets (iOS and Android supported) Presentation control, on-screen content manipulation, and whiteboard capture via the wand—a spatially-aware input device Control of connected laptops and their applications in the room via the wand and web browser Compatibility with existing videoconferencing and telepresence infrastructure Integration with any size screens, from affordable standard LCDs to high-end, edge-blended display walls.
Easy integration with enterprise authentication and cloud services. The future of work is rich in technology and drawbacks. I tried the Rift, and I liked it. CastAR Kickstarter. 3D headset space getting crowded. "Virtual Retinal Display" Does Exactly What Its Name Implies. Reality Check - What Does the Oculus Rift Do To Your Brain? The company that powers Google Hangouts wants to radically disrupt all business videoconferencing. Smartwatches shouldn't look like watches - Jul. 3, 2013. Talk about Timing: Apple's iWatch Patent Arrives. New Implantable Device Can Manipulate and Record Brain Activity. Tin Can. Here’s what the immersive, 3D computer interface of the future will feel like - Quartz.
Google Wants to Put a Universal Translator in Every Android Phone. The Atlas looks like the most insane home video-gaming experience ever. Microsoft Kinect used to live-translate Chinese sign language into text. Microsoft Research turns Kinect into canny sign language reader (video) How Virtual Reality Games Can Impact Society, Encourage Prosperity. The time for virtual reality is now. Drew Harry Thesis Defense: Designing Complementary Communication Systems. Miguel Nicolelis: A monkey that controls a robot with its thoughts. No, really. Eidos allows users to tune their senses. Omni gaming treadmill really gets moving on Kickstarter. Omni gaming treadmill really gets moving on Kickstarter. OrCam aims to improve quality of life for the visually impaired. DARPA uses nerve/muscle interfaces to give amputees feedback and improve control.
The Reinvention of America (5/15) - The World Goes All-Digital. MYO - The Gesture Control Armband. 7 Pieces Of Wearable Tech Being Developed Right Now. Tobii REX peripheral adds eye-tracking functionality to Windows 8 PCs. Could Eye-Tracking Replace Your Mouse? Tobii releases eye-controlled mouse system. 3 Principles For The Future Of Gaming, From A Google Game Designer. World's First Eye-Tracking PC Accessory to Launch in 2013. World's Smallest 3D Sensor Ready to Go Anywhere. A Light Bulb with a Computer and Projector Inside from the MIT Media Lab Augments Reality.
Minority Report arrives with Oblong (Part II) Minority Report arrives with Oblong (Part I) Watch this: Kinect-powered motion capture mimics your facial movements in real time. A Day Made of Glass 2: Unpacked. The Story Behind Corning's Vision. iBrain to allow Stephen Hawking to communicate through brainwaves alone. Inexpensive device could allow the disabled to control computers with their eyes.
Mental Scanner Lets Paralyzed People Spell Their Thoughts. 2011 Frontiers of Engineering: The Evolution of Neuroprosthetics. CAVE a high-tech research, education tool. Paralyzed woman controls robotic arm, sips coffee. Tan Le: A headset that reads your brainwaves. Pattie Maes and Pranav Mistry demo SixthSense. Play World of Warcraft... With Your Mind! Io9. MIT creates glucose fuel cell to power implanted brain-computer interfaces.
Sensing Cyborg Tissues Now Feasible.