Finally, Virtual Reality Let Me Fly Like a Bird. I never thought I'd be able to fly.
But there I was, facedown on a padded, cross-shaped platform, wearing an Oculus Rift headset and a pair of headphones. I flapped my wings, until suddenly I hung over San Francisco. The Myo Motion Control Armband: Hands On. Myo from Thalmic Labs is one of those smart and deceptively simple-looking inventions that has the potential to change the way we work and live.
It’s as easy to put on as a traditional armband, but is packed full of technology that lets it track both your hand movements and arm motions, then lets you use those gestures to control virtually anything on your desktop, laptop or smartphone. It's a lot like Iron Man Tony Stark's gesture-controlled holo-computer, but without the super-cool imagery. Myo sounded exciting and when Thalmic Labs unveiled its first demonstration video last year. Virtual Worlds Enabling Distributed Collaboration | Hakonen | Journal For Virtual Worlds Research. Virtual Worlds Enabling Distributed Collaboration Marko Hakonen, Petra M.
Bosch-Sijtsema Abstract Despite the growing prevalence of distributed work as an organizational form, the virtual world literature has largely neglected to consider the potentials of this new media in distributed collaboration. Mobile games used for psychology experiments. (Medical Xpress)—Initial findings from one of the largest cognitive science experiments ever conducted have shown that mobile games can be used to reliably address psychology questions, paving the way to a better understanding of how cognitive function differs across populations.
With its first comprehensive set of results published today, the Great Brain Experiment, a free mobile app run by neuroscientists at the Wellcome Trust Centre for Neuroimaging at UCL, uses 'gamified' neuroscience experiments to address scientific questions on a scale that would not be possible using traditional approaches. The app investigates memory, impulsivity, risk-taking and happiness.
By playing the games, anyone can anonymously compare their abilities to the wider population and contribute to real scientific research. More than 60,000 people have taken part so far. Patients tell more secrets to virtual humans. Patients are more willing to disclose personal information to virtual humans than to actual ones, likely because computers don’t make judgments or look down on people the way another human might.
The findings show promise for people suffering from post-traumatic stress and other mental anguish, says Gale Lucas, a social psychologist at University of Southern California’s Institute for Creative Technologies. In intake interviews, people were more honest about their symptoms, no matter how potentially embarrassing, when they believed that a human observer wasn’t in on the conversation. Second Life Founder Pursues Second Chance. Philip Rosedale's new startup, High Fidelity, hopes to make virtual worlds mainstream by clearing technical hurdles that Second Life stumbled over.
Second Life founder Philip Rosedale says he knows why the virtual world failed to achieve mainstream acceptance. He's got a plan to do it again, and do it right this time. You remember Second Life. It's a so-called "virtual world," a three-dimensional digital environment where people drive cartoon-like "avatars" to talk, role play, dance, play music, make art, create virtual landscapes, buildings, and vehicles, do business, make fortunes, and even have cybersex.
It’s Complicated: Tone (and pettiness) in digital communication. Once, many years ago, a friend and I Got Into It via a series of Livejournal comments.
Yes, you already know that this is going somewhere good. I’ve long since forgotten what the It was about, though it was probably something exactly as silly as you’d expect. I don’t remember how it resolved itself; that friend and I are not friends anymore and haven’t spoken in nearly a decade, so I can’t ask them without things getting weird. What I do remember was one thing this friend said, which I’ve remembered as long as I have because it might be one of the single most ridiculous things anyone has ever said to me in any setting: I mentioned that I didn’t like their tone, and they responded, “there is no tone on the internet.”
The Telephone: A Highly Deficient Technology. Via commons.wikimedia.org When my phone rings, it’s almost always my mom, or her mom, or my partner’s mom.
It’s always somebody’s mom. For everyone else, the notification is a buzz, a ding, a quick vibration. For all of the not-moms in my life, we communication via text message, Facebook, Twitter, email, chat, or Skype. Confpapers/CRPITV150Dean.pdf. Publications. 7 Things You Should Know About Web Syndication April 4, 2014 For print and broadcast media, syndication is the process by which content from a single source is distributed in multiple other venues.
Mezzanine – oblong industries, inc. Mezzanine's technology transforms your workspace, allowing for: Multiple users to bring their own device and share content across multiple screens Mezzanine-to-Mezzanine multi-room shared workspace connectivity Support for web browsers, smartphones, and tablets (iOS and Android supported) Presentation control, on-screen content manipulation, and whiteboard capture via the wand—a spatially-aware input device Control of connected laptops and their applications in the room via the wand and web browser Compatibility with existing videoconferencing and telepresence infrastructure Integration with any size screens, from affordable standard LCDs to high-end, edge-blended display walls.
Easy integration with enterprise authentication and cloud services. The future of work is rich in technology and drawbacks. The nature of work and the workplace itself is changing for most of us. (Phil Noble/Reuters) We check e-mail as soon as we reach home, and sneak a peek at our inboxes along the way. We respond to calls, texts, and messages even while on vacation. At work, we use Cisco Telepresence or Skype to confer with colleagues all over the world. I tried the Rift, and I liked it. Oculus Rift inventor Palmer Luckey was in Cambridge Saturday, at the Microsoft NERD Center, for a recruitment event and mini virtual reality conference. If you couldn’t make it, you missed three different tracks of presentations, running from 3 p.m. to 9 p.m., plus demos of several Oculus Rift games. Most of the focus of the event was on gaming, and probably the majority of those in attendance were in the gaming industry, or studying a related field.
But there was also some discussion of the use of virtual reality for training, education, business, and other serious applications. And, of course, for virtual social worlds like Second Life and OpenSim. Talking with Palmer Luckey about OpenSim. CastAR Kickstarter. 3D headset space getting crowded. Capitalizing on the excitement generated by the Oculus Rift, several other companies, both big and small, are jumping into the virtual reality headset market. There’s a product that projects 3D images onto a special screen in front of you, one that projects 3D virtual reality right into your eyeballs, and one that allows you to slide a smartphone you already own into a head mount creating a kind of Oculus-on-the-cheap.
With cheap and fast motion sensors, high-resolution displays, and fast processors, we may finally have reached the beginning of the virtual reality revolution. "Virtual Retinal Display" Does Exactly What Its Name Implies. What's the Latest Development? A company called Avegant has developed a prototype of a head-mounted display that could take virtual reality to a brand-new level: Currently going by the name "Virtual Retinal Display," it works by projecting an image directly onto each of the wearer's retinas. The result, says writer Tim Stevens, is one in which "[p]ixels seem to blend together seamlessly, creating an incredibly bright and vibrant image. " The latest prototype looks like two circuit boards set on an eyeglass frame; Avegant CTO and co-founder Allan Evans says the company is working with industrial design experts to create a more attractive version in time for next January's Consumer Electronics Show.
Reality Check - What Does the Oculus Rift Do To Your Brain? The company that powers Google Hangouts wants to radically disrupt all business videoconferencing. Video is the new audio. With more emotion, more nuance, and more effective real-time communication, videoconferencing is growing at a 20 percent annual rate in business. But that’s not fast enough for Vidyo, the company that Google tapped for the technology behind Google+ Hangouts. To accelerate growth of the videoconferencing industry — and grab share from market leaders like Cisco and Polycom – Vidyo is employing the traditional web nuclear weapon: free.
Smartwatches shouldn't look like watches - Jul. 3, 2013. Talk about Timing: Apple's iWatch Patent Arrives. New Implantable Device Can Manipulate and Record Brain Activity. Tin Can. Here’s what the immersive, 3D computer interface of the future will feel like - Quartz. Google Wants to Put a Universal Translator in Every Android Phone. The Atlas looks like the most insane home video-gaming experience ever. Microsoft Kinect used to live-translate Chinese sign language into text. Microsoft Research turns Kinect into canny sign language reader (video) How Virtual Reality Games Can Impact Society, Encourage Prosperity | PBS NewsHour | July 11, 2013. The time for virtual reality is now. MIT Media Lab | Drew Harry Thesis Defense: Designing Complementary Communication Systems.
Miguel Nicolelis: A monkey that controls a robot with its thoughts. No, really. Eidos allows users to tune their senses. Omni gaming treadmill really gets moving on Kickstarter. Omni gaming treadmill really gets moving on Kickstarter. OrCam aims to improve quality of life for the visually impaired. DARPA uses nerve/muscle interfaces to give amputees feedback and improve control. The Reinvention of America (5/15) - The World Goes All-Digital. MYO - The Gesture Control Armband. 7 Pieces Of Wearable Tech Being Developed Right Now. Tobii REX peripheral adds eye-tracking functionality to Windows 8 PCs. Could Eye-Tracking Replace Your Mouse? | Upgrade Your Life.
Tobii releases eye-controlled mouse system. 3 Principles For The Future Of Gaming, From A Google Game Designer. World's First Eye-Tracking PC Accessory to Launch in 2013. World's Smallest 3D Sensor Ready to Go Anywhere. A Light Bulb with a Computer and Projector Inside from the MIT Media Lab Augments Reality. Minority Report arrives with Oblong (Part II) -- Mind blowing UI. Minority Report arrives with Oblong (Part I) -- Mind blowing computer/human interface.
Watch this: Kinect-powered motion capture mimics your facial movements in real time. A Day Made of Glass 2: Unpacked. The Story Behind Corning's Vision. iBrain to allow Stephen Hawking to communicate through brainwaves alone. Inexpensive device could allow the disabled to control computers with their eyes. Mental Scanner Lets Paralyzed People Spell Their Thoughts. 2011 Frontiers of Engineering: The Evolution of Neuroprosthetics. CAVE a high-tech research, education tool. Paralyzed woman controls robotic arm, sips coffee. Tan Le: A headset that reads your brainwaves. Pattie Maes and Pranav Mistry demo SixthSense. Play World of Warcraft... With Your Mind! Io9. MIT creates glucose fuel cell to power implanted brain-computer interfaces. Sensing Cyborg Tissues Now Feasible.