| DesignReform Ever wanted to create macros in 3ds Max? In this 3ds Max video tutorial we'll go over how to use the MAXListener to create your own Max Scripts and buttons you can use later. In this particular... The process of taking solids or surfaces from Rhino to 3ds Max is a little tricky to say the least. In this video I'll talk about how to mesh surfaces and solids in Rhino for better exporting... Have you ever needed to export curves from Rhino to 3ds Max?
Jan 7th 2014Added a new lesson called Switcher For Specific Patterns On Specific Objects Jan 5th 2014 Added a new lesson called Scratch Patterns Using A Scratchboard. Dec 16th 2013 Added a new lesson called Texture Baking: Baking Patterns To Use In An Incompatible Render. Dec 10th 2013 Added a new lesson called Randomizing Patterns Using Switchers. Dec 9th 2013 Heavily modified all of my Metal / Reflection related tutorials, so: Reflections and Highlights, Anisotropic Reflections In The Real World, Anisotropic Reflections In CG Software, Chrome Material, Brushed Metal Material, and Gold Material.
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Tutorials Julian Farrell‘s “Age of Dinosaurs” Aerial image sparked a lot of interest among you and he was very kind to prep a short intro to his process before Christmas. Terragen 3 played a key role in the making of this image and I hope this article will serve as a starter for an in-depth follow-up with much more information on how to get this kind of thing done from A to Z. Read More In their continuous effort to make the use of RailClone as easy as possible, Long time blog & challenges sponsor, iToo Software, created a new short how-to tutorial as follow-up to their previous RailClone Parametric Shelving video showing now how to add randomized books using RailClone. Read More Here’s the follow-up to Thiago Lima‘s Making of Butterfly House / Part 1.
Canal de 3dsMaxHowTos Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. To change your country filter, please use the links in the footer at the bottom of the page.
The MetaSL Material Library website has been archived. The MetaSL materials on the site are currently available for direct download here. These materials are officially supported and can be used together with mental ray in Autodesk 3dsMax 2010 and 2011. We have archived the website because MetaSL will no longer be further developed at NVIDIA, but we continue to fully support the language for Autodesk in conjunction with 3dsMax. The engineering resources have been transitioned to the development of MDL, the Material Definition Language. MetaSL Material Library | Smooth Black Leather